Posted June 13, 2015
Before you go all tar and pitchfork on me and get offended, here is disclaimer: this topic was created as a reply to a statement from a friend of mine, who told me I'll never dare to criticize one of my favourite series, the Witcher. While some things I'll list here are things I don't like sincerely, some are added just for lulz and for nitpicking sake. So why the long face, jump in! Let's share our pet peeves!
After all, we all know third part of trilogy is the best one to familiarize yourself with the series, and CDPR obviously were very inspired by Mass Effect 3 so much, they even hired Chris Priestly :D and decided to make their own ME3, only Gwent and courtesans.
Again, final warning - beware of spoilers!
You've been warned.
Most impressions were taken from game versions 1.02 and 1.03, ending of story mode was completed at 1.04, replayed (after Now or Never/Last Wish) on 1.05, so some things may be fixed, or some new bugs could appear.
So, where to begin? Let's start with technical side. First of all, why you, dear CDPR, declared fake, unreasonably high system requirements, when your game simply does not uses them? i7 4790k declared as CPU required for (in)famous "almost constant 60FPS on Ultra", is loaded by 20%, tops. Of 16 Gb of RAM declared, game barely uses 3. And although my R9 290x is not exactly declared 980 GTX, it is still not loaded to 100%, providing only 45FPS on average. Ironically, enabling Crossfire does not improves, but worsens performance, as I could only get 35FPS from my rig. I thought nothing could surprise me here, but you actually did, congratulations. Achievement unlocked. ;P
Boring wall of text ahead.
Next thing I want to discuss is all that attention PC, as platform, got (or, actually, didn't). Not that I want to calculate someone else's money - I do that at work, so I'd rather not do this, and instead let's try to see what share PC, as platform, has. Recently we've been informed that over four millions of copies were sold. Around seven hundred thousand of them here, on GoG. Also, GoG informed us that these copies are more than a half of all PC copies sold. Rather vague statement - 50% plus 1 copy is also more than a half, as well as 99%. Yet even 700000 copies alone comprise 17.5% of all copies sold, I wouldn't say this is insignificant part "per head". According to SteamSpy, there is roughly 600000 copies more. So we already have 1.3M copies sold on PC only, that turns PC share into whooping 32.5%, nearly a flat third. That alone would justify all PC gamers questions about obvious focusing on consoles (when was the first time we actually saw PC controls footage?). Of course, 32% of "per head" count doesn't mean 32% of income, especially if all profits split evenly, regardless of source, yet all GoG marketing program was under a "support developer, hinting that CDPR will earn more money this way. It is hard to calculate what part PC copies represent in terms of revenue due to many unknowns, but let's try. There were various rumours regarding Witcher 3's budget, some say it was 15M USD for development and 20M for marketing, some say it was 32M/35M respectively, some say it was about 200M PLN, which in turn, is about 54M USD. CDPR's share from copies sold through various platforms is also unknown, but let's take it's 40% from retail on all platforms, and maybe Steam. Though generally Steam suppose to take 30%, while GoG's share is 15%. Another "unknown" is amount of copies sold in "discounted" regions. If we are to believe SteamSpy, that's roughly 20% of approximately 600000 copies sold there, number of copies sold on GoG is unknown, but let's assume same. 2.7M copies sold on consoles, CDPR share is 40% of 60USD, this will result in roughly 64.8M USD. Now to PC share. If we assume that discounted regions got 20% of copies, then GoG should've earn approximately 33.6M USD from "normal" regions and 2.8M USD from discounted ones (I took 20USD price). If copies sold in Steam lost only 30% of Steam's share, then CDPR earnings should be around 20.16M USD and 1.68M USD from normal and discounted regions. Of course, you can point out that owners of previous games had 20% discount, but owners of previous games could had several copies. If you want, you can withdraw 20% from any sum. But let's get back to adding, shall we? If my assumptions are correct, PC revenue should bring 58.24M USD from GoG and Steam alone. That's no longer 30%, that's nearly 90%, if compared with revenue from consoles. GoG share alone should be around half of income from consoles. Total income from all platforms, if my assumptions are correct, should be around 123M USD. Whether it's enough or not to cover those "rumoured" expenses, is up to you to decide. All I know, even leaving revenue aside, PC share suggests we should have a bit more PC oriented elements in game. *Yennifer mode on* But we'll discuss it in due time. *Yennifer mode off*.
So let's start nitpicking!/grin
First thing that rubs me wrong way is Geralt's amnesia. He forgot all he knew. Again. For the third time. In row. Of course, first time was explainable - he just died and returned to life, but the fact he forgot all we taught him in previous games is not explainable not through lore, nor through common sense. Yes, I understand you developed a new system, but where is the point in importing games? We lost all gear, we lost all skills, we lost all knowledge on monsters and alchemy. But hey, now we can DODGE! (no cars were received as promotion during writing this message). And roll! And call Roach with a whistle! We even can press "jump" during Geralt's fall to initiate roll upon landing! Maybe it'll save his life. Or not.
For a person who regained his memory, Geralt knows fucking nothing. We know, he doesn't. But that's metagaming already.
Second thing that rubs me wrong way is not exactly W3's addition, but W2's. That's inventory. Geralt is witcher, not looter, not marketender, not Dovahkin, or Couriers №6. He shouldn't carry various swords and armours. Moreover, he shouldn't carry all that crafting rubbish. When I want a backpack, I came to manufacturer and ask them to sew me one. They don't ask me to bring cordura fabric, stocko threads, YKK zippers, and Nexus buckles. They tell me how much it'll cost, that's all. If there is a specific material I want or have, I can bring it to them, but it's not mandatory, it's optional. Why we forced to carry all those linens, threads, wires, ashes, wax, ore, ingots, various skins, and whatever is there? We can order a sword and pay for it with gems, but this is a cutscene power only. For fuck sake, why?
Crafting itself is one huge clusterfuck for many reasons. It is totally opaque, you have no idea what would you need to craft until you found a diagram (or guide in Internet), interface/usability of crafting-related activity is at best anecdotal Microsoft's standards (i.e. reminds potty with handle at bottom). I value good old games, but it's no longer 80s or 90s, why we have to manually record all components and carefully control amount while selling excesses? Why we don't have a threshold that would, upon selecting diagrams, "hide" all required components, allowing us to sell the rest. Or, better, just remove all this shit, and let us buy things with money alone. Or gems, gems are fine. Concentrated money. Nice books reference.
Another problem with crafting is items leveling. I thought W2's tier-based equipment was bad, but W3's level based is even worse. Why work your arse out, looking for all four varieties of diagrams of witcher's gear, if any random drop (or even trader) may have a gear that would be better. At no effort. Other than just picking it up, which may be a problem, as properly positioning Geralt to activate specific container could be very tricky. Plus that console-oriented controls, where one button that rules them all rule. We are the Chelsea, and football is a game... I mean we are PC gamers, we have keyboards, hundred of keys at your disposal. But I'll get to that in due time. Item leveling is bad, and holds no point, both ways.
Using levels to limit our crafting capability basically undermines entire idea of crafting, as we are forced to wait till we be able to wear certain item, and we have to carry all related crafting components. Only to find better item, soon after we crafted this long-awaited stuff. No need to nerf random loot, just let us craft what we want, when we want, if we diagrams. Game is supposed to be entertaining, why not let us wear what we like, if you decided to turn game into fashion show.
Leveling should also be totally removed, or replaced with auto-leveling, since you still have tables for leveled items, just update them when Geralt is leveled up, that's all. Though I'd prefer no levels at all - it affects only armour value.
Another idea that could be used in crafting, is swapping materials for those of different quality. Say, you don't have basilisk's ball-sack skin, no biggie, use bear's foreskin instead, it will offer lesser protection, but you still would be able to craft an item. Remember Witcher 1, advice Kalkstein (may his soul rest in peace) gave us? Experiment! That's what Witcher 3's crafting lacks.
Not exactly related to crafting, but very close. Durability. I can't remember a single game where wear and tear somehow enriched experienced and moved gameplay to new heights. Witcher 3 is no exception. Yes, I do like ETS2, and trucks there are getting worn, but you need to visit service very rarely, once in several hours. Besides, there we usually have one piece of equipment, we don't juggle it like we do in Witcher 3. Should we have Witcher 1 approach, that would make sense.
And since forum does not allow me to continue, I have to withhold next part of boring wall of text. :D
After all, we all know third part of trilogy is the best one to familiarize yourself with the series, and CDPR obviously were very inspired by Mass Effect 3 so much, they even hired Chris Priestly :D and decided to make their own ME3, only Gwent and courtesans.
Again, final warning - beware of spoilers!
You've been warned.
Most impressions were taken from game versions 1.02 and 1.03, ending of story mode was completed at 1.04, replayed (after Now or Never/Last Wish) on 1.05, so some things may be fixed, or some new bugs could appear.
So, where to begin? Let's start with technical side. First of all, why you, dear CDPR, declared fake, unreasonably high system requirements, when your game simply does not uses them? i7 4790k declared as CPU required for (in)famous "almost constant 60FPS on Ultra", is loaded by 20%, tops. Of 16 Gb of RAM declared, game barely uses 3. And although my R9 290x is not exactly declared 980 GTX, it is still not loaded to 100%, providing only 45FPS on average. Ironically, enabling Crossfire does not improves, but worsens performance, as I could only get 35FPS from my rig. I thought nothing could surprise me here, but you actually did, congratulations. Achievement unlocked. ;P
Boring wall of text ahead.
Next thing I want to discuss is all that attention PC, as platform, got (or, actually, didn't). Not that I want to calculate someone else's money - I do that at work, so I'd rather not do this, and instead let's try to see what share PC, as platform, has. Recently we've been informed that over four millions of copies were sold. Around seven hundred thousand of them here, on GoG. Also, GoG informed us that these copies are more than a half of all PC copies sold. Rather vague statement - 50% plus 1 copy is also more than a half, as well as 99%. Yet even 700000 copies alone comprise 17.5% of all copies sold, I wouldn't say this is insignificant part "per head". According to SteamSpy, there is roughly 600000 copies more. So we already have 1.3M copies sold on PC only, that turns PC share into whooping 32.5%, nearly a flat third. That alone would justify all PC gamers questions about obvious focusing on consoles (when was the first time we actually saw PC controls footage?). Of course, 32% of "per head" count doesn't mean 32% of income, especially if all profits split evenly, regardless of source, yet all GoG marketing program was under a "support developer, hinting that CDPR will earn more money this way. It is hard to calculate what part PC copies represent in terms of revenue due to many unknowns, but let's try. There were various rumours regarding Witcher 3's budget, some say it was 15M USD for development and 20M for marketing, some say it was 32M/35M respectively, some say it was about 200M PLN, which in turn, is about 54M USD. CDPR's share from copies sold through various platforms is also unknown, but let's take it's 40% from retail on all platforms, and maybe Steam. Though generally Steam suppose to take 30%, while GoG's share is 15%. Another "unknown" is amount of copies sold in "discounted" regions. If we are to believe SteamSpy, that's roughly 20% of approximately 600000 copies sold there, number of copies sold on GoG is unknown, but let's assume same. 2.7M copies sold on consoles, CDPR share is 40% of 60USD, this will result in roughly 64.8M USD. Now to PC share. If we assume that discounted regions got 20% of copies, then GoG should've earn approximately 33.6M USD from "normal" regions and 2.8M USD from discounted ones (I took 20USD price). If copies sold in Steam lost only 30% of Steam's share, then CDPR earnings should be around 20.16M USD and 1.68M USD from normal and discounted regions. Of course, you can point out that owners of previous games had 20% discount, but owners of previous games could had several copies. If you want, you can withdraw 20% from any sum. But let's get back to adding, shall we? If my assumptions are correct, PC revenue should bring 58.24M USD from GoG and Steam alone. That's no longer 30%, that's nearly 90%, if compared with revenue from consoles. GoG share alone should be around half of income from consoles. Total income from all platforms, if my assumptions are correct, should be around 123M USD. Whether it's enough or not to cover those "rumoured" expenses, is up to you to decide. All I know, even leaving revenue aside, PC share suggests we should have a bit more PC oriented elements in game. *Yennifer mode on* But we'll discuss it in due time. *Yennifer mode off*.
So let's start nitpicking!/grin
First thing that rubs me wrong way is Geralt's amnesia. He forgot all he knew. Again. For the third time. In row. Of course, first time was explainable - he just died and returned to life, but the fact he forgot all we taught him in previous games is not explainable not through lore, nor through common sense. Yes, I understand you developed a new system, but where is the point in importing games? We lost all gear, we lost all skills, we lost all knowledge on monsters and alchemy. But hey, now we can DODGE! (no cars were received as promotion during writing this message). And roll! And call Roach with a whistle! We even can press "jump" during Geralt's fall to initiate roll upon landing! Maybe it'll save his life. Or not.
For a person who regained his memory, Geralt knows fucking nothing. We know, he doesn't. But that's metagaming already.
Second thing that rubs me wrong way is not exactly W3's addition, but W2's. That's inventory. Geralt is witcher, not looter, not marketender, not Dovahkin, or Couriers №6. He shouldn't carry various swords and armours. Moreover, he shouldn't carry all that crafting rubbish. When I want a backpack, I came to manufacturer and ask them to sew me one. They don't ask me to bring cordura fabric, stocko threads, YKK zippers, and Nexus buckles. They tell me how much it'll cost, that's all. If there is a specific material I want or have, I can bring it to them, but it's not mandatory, it's optional. Why we forced to carry all those linens, threads, wires, ashes, wax, ore, ingots, various skins, and whatever is there? We can order a sword and pay for it with gems, but this is a cutscene power only. For fuck sake, why?
Crafting itself is one huge clusterfuck for many reasons. It is totally opaque, you have no idea what would you need to craft until you found a diagram (or guide in Internet), interface/usability of crafting-related activity is at best anecdotal Microsoft's standards (i.e. reminds potty with handle at bottom). I value good old games, but it's no longer 80s or 90s, why we have to manually record all components and carefully control amount while selling excesses? Why we don't have a threshold that would, upon selecting diagrams, "hide" all required components, allowing us to sell the rest. Or, better, just remove all this shit, and let us buy things with money alone. Or gems, gems are fine. Concentrated money. Nice books reference.
Another problem with crafting is items leveling. I thought W2's tier-based equipment was bad, but W3's level based is even worse. Why work your arse out, looking for all four varieties of diagrams of witcher's gear, if any random drop (or even trader) may have a gear that would be better. At no effort. Other than just picking it up, which may be a problem, as properly positioning Geralt to activate specific container could be very tricky. Plus that console-oriented controls, where one button that rules them all rule. We are the Chelsea, and football is a game... I mean we are PC gamers, we have keyboards, hundred of keys at your disposal. But I'll get to that in due time. Item leveling is bad, and holds no point, both ways.
Using levels to limit our crafting capability basically undermines entire idea of crafting, as we are forced to wait till we be able to wear certain item, and we have to carry all related crafting components. Only to find better item, soon after we crafted this long-awaited stuff. No need to nerf random loot, just let us craft what we want, when we want, if we diagrams. Game is supposed to be entertaining, why not let us wear what we like, if you decided to turn game into fashion show.
Leveling should also be totally removed, or replaced with auto-leveling, since you still have tables for leveled items, just update them when Geralt is leveled up, that's all. Though I'd prefer no levels at all - it affects only armour value.
Another idea that could be used in crafting, is swapping materials for those of different quality. Say, you don't have basilisk's ball-sack skin, no biggie, use bear's foreskin instead, it will offer lesser protection, but you still would be able to craft an item. Remember Witcher 1, advice Kalkstein (may his soul rest in peace) gave us? Experiment! That's what Witcher 3's crafting lacks.
Not exactly related to crafting, but very close. Durability. I can't remember a single game where wear and tear somehow enriched experienced and moved gameplay to new heights. Witcher 3 is no exception. Yes, I do like ETS2, and trucks there are getting worn, but you need to visit service very rarely, once in several hours. Besides, there we usually have one piece of equipment, we don't juggle it like we do in Witcher 3. Should we have Witcher 1 approach, that would make sense.
And since forum does not allow me to continue, I have to withhold next part of boring wall of text. :D
Post edited June 13, 2015 by RudyLis