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I know that it will sound silly and misery, but i always saw Witcher as a handcrafted game with no chance for copy-pasting things. Recently i entered Novigrad and saw house internals copy-pasted from time to time.

Scene 1:
https://pp.vk.me/c629530/v629530184/8342/LjOwxB3AkyI.jpg
https://pp.vk.me/c629530/v629530184/834c/j-HE2HWPVB4.jpg

Scene 2:
https://pp.vk.me/c629530/v629530184/8360/wjkIeYTW8-M.jpg
https://pp.vk.me/c629530/v629530184/8356/wokKuAqqU1Q.jpg

Scene 3:

https://pp.vk.me/c629530/v629530184/832e/BQRY31Vb2ms.jpg
https://pp.vk.me/c629530/v629530184/8338/QaKGmjZKbvQ.jpg

How can i explain that to myself? From game-world perspective? Cause with such copy-pasting my illusion of real game world is broken :(
Post edited June 29, 2015 by vorob
is that legit? hehe. well aren't you very keen to detail. Might want to add cloned NPCs.
avatar
vorob: I know that it will sound silly and misery, but i always saw Witcher as a handcrafted game with no chance for copy-pasting things. Recently i entered Novigrad and saw house internals copy-pasted from time to time.

Scene 1:
https://pp.vk.me/c629530/v629530184/8342/LjOwxB3AkyI.jpg
https://pp.vk.me/c629530/v629530184/834c/j-HE2HWPVB4.jpg

Scene 2:
https://pp.vk.me/c629530/v629530184/8360/wjkIeYTW8-M.jpg
https://pp.vk.me/c629530/v629530184/8356/wokKuAqqU1Q.jpg

Scene 3:

https://pp.vk.me/c629530/v629530184/832e/BQRY31Vb2ms.jpg
https://pp.vk.me/c629530/v629530184/8338/QaKGmjZKbvQ.jpg

How can i explain that to myself? From game-world perspective? Cause with such copy-pasting my illusion of real game world is broken :(
Yes, numerous buildings and their internals are cookie-cutter in The Witcher 3, pretty much like every video game ever made in history.

It's ultimately a tradeoff any game developer has to make. The more unique objects there are in the world, the more object models and unique textures and other data there are, the more system and video RAM it consumes, the larger the footprint it makes on the CPU cache, etc. Games like this are designed to push the limits of what the system and GPU can do ultimately, so they have to make a list of all of the various cool features and functionality they can put into a game and decide what the most important ones are because CPUs and GPUs have finite resources.

So if you make every single building in a game like this absolutely unique as well as every single NPC, their model, their voice and dialogue, then you have to store all of that extra data in RAM and video memory, have larger audio buffers etc. and ultimately other features wont make it into the game. Then it's a question of which features are the most important to the overall game play and story? Ultimately a balance has to be met and tonnes of limitations put on things because while the real world has infinite possibilities and RAM and CPU speed aren't concerns in the real world for it to work, in the game world CPU and RAM and GPU and VRAM are sadly finite and infinite possibilities can't all co-exist.

Having said that, this game does have a lot of unique things compared to a lot of games, and they salt the duplicated cookie-cutter stuff with a variety of random filler to a degree to give a bit of illusion to hide it.

If and when the day comes where our computers are powerful enough to handle amazing epic games of this size and scope *and* have hundreds or thousands of 100% unique buildings, NPC models, voice actors, etc. then that will truly be an epic game to see. I've got 32GB of RAM so I'm partly prepared, but I doubt it'll be any time soon that we see that sort of thing happening on this scale. :)
Copy-pasted buildings layout never bothered me - we usually live and work in copy-pasted buildings and use copy-paste tools (just look at smartphones /grin). So I never understood those who was annoyed by that. No offence.
But copy-paste interior items layout that's a bit off, unless there is an explanation (military installation, hotel), but these examples are hardly the case. Judging by previous experience with CDPR, they actually may release enhanced edition and spare us from copy-paste interiors, NPCs (is it 1358 yet?), and quests, as they fixed second in previous instalments, but, I wouldn't hold hopes high, as recent news suggest CDPR transfer team members to Cyberpunk, leaving small support, maybe expansion team to work on Witcher 3.

Not sure how RAM would be affected by more interiors and NPCs (hearing Roche and Iorveth, with occasinal Yennifer, Letho, Sigi, and Keira all around countryside is kinda breaking the immersion). Shouldn't Umbra cut all excessive visible polygons, allowing resources saving on rendering non-visible areas, and RAM... If now games uses under 3 GB, I think there is a freaking lot of space to improve - around 13 more to reach their "required for ultra" bar. ;p
I'm not bothered buy jars or chairs have same model, i'm ONLY about copy-paste placement of things, they could at least move some items so internals would look different.
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vorob: I'm not bothered buy jars or chairs have same model, i'm ONLY about copy-paste placement of things, they could at least move some items so internals would look different.
Yes, cookie-cuttering is pretty much necessary but item placement doesn't need to be duplicated also. I noticed that too, and bugs that occur in one house will duplicate in another too so it almost certainly is direct cookie cuttering including contents. It's a minor nit though but does put a bit of a dent in immersion.