Posted July 28, 2011
Done completing Witcher 2 version 1.3 TWICE on Hard setting--that would make it 8 times replaying the game, trying to find the best save games to be ported to Witcher 3. And no, I don't want to play insane, thank you. Maybe later. Much later.
No worth mentioning bugs or plot breaker whatnot, except maybe for the combat hickups--which was felt kinda wierd at first but then I got used to after awhile, and once or twice dysfunctional keyboard shortcuts when playing dice games but was easily fixed with dice board mods from ModDB. I don't know if the mod actually did anything, but maybe due to the environment scripting it uses, made my playthrough somewhat smoother.
As a side note, I tried several other mods as well, such as the zero weight mods and better import items, plus several self-modification files in /CookedPC/ folder. I also modified the "user.ini" file to set resolutions to 1024x740 and Fullscreen=0, to overcome FoV issue. No negative effect whatsoever. Both playhtrough went smooth and never CTD (Crash to Desktop).
What I notice the most, though, was the significant increased FPS, very much unlike the experiences I got when playing vanilla and previous patches. Lags? Nope.
At this point I have had enough playing TW2. Too much, too close, burning my eyes and mind it starts to feel unhealthy.
============
Forgot something:
My rigs:
Intel Core 2 Duo E7500 2.93GHz
RAM 3GB (Virtual Memory set to 3072)
NVIDIA 9400 GT 128bit 512MB
Windows 7 Ultimate 32 bit
Monitor Widescreen 16:9 with Max. Res 1360x768 60Hz
Keyboard + Mouse, no gamepad
User.ini configurations:
[Rendering]
AllowAntialias=0
AllowBloom=1
AllowBlur=0
AllowCutsceneDOF=0
AllowDOF=1
AllowDecals=0.5
AllowMotionBlur=0
AllowRain=0
AllowSSAO=0
AllowScatterDOF=0
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AtlasTextureDownscale=1
CharacterLodGameplayDownscale=1
DanglesLimiter=1
DetailTextureDownscale=1
FoliageDistanceScale=0.9
Fullscreen=0
MaxAtlasTextureSize=4096
MaxCubeShadowCount=1
MaxCubeShadowSize=256
MaxSpotShadowCount=3
MaxSpotShadowSize=512
MaxTextureSize=2048
MeshDistanceScale=1.0
ShadowQuality=3
ShadowedLights=3
TextureDownscale=1
TextureMemoryBudget=400
TextureTimeBudget=10
UberSampling=1
VSync=0
[Viewport]
Height=740
Width=1024
No worth mentioning bugs or plot breaker whatnot, except maybe for the combat hickups--which was felt kinda wierd at first but then I got used to after awhile, and once or twice dysfunctional keyboard shortcuts when playing dice games but was easily fixed with dice board mods from ModDB. I don't know if the mod actually did anything, but maybe due to the environment scripting it uses, made my playthrough somewhat smoother.
As a side note, I tried several other mods as well, such as the zero weight mods and better import items, plus several self-modification files in /CookedPC/ folder. I also modified the "user.ini" file to set resolutions to 1024x740 and Fullscreen=0, to overcome FoV issue. No negative effect whatsoever. Both playhtrough went smooth and never CTD (Crash to Desktop).
What I notice the most, though, was the significant increased FPS, very much unlike the experiences I got when playing vanilla and previous patches. Lags? Nope.
At this point I have had enough playing TW2. Too much, too close, burning my eyes and mind it starts to feel unhealthy.
============
Forgot something:
My rigs:
Intel Core 2 Duo E7500 2.93GHz
RAM 3GB (Virtual Memory set to 3072)
NVIDIA 9400 GT 128bit 512MB
Windows 7 Ultimate 32 bit
Monitor Widescreen 16:9 with Max. Res 1360x768 60Hz
Keyboard + Mouse, no gamepad
User.ini configurations:
[Rendering]
AllowAntialias=0
AllowBloom=1
AllowBlur=0
AllowCutsceneDOF=0
AllowDOF=1
AllowDecals=0.5
AllowMotionBlur=0
AllowRain=0
AllowSSAO=0
AllowScatterDOF=0
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AtlasTextureDownscale=1
CharacterLodGameplayDownscale=1
DanglesLimiter=1
DetailTextureDownscale=1
FoliageDistanceScale=0.9
Fullscreen=0
MaxAtlasTextureSize=4096
MaxCubeShadowCount=1
MaxCubeShadowSize=256
MaxSpotShadowCount=3
MaxSpotShadowSize=512
MaxTextureSize=2048
MeshDistanceScale=1.0
ShadowQuality=3
ShadowedLights=3
TextureDownscale=1
TextureMemoryBudget=400
TextureTimeBudget=10
UberSampling=1
VSync=0
[Viewport]
Height=740
Width=1024
Post edited July 28, 2011 by bhoqeem