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i5-3450 @ 3.1ghz
8gb DDR3 ram
GTX 570
Win 7 64-bit
253gb free space on disk

Game gets 45-50 fps on Medium settings, and my old rig (was a dual core with a 5870) got 60 fps on Medium-High settings.
I assume you have the latest drivers?

Also, is that one of the cards that has two graphics chips on it? If so, you can try disabling SLI and it might help. Some games have issues with SLI; The Witcher 1 does but I'm not sure about The Witcher 2.
Latest drivers and non-SLI. It feels like it's terribly optimized, and it's bothering me because my system is an obvious upgrade over the previous. Didn't expect to be able to turn uber sampling on (which is off, before someone asks) but I was expecting to be able to turn graphical settings up.
Reinstalling fixed it, but yuck, forgot how sluggish the combat was. Friggin atrocious.
Post edited November 27, 2012 by james5272
Genuinely baffled. How could they go through all the effort to make it look fantastic, and then make it play so terribly? Did they forget that people would need to navigate through the game world and like feeling in control during combat? Stun a guy and he's stunned for 5 seconds. Next time I stun a guy, they're stunned for half a second. Do an attack and I stop to stand still for a second, leaving me completely open. Roll and the guy swings at air after I roll, I still take damage. Can't drink a potion during combat, need to load an earlier save and do it now that I know danger is coming, but I can slap on grindstones and oils whenever I feel like it. Completely illogical, so much broken **** coming out these days. When's the Enhanced Enhanced Edition coming out?
Post edited November 27, 2012 by james5272
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james5272: Stun a guy and he's stunned for 5 seconds. Next time I stun a guy, they're stunned for half a second.
Never heard of this happening before.
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james5272: Do an attack and I stop to stand still for a second, leaving me completely open. Roll and the guy swings at air after I roll, I still take damage.
The first makes sense, because your character has momentum. It's not a hack-and-slash game where you can click furiously without thinking and have your character react instantly; you have to time the strikes to give yourself enough time to get away, and in that sense it's more realistic than most games. The second isn't something I've ever heard of or seen. Maybe you still have some issues that weren't solved by reinstalling? You might try asking on the official forum to see if anyone can figure out what's happening.
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james5272: Can't drink a potion during combat, need to load an earlier save and do it now that I know danger is coming, but I can slap on grindstones and oils whenever I feel like it.
Totally agree that being able to use grindstones and oils in the middle of a fight is stupid. Not being able to use potions in the middle of fights makes sense for the same reason that the grindstones are illogical, and it's too bad there's no consistency in that respect. You should use potions before running around as a precautionary measure, because it makes no sense to run through a world full of danger without any protection just because there isn't a clear "baddie be hurrr" sign. Besides, there's nothing you can't run away from in this game, excluding a few rare bosses, and bombs are far more versatile than potions, anyway.
To me, using oils and grindstones in combat makes sense. Why shouldn't it? The only thing I don't get is why they took out the animation you had in Witcher 1, which punished you for using it in combat as opposed to before entering. That's all they had to do with potions, too - how am I supposed to know where danger is on my first playthrough? I'm supposed to keep potion uptime at 100% just in case bad stuff happens? Makes sense in the books because he has senses and *knows* when he's entering danger, but in the game, no, if you don't have a potion active you're severely gimped. All it leads to is running around, finding combat, dying, reloading an earlier save, using a potion now that know what's around the corner, entering combat, and now performing much better.
Post edited November 28, 2012 by james5272
The medallion in the upper left of the screen does work . Although i liked it in the witcher 1 for being better able to detect monsters .
@james5272

I've used grindstones lots and it's really bad if people think they can sharpen knives in 10 seconds. Sharpening things is an art and it's even harder to use a grindstone. Oil makes sense, potions do not.

I love both Witchers but the combat for the 2nd I'm not very taken by. It does get easier though later on.

Hopefully the next Witcher combat will be a little different.

If your blade in real life is dull there are some ways to sharpen it quick but using a grindstone is slow as hell. So if the Witcher 2 is trying to be realistic about some things then about the only thing possible is using oil in battle. Not that I care to much. As long as the gameplay is fun and not cheesy.
Post edited November 30, 2012 by begolf00
Yeah, I know it takes a while to sharpen a blade, I just mean from a gameplay perspective. It makes more sense to let the player chug a potion and sharpen/oil their blade in combat as opposed to savescumming to work around it.

Anyway, I plugged my gamepad in and honestly, the combat feels a heck of a lot better to me. The only weird thing is how Geralt moves with the Joystick, it's kind of jerky in comparison to WASD and I don't know why.