Fogamer: I tried to rebind the Map key from M to a different key using the input.settings file. Opening the map works fine, but closing the map still works with M only, but not with the new key, although not a single occurrance of IK_M is left in the file.
Does anyone know a trick to accomplish that?
*laugh* I was just creating a new Thread:
"I have rebound the 'I' Key (the Inventory) to the 'Y' Key by editing the .setttings file and that works.
However, on pressing 'Y' again, the Inventory doesn't go away.
[Panel Keys (like Inventory, Map, etc) seem to be a toggle, if you follow me, but now this doesn't work.]
The weird thing is, that pressing 'I' again, makes the Inventory screen go away, even though the .settings file has been purged of all " IK_I= " references."
So, the same problem. It's weird that it's still getting the I/M from somewhere, to close the Inventory/Map screen. Maybe this is part of the problem with some things being locked, but editable. It might be glitchy. Sorry I couldn't be of any help. It's not just you though. If I hear/find out anything, I'll let you know.
Edit: I did find:
IK_I=(Action=PanelInv)
IK_M=(Action=PanelMap)
...in the file:
\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\input_qwerty.ini
And was all excited, but that didn't change anything helpful. From the main Panels screen, with all the icons for Map, Inventory, Bestiary and the like,Keys like 'I' and 'M' also still work, so I still have no idea where it's getting those keys from. Could simply be the dreaded hard coded.