Posted July 27, 2011
What do you think should be top priority for patch 1.4? Here's my personal top 5:
5.) Fix for "Input not recognized" Bug
Of all bugs left in the game, this is the one I'd recommend to fix first. A lot of people are affected and it occurs throughout the entire game, so it's a pretty common bug. I guess for those affected it pretty much ruins combat, and thus hurts the gameplay experience a lot. Also, a bug that, in the long run, causes you to die makes the insane difficulty utterly useless. For more information, There's a bug description in the List of known Bugs, including links to several threads the bug has been discussed in.
Since I'm not affected myself (doesn't seem to occur a lot for gamepads) this one's only on 5th position.
4.) Fixes concerning Navigation
While some of the most pressing issues have been fixed concerning the inventory, navigation hasn't seen any improvements at all so far. Most important fix would be, of course, to enable the player to figure out where he's going without trial-and-error - which could either be done by adding a north-marker to the automap, or by making it non-rotational. Furthermore, the maps themselves need to be revised badly: there are several places where the automap and the big map don't match (e.g. Flotsam forest). Also, on some maps it's difficult to figure out which parts are the accessible ones and which parts are the solid (rock, etc.) ones, for example in the areas around Vergen.
3.) Improvements for Alchemy
While it was a very attractive feature in the first Witcher, alchemy is considerably less useful and attractive in The Witcher 2: potion effects wear of very quickly, while it is way more bothersome to drink potions. The re-drink potion button I suggested in another thread could serve as a partial solution for both problems. Apart from that, potions should last longer, the drinking animation should be shorter, skipable, and meditation should automatically quit after drinking potions.
2.) Improved Game Balance / Difficulty
While it is certainly a matter of opinion whether normal is too easy or too difficult (and I don't see any reason to change something there), most people will probably agree that the difficulty is quite inconsistent throughout the game, and that the later chapters are way easier than the earlier ones. To fix this I'd suggest to tune down chapter 2/3 equipment a bit and make the late-game monsters more powerful and numerous. Also, experience is gained too quickly, especially near the end of chapter 2, making Geralt reach the level cap quite early.
1.) Improvements for XBox 360 Controller
Obviously, this one's pretty useless for all Mouse/Keyboard users, but it's my personal favorite: Since it's about my input device, it affects the entire game, even more than user interface issues. Also, this stuff will have to be fixed anyways during development of the XBox 360 version of the game. I've posted details about the most important improvements before. To sum it up: Rumble should be supported, analogue sticks should be supported properly, Triggers should be more responsive, and the Back-Button should actually be used.
5.) Fix for "Input not recognized" Bug
Of all bugs left in the game, this is the one I'd recommend to fix first. A lot of people are affected and it occurs throughout the entire game, so it's a pretty common bug. I guess for those affected it pretty much ruins combat, and thus hurts the gameplay experience a lot. Also, a bug that, in the long run, causes you to die makes the insane difficulty utterly useless. For more information, There's a bug description in the List of known Bugs, including links to several threads the bug has been discussed in.
Since I'm not affected myself (doesn't seem to occur a lot for gamepads) this one's only on 5th position.
4.) Fixes concerning Navigation
While some of the most pressing issues have been fixed concerning the inventory, navigation hasn't seen any improvements at all so far. Most important fix would be, of course, to enable the player to figure out where he's going without trial-and-error - which could either be done by adding a north-marker to the automap, or by making it non-rotational. Furthermore, the maps themselves need to be revised badly: there are several places where the automap and the big map don't match (e.g. Flotsam forest). Also, on some maps it's difficult to figure out which parts are the accessible ones and which parts are the solid (rock, etc.) ones, for example in the areas around Vergen.
3.) Improvements for Alchemy
While it was a very attractive feature in the first Witcher, alchemy is considerably less useful and attractive in The Witcher 2: potion effects wear of very quickly, while it is way more bothersome to drink potions. The re-drink potion button I suggested in another thread could serve as a partial solution for both problems. Apart from that, potions should last longer, the drinking animation should be shorter, skipable, and meditation should automatically quit after drinking potions.
2.) Improved Game Balance / Difficulty
While it is certainly a matter of opinion whether normal is too easy or too difficult (and I don't see any reason to change something there), most people will probably agree that the difficulty is quite inconsistent throughout the game, and that the later chapters are way easier than the earlier ones. To fix this I'd suggest to tune down chapter 2/3 equipment a bit and make the late-game monsters more powerful and numerous. Also, experience is gained too quickly, especially near the end of chapter 2, making Geralt reach the level cap quite early.
1.) Improvements for XBox 360 Controller
Obviously, this one's pretty useless for all Mouse/Keyboard users, but it's my personal favorite: Since it's about my input device, it affects the entire game, even more than user interface issues. Also, this stuff will have to be fixed anyways during development of the XBox 360 version of the game. I've posted details about the most important improvements before. To sum it up: Rumble should be supported, analogue sticks should be supported properly, Triggers should be more responsive, and the Back-Button should actually be used.
Post edited July 27, 2011 by Kibou