Posted June 08, 2011
Please note first that I played TW2 when it first came out and noticed none of these issues.
You can find my failed attempt to get things working here:
http://www.neogaf.com/forum/showthread.php?t=430456&page=69
In short, using maximum settings minus uber and bloom, and forcing 16xAF through CCC, my textures look like this:
http://i.imgur.com/iBcMu.jpg
Please note the wooden porch as evidence that forcing AF is working.
Additionally, various ground details such as puddles only draw in about ten feet in front of Geralt. Furthermore, objects such as those found in the vendor's stall in Floatsom's town square fade in when I'm about halfway between the tavern and stall.
System
Windows 7 x64 (fully updated)
i7 2500k
2x1650's (2 gig models)
8gig 1600
Xonar D1
What I've tried:
Drivers: 11.5, 11.5a, 11.5b - I've used driver sweeper and eventually went as far as deleting their control sets from my registry. At one point I also tried installing 11.5a through the device manager to see if CCC was the issue.
Tried with and without 11.5_CAP4.
Driver settings: AI on/off, 16xAF & "use application settings," "Texture Filtering Quality" at default & "High Quality," "Surface Format Optimization" on and off
TW2: Uninstalled, reinstalled, and tested 1.0, 1.1, 1.2
TW2 Settings: Everything under the sun? Changing settings through the launcher and by hand in the user.ini (ensuring that the file was set to "read only" after changes were made).
Partial run down:
All downscaling disabled
tried TextureMemoryBudgets from 400 to 1200
TextureTimeBudget from 10 to 20
MaxAtlasTextureSize from 2048 to 8192
MaxTextureSize from 2048 to 4096
UberSampling 0, 1, 2
AllowSharpen 1, 2
MeshDistanceScale from 1.0 to 2.2
etc. Also tons upon tons of different combinations.
RadeonPro: Used this to force LOD's from -0.1 to -2.0 but the results are middling at best. Below -.3 results in heavy crawling and the fade-in mentioned still occurs.
I am at my wit's end and am not clear what else I could try. Please help. :P
Thanks. :)
You can find my failed attempt to get things working here:
http://www.neogaf.com/forum/showthread.php?t=430456&page=69
In short, using maximum settings minus uber and bloom, and forcing 16xAF through CCC, my textures look like this:
http://i.imgur.com/iBcMu.jpg
Please note the wooden porch as evidence that forcing AF is working.
Additionally, various ground details such as puddles only draw in about ten feet in front of Geralt. Furthermore, objects such as those found in the vendor's stall in Floatsom's town square fade in when I'm about halfway between the tavern and stall.
System
Windows 7 x64 (fully updated)
i7 2500k
2x1650's (2 gig models)
8gig 1600
Xonar D1
What I've tried:
Drivers: 11.5, 11.5a, 11.5b - I've used driver sweeper and eventually went as far as deleting their control sets from my registry. At one point I also tried installing 11.5a through the device manager to see if CCC was the issue.
Tried with and without 11.5_CAP4.
Driver settings: AI on/off, 16xAF & "use application settings," "Texture Filtering Quality" at default & "High Quality," "Surface Format Optimization" on and off
TW2: Uninstalled, reinstalled, and tested 1.0, 1.1, 1.2
TW2 Settings: Everything under the sun? Changing settings through the launcher and by hand in the user.ini (ensuring that the file was set to "read only" after changes were made).
Partial run down:
All downscaling disabled
tried TextureMemoryBudgets from 400 to 1200
TextureTimeBudget from 10 to 20
MaxAtlasTextureSize from 2048 to 8192
MaxTextureSize from 2048 to 4096
UberSampling 0, 1, 2
AllowSharpen 1, 2
MeshDistanceScale from 1.0 to 2.2
etc. Also tons upon tons of different combinations.
RadeonPro: Used this to force LOD's from -0.1 to -2.0 but the results are middling at best. Below -.3 results in heavy crawling and the fade-in mentioned still occurs.
I am at my wit's end and am not clear what else I could try. Please help. :P
Thanks. :)
No posts in this topic were marked as the solution yet. If you can help, add your reply