Etagloc: I have to agree with the controls, they are clearly made for a controller (illuminati confirmed i know) but honestly, I can't count how many times were I would just want full control of Garalt instead of him always turning to face the enemy.. this probably helps if you play with a controller, but on PC with a mouse, you have much more freedom to turn, but it gets taken away.. why does he always try to face the enemy when I want to run (or if im trying to gets past the enemy, to get to the archer in the back)... I DON'T NEED YOUR HELP..let me have full control.
CDPR seems to have a design philosophy centered around not giving players control, and it really bums me out. For me, limited control means limited fun and maximized frustration as you fight to make Geralt do what you want him to do.
Related, but in a separate category, I thought movement was unbelievably bad. Picking up loot was sometimes harder than boss fights. Going through doors was hilariously bad.
For a game that was so great with so much attention to detail in almost every other way, doing such a poor job with movement and controls was surprising. These are both features that effect every moment of the game except cutscenes.
Other than these two issues, all my other complaints are minor. Jump damage is bizarre and non-deterministic, but only an inconvenience. There were some minor plot holes and major contradictions with both W2 and earlier parts of the game, but nothing that bothered me much.
The ending(s) were fine, but I would have appreciated a little more resolution considering that it's the end of a trilogy. The minor but recurring characters, Roche, Ves, Letho, etc. should have gotten a little personal attention. And Triss didn't even show in my ending because I chose Yen. Considering that she's been a major player in all 3 games, I think she deserved some screen time regardless, even just to say goodbye. But like I said, I think this are minor complaints.