Posted June 01, 2011
I seem to recall in part 1 of the "making of" engine videos that one of the devs stated that the game world will be rendered using on-the-fly lighting calculations. I can't help but notice that the Geralt model doesn't interface with the light-sources like they should be. Is this just me or did CDP intentionally add simple light maps instead of light sources? I'm confused because their Making-of video suggested every light-source in the engine is dynamically calculated.
But then again, I'm using Medium Spec but Ultra setting for lighting.
But then again, I'm using Medium Spec but Ultra setting for lighting.