Posted May 23, 2015
Sustained Glyph skill:
I take it description is misleading, the amount of basic traps should obviously be higher than that of alternate mode (4 magic traps would be broken). In addition and what is more important, the amount of charges is lower than what it should've been. Number in brackets is what description supposed to say.
Rank 1:
Basic trap charges 1 (2), magic trap charges 1 (1), the latter requires Magic Trap skill unloked, obviously
Rank 2:
Basic trap charges 2 (4), magic trap charges 1 (2)
Duration appears to be fine
Magic Trap skill:
Rank 2 and 3:
No damage increase (25 and 50%) based on stats and damage inflicted upon monsters (still the same). Base damage varies for some reason in 128-131 range.
Stuff like Melt Armor is hard to test and that is all skills I've unlocked so far, playing on Death March difficulty, awesome game overall but skill tree needs some polishing. Hopefully devs will read this thread.
I take it description is misleading, the amount of basic traps should obviously be higher than that of alternate mode (4 magic traps would be broken). In addition and what is more important, the amount of charges is lower than what it should've been. Number in brackets is what description supposed to say.
Rank 1:
Basic trap charges 1 (2), magic trap charges 1 (1), the latter requires Magic Trap skill unloked, obviously
Rank 2:
Basic trap charges 2 (4), magic trap charges 1 (2)
Duration appears to be fine
Magic Trap skill:
Rank 2 and 3:
No damage increase (25 and 50%) based on stats and damage inflicted upon monsters (still the same). Base damage varies for some reason in 128-131 range.
Stuff like Melt Armor is hard to test and that is all skills I've unlocked so far, playing on Death March difficulty, awesome game overall but skill tree needs some polishing. Hopefully devs will read this thread.
Post edited May 23, 2015 by kapusta11
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