AudreyWinter: Well, you need way more muscles for smiling than for frowning, so it's really hard to animate. A lot of games just go the easy route and leave it out completely, instead of risking to end up with a baring of teeth that doesn't feel friendly or a smirk that looks sarcastic rather than nice/joyful.
I think a lot of real smiling and laughing and joy is expressed through people's eyes and that is something that is extremely difficult to animate and correctly do in art (especially moving art like a computer game).
If you take Iovorth's path in Chapter 2 some dwarves, Dandelion, and Geralt hang out in the inn for a bit and talk and they laugh and crack jokes a bunch. I liked that (even if all the humor was super crude).