It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
The funny thing is that my friend and I have the same type of monitor, Samsung SyncMaster 943 n which works on 1280x1024.
I have 8800GT and he has HD4850. Now, the thing is that I have those black bars on the screen and he doesn't! All the graphic settings are the same but I still get to see the bars...
I guess that this isn't a matter of 4:3 ratio but a bug with certain types of graphics cards.

EDIT

I've tested the game on my brother's 19" WIDE monitor (1440x900) and guess what... The black bars are still there :(
It's definatelly the graphics card...
Post edited May 20, 2011 by Mephisto88
@Mephisto88
For that I like to see some screenshots please! :)
avatar
mitcharts: @Mephisto88
For that I like to see some screenshots please! :)
Will fraps it, but I just tested the game on my brother's 19" wide screen on a native 1400x900 ( with my 8800GT ofc) and the damn bars are still present...

EDIT: typos
Post edited May 20, 2011 by Mephisto88
Consoles don't primary get used on 4:3 ratios, it wasn't a priority.
avatar
Mephisto88: I've tested the game on my brother's 19" WIDE monitor (1440x900) and guess what... The black bars are still there :(
It's definatelly the graphics card...
It certainly would have black borders, as 1440x900 is not 16:9 format. So its definitely the game, and not your graphics card. In fact i don't know what resolution thats supposed to be, it certainly is not something you find on normal screen.
Here's an SS with a witcher on wide screen with black bars and witcher SS on normal screen with black bars, two different monitors, same graphics card and same problem. Had to lower the quality of the screenshots because of the forum upload limit, but that's not important...
Attachments:
w.jpg (463 Kb)
c.jpg (419 Kb)
Post edited May 20, 2011 by Mephisto88
So ... that's the normal behaviour!

I want to see a screenshot comparison for the statement, that a friend of yours don't have the black bars at a 4:3-resolution with a ATI graphics card and you have it with a NVidia graphics card.

I really don't believe that. ;)

Here's the post I'm referring to:
avatar
Mephisto88: The funny thing is that my friend and I have the same type of monitor, Samsung SyncMaster 943 n which works on 1280x1024.
I have 8800GT and he has HD4850. Now, the thing is that I have those black bars on the screen and he doesn't! All the graphic settings are the same but I still get to see the bars...
I guess that this isn't a matter of 4:3 ratio but a bug with certain types of graphics cards.
avatar
mitcharts: So ... that's the normal behaviour!

I want to see a screenshot comparison for the statement, that a friend of yours don't have the black bars at a 4:3-resolution with a ATI graphics card and you have it with a NVidia graphics card.

I really don't believe that. ;)

Here's the post I'm referring to:
avatar
Mephisto88: The funny thing is that my friend and I have the same type of monitor, Samsung SyncMaster 943 n which works on 1280x1024.
I have 8800GT and he has HD4850. Now, the thing is that I have those black bars on the screen and he doesn't! All the graphic settings are the same but I still get to see the bars...
I guess that this isn't a matter of 4:3 ratio but a bug with certain types of graphics cards.
avatar
mitcharts:
I can't get hold on those pics atm, but even if I could I guess that your next question would be: How can you prove that he made that SS while playing on HD4850? Believe me my friend, I don't have any reason to lie, I've played my whole life on nVidia and I will continue to do so, I don't have any reason to make things up by glorifying radeon .
But as you wish, as soon as I get him to make SS on his PC I will PM you, or you would rather prefer if i could take a picture of him while playing witcher on 1280x1024 with his opened case dangling in the air above his head so you can see the radeon inside =D?
Got the same Problem. It is a Problem of the Game. I hope there will be a fix soon. With these Black Bars I cannot really enjoy these unbelievable Graphics.
Post edited May 20, 2011 by McKnallski
It definitly is not a graphics card bug :P.... because the developers already stated only 16:9 aspect ratio is supported but they will patch the other aspect ratios in soon...

if you friend does not have the bars he maybe has stretched the picture either per graphics card or by adjusting the picture on the monitor
avatar
Mephisto88: The funny thing is that my friend and I have the same type of monitor, Samsung SyncMaster 943 n which works on 1280x1024.
I have 8800GT and he has HD4850. Now, the thing is that I have those black bars on the screen and he doesn't! All the graphic settings are the same but I still get to see the bars...
I guess that this isn't a matter of 4:3 ratio but a bug with certain types of graphics cards.

EDIT

I've tested the game on my brother's 19" WIDE monitor (1440x900) and guess what... The black bars are still there :(
It's definatelly the graphics card...
I have the same monitor as you with GTS250 graphics card. Set the resolution to 1280*720. You will see now the black bars are gone, but graphics are stretched which means characters will be taller and thinner. It's the sole solution to this until a proper resolution patch came.
avatar
Gokyabgu: Still I really can't understand why they don't add the 4:3 ratio. I hope they fix this with an earlier patch.
Here is a little quote of an unpleasant user (who, with this, said something useful for once) over at the official board that might explain why they can’t fix this within a matter of hours. However, obviously that does not condone the fact that they didn’t already include this before the release:
The mathematics for transforming any 3-D world onto a 2-D screen of any desired dimensions (horizontal, vertical, and aspect ratio) has been well known for a long time. The two most widely used 3-D APIs, OpenGL and Direct3D, both include pipelines for the needed transformations that don't require any more programmer attention than supplying the model-view, projection, and color matrices. For any given camera position, field of view, screen resolution, and aspect ratio, these differ only in the selection of a few well-understood parameters. The overcurious can read about the OpenGL pipeline here: OpenGL Transformation (http://www.songho.ca/opengl/gl_transform.html); Direct3D has pretty much the same features. (For the still more overcurious, OpenGL uses a fixed camera and slews the world around the camera to change viewpoint; Direct3D uses a movable camera.)

So in theory, there isn't a problem in rendering any 3-D game onto any rectangular screen, and CDPR's or any other game engine's inability to render in more than one aspect ratio (like 16:9) is puzzling. There are three reasons that make sense to me why this might be so.

There may be rasterization problems that haven't been solved. This is hardly unheard of: when Fallout 3 came out, 16:10 was still predominant, and the game had problems with 16:9 aspect ratio, causing each scan row to be offset by one pixel.

There may be artistic issues that make certain aspect ratios undesirable. This shouldn't be much of a problem between 16:10 and 16:9, but it might be between widescreen and 4:3 or 5:4. If all of the art direction went into producing scenes that look good in widescreen, pan-and-scanning it down to the narrower 4:3 or 5:4 format may give results too unsatisfactory to release, just as it does in cinema.

There may be problems with on-screen overlays. These aren't part of the 3-D rendering pipeline; they're overlaid after, so they're always in screen coordinates. If these are developed to a particular resolution or aspect ratio, they may fail on a different one: the HUD or menus may be clipped or out of position, or aids like health bars on actors may be confusingly misplaced. This is often a problem on games that are released for multiple screen resolutions or aspect ratios without sufficient work to get the overlays right for every supported screen. Fallout 3 is again a good example of a game that had this problem on release.

My guess is the most likely cause is the on-screen overlays. These are a lot of work to produce, and if they are even a little bit "off", they make the game a lot harder or even unplayable. So if you have limited resources (remember, CDPR is no Bethesda or EA, not by at least two orders of magnitude), this is one of the areas of development you're going to be tempted to cut back on, and it's also a reason why support for different aspect ratios might have to be released in an update.
Here you go ladies and gentleman, witcher 2, 1280x1024 on FULLSCREEN WITHOUT the fucking black bars. This was achieved with the help of the flawless widescreen program. Yes, it isn't perfect and it isn't permament solution, but hey, at least we, the mortals with 4:3 and 16:10, can play this game on fullscreen too!
As you can see the HUD is a bit stretched at some places and you can experience some bugs with cinematics, but again, it's fullscreen at last!

http://www.flawlesswidescreen.org/

Check the pics in attachment if you don't believe me!

And to all of you who will be saying: Gee man, I've just crich-crached the XXXX at my GTS250 and switch the zibbleganger in the advanced options and the black bars were gone... Well thanx, but I tried every fucking thing and it still didn't work... Not until I installed the flawless widescreen. Cheers!

BTW, I should mention that I'm running the game via GOG exe and that the flawless widescreen works only with that version.
Attachments:
w2.jpg (460 Kb)
flaw.jpg (148 Kb)
Post edited May 24, 2011 by Mephisto88
avatar
Mephisto88: Here you go ladies and gentleman, witcher 2, 1280x1024 on FULLSCREEN WITHOUT the fucking black bars. This was achieved with the help of the flawless widescreen program. Yes, it isn't perfect and it isn't permament solution, but hey, at least we, the mortals with 4:3 and 16:10, can play this game on fullscreen too!
As you can see the HUD is a bit stretched at some places and you can experience some bugs with cinematics, but again, it's fullscreen at last!

http://www.flawlesswidescreen.org/

Check the pics in attachment if you don't believe me!

And to all of you who will be saying: Gee man, I've just crich-crached the XXXX at my GTS250 and switch the zibbleganger in the advanced options and the black bars were gone... Well thanx, but I tried every fucking thing and it still didn't work... Not until I installed the flawless widescreen. Cheers!

BTW, I should mention that I'm running the game via GOG exe and that the flawless widescreen works only with that version.
Actually, it works with GOG as well as the Steam version...
Post edited May 25, 2011 by maul_inc
avatar
Mephisto88: Here you go ladies and gentleman, witcher 2, 1280x1024 on FULLSCREEN WITHOUT the fucking black bars. This was achieved with the help of the flawless widescreen program. Yes, it isn't perfect and it isn't permament solution, but hey, at least we, the mortals with 4:3 and 16:10, can play this game on fullscreen too!
As you can see the HUD is a bit stretched at some places and you can experience some bugs with cinematics, but again, it's fullscreen at last!

http://www.flawlesswidescreen.org/

Check the pics in attachment if you don't believe me!

And to all of you who will be saying: Gee man, I've just crich-crached the XXXX at my GTS250 and switch the zibbleganger in the advanced options and the black bars were gone... Well thanx, but I tried every fucking thing and it still didn't work... Not until I installed the flawless widescreen. Cheers!

BTW, I should mention that I'm running the game via GOG exe and that the flawless widescreen works only with that version.
avatar
maul_inc: Actually, it works with GOG as well as the Steam version...
Cool, I couldn't make it run with the steam version :)