Posted May 27, 2011
I've stopped using SSAO in my game. My game runs pretty smooth with it on, and even smoother with it off. However, the biggest issue I have is that it looks like crap, at least to me. I understand that the idea behind the technology to to create a "shadow effect" when two polygons facing eachother are near enough to diminish light. However, the actuall look in game is that every object, Geralt included has a faint, grainy shadow hovering around them the whole time.
Is there anyone out there that things this looks awesome and uses it? It's not CDPRs fault either, everyother game I've played that uses that tech looks similar. Risen is another good example.
Is there anyone out there that things this looks awesome and uses it? It's not CDPRs fault either, everyother game I've played that uses that tech looks similar. Risen is another good example.