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GrayBlondie: With Wild Hunt coming in at under 50 cents/hour, it's a great price for me. Obviously, that's a personal measure that not everyone will agree with.
I understand people saying that the increasing size of PC market could lead to smaller prices. It sounds reasonable to me and I agree with them.

But, dammit... I'm so glad CD Projekt dit this, that I just want to give them my money =)
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GrayBlondie: ...Drop release price to $40 for Wild Hunt and CDPR would've had to sell 6 million copies instead of 4 million (because you know they could never release ir for $20 cheaper on just PC. The world would explode). A 50% increase when talking about volumes in the millions is unrealistic. I'd say they came out ahead.

And, no, being a PC gamer for my entire life, I haven't been conditioned to anything by consoles. The value of games for me is in the hours of quality entertainment I get for the price. With Wild Hunt coming in at under 50 cents/hour, it's a great price for me. Obviously, that's a personal measure that not everyone will agree with.
You aren't arguing with me--you're arguing with economics. Price falls/demand goes up--it's that simple. You're also forgetting about software piracy--the closer the price to $0, the closer piracy drops towards $0 because you remove the motive for it--you'll never stop it entirely of course, but lower prices certainly help. Again, Steam & Gog prove it every day--when prices fall sales volumes shoot through the roof. I bought the game and I paid $60 for it--but I have no clue as to why anyone would *prefer* to pay $60 if he could pay $40--a good deal @ $60 is a great deal at $40, etc.

Please don't act as if I'm attacking the game or CDPR when talking plain good sense about pricing...;) I'm not, so you can sheathe your swords...;)
Post edited June 15, 2015 by waltc
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GrayBlondie: ...Drop release price to $40 for Wild Hunt and CDPR would've had to sell 6 million copies instead of 4 million (because you know they could never release ir for $20 cheaper on just PC. The world would explode). A 50% increase when talking about volumes in the millions is unrealistic. I'd say they came out ahead.

And, no, being a PC gamer for my entire life, I haven't been conditioned to anything by consoles. The value of games for me is in the hours of quality entertainment I get for the price. With Wild Hunt coming in at under 50 cents/hour, it's a great price for me. Obviously, that's a personal measure that not everyone will agree with.
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waltc: You aren't arguing with me--you're arguing with economics. Price falls/demand goes up--it's that simple. You're also forgetting about software piracy--the closer the price to $0, the closer piracy drops towards $0 because you remove the motive for it--you'll never stop it entirely of course, but lower prices certainly help. Again, Steam & Gog prove it every day--when prices fall sales volumes shoot through the roof. I bought the game and I paid $60 for it--but I have no clue as to why anyone would *prefer* to pay $60 if he could pay $40--a good deal @ $60 is a great deal at $40, etc.

Please don't act as if I'm attacking the game or CDPR when talking plain good sense about pricing...;) I'm not, so you can sheathe your swords...;)
Oh my, please read my post before saying what I've "argued" with. All I did was disagree that CDPR would've made more money at a $40 price point. I haven't disagreed that sales go up as price goes down, I just don't think you understand that those 7000% increases aren't infinitely scalable. The only thing I asserted is that a 50% increase in sales (when talking about 4-6 million units) is unrealistic if you drop the price to $40, and that's just to break even compared to a $60 price point. Never thought you were attacking CDPR, I completely understand where you're coming from, and everyone loves cheaper games. However, pricing it lower on launch would probably not have been a good thing for CDPR, for the reasons I stated above. A few months, a year from now, sales on Witcher 3 will rake in extra volume, because it will be a "deal" (comparitively).

In regards to your point about piracy, no one can ever quantify it. Unfortunately you can't prove lost sales, and while the rate goes down at a lower price point, that is a completely secondary measure. You focus the price point on paying customers and fight piracy with good DRM policies and favorable public opinion. It is, sadly, an impossible battle.
Post edited June 15, 2015 by GrayBlondie
my witcher 3 wild hunt crashes when i go to the witches hut, after going through the portal and finding her taking a bath in the sanctuary. When it skips to the cut scene after she steps out of the tub it crashes everytime, how can i fix this?
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demonsub: Posted on Facebook 3 hours ago,

Dear Gamers,
May 19th was a crucial date for all of us here at CD PROJEKT RED -- we released The Witcher 3: Wild Hunt, our open world role-playing game that we had been hard at work on for over 3 years. Since day one, you have given us tons of positive feedback and support -- the sheer volume of emails we’ve gotten since launch simply congratulating us for our efforts is both epic and heartwarming, and I wish every developer comes to have such a fantastic community. In terms of media reception, we’re really humbled by the scores the game has received all around the world. With an average of 90+ on every platform, Wild Hunt is our dream coming true.
I’d also like to take this opportunity to thank the four million gamers worldwide who bought The Witcher 3: Wild Hunt in the first two weeks from launch. Four million RPG fans spending their hard-earned money on our game is a sign that we did something right, and you can be sure that we’ll harness all that positive energy and make the upcoming expansions worthy of the grand adventure that you’re telling us Wild Hunt already is! Until then, keep on enjoying Wild Hunt, do not forget to grab your weekly set of free DLCs, and stay tuned for constant updates and enhancement to the game we are continuously working on.
Dandelion once said to Geralt that the world is changing, the sun is setting, and vodka’s running out -- go, play, and have fun!
All the best,
Marcin Iwiński
Co-founder, CD PROJEKT RED

This is what makes Cd Project Red my favourite games developer/publisher. Not enough devs or game publishers thank their players for buying their games. Too many treat gamers with little more than contempt. Thank you CD Project Red for thanking us and making excellent games.
Congrats to you and CDPR for the great success with this game, you worked hard on it and it really does show. I greatly thank you as well, and I'm very happy that I bought the preorder here on GOG even though I didn't think it would run on my Radeon 7850 worth a hill of beans. It runs great with minor tweaking and I've had over 200 hours of amazing gameplay since the game's release. You guys really outdid yourselves!

I'm definitely looking forward to your bugfix patches and enhancements, additional free DLC, and to buying the expansion pack when it comes out, as well as hopefully seeing the Redkit 2 SDK spark a rich modding community etc.

Its pretty clear, this game was made by gamers. Thanks Marcin and team!