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Hmmm. I miss the container too. I thought i would find one in a further inn. Guess i was wrong, then...

Hehehe, Perprider, i gotta agree. Geralt has made "politics" with so many women, but never before insinuated or indirectly insulted ANY! Maybe he tries to match up to Yennefer in "rudeness" in this game, lol? :P
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Etagloc: I have to agree with the controls, they are clearly made for a controller (illuminati confirmed i know) but honestly, I can't count how many times were I would just want full control of Garalt instead of him always turning to face the enemy.. this probably helps if you play with a controller, but on PC with a mouse, you have much more freedom to turn, but it gets taken away.. why does he always try to face the enemy when I want to run (or if im trying to gets past the enemy, to get to the archer in the back)... I DON'T NEED YOUR HELP..let me have full control.
CDPR seems to have a design philosophy centered around not giving players control, and it really bums me out. For me, limited control means limited fun and maximized frustration as you fight to make Geralt do what you want him to do.

Related, but in a separate category, I thought movement was unbelievably bad. Picking up loot was sometimes harder than boss fights. Going through doors was hilariously bad.

For a game that was so great with so much attention to detail in almost every other way, doing such a poor job with movement and controls was surprising. These are both features that effect every moment of the game except cutscenes.

Other than these two issues, all my other complaints are minor. Jump damage is bizarre and non-deterministic, but only an inconvenience. There were some minor plot holes and major contradictions with both W2 and earlier parts of the game, but nothing that bothered me much.

The ending(s) were fine, but I would have appreciated a little more resolution considering that it's the end of a trilogy. The minor but recurring characters, Roche, Ves, Letho, etc. should have gotten a little personal attention. And Triss didn't even show in my ending because I chose Yen. Considering that she's been a major player in all 3 games, I think she deserved some screen time regardless, even just to say goodbye. But like I said, I think this are minor complaints.
1) You don't get Xp from killing monsters/humans/non-humans outside of the quests. If you want that, you need to have a trophy/equipment/sword that offers a % of Xp, like the noonwraith trophy, or the viper sword for example. CDPR specifically said that you won't get Xp from killing monsters, no matter how overleveled they are compared to you. So go and equip that stuff that offers if you want to grow in XP, or go and do contracts. Those things offer huge XP, but are very hard, especially on the death march difficulty.

2) I actually like this thing. It makes sense for merchants to be richer in bigger cities than in small ones, and yes they do refill their stash after a while. You can just meditate for a few days and you can start selling again.

3) I never noticed quests not offering Xp, you probably have something bugged. As for monsters see point 1.

4) See point 2. What would be the point then to make more merchants if you could buy everything from only 1?

5) Again, never had this problem. I always die from the lowest fall. Like for example I'm climbing the roofs in Novigrad to take a shortcut and I died since I didn't found a way to climb down.

for me, game is really awesome and catchy. fixed it for you.
Post edited May 30, 2015 by Rievier
1.I hate that he always wants to mess with candles when I try to loot stuff. And the annoying animation for it that prevents my control...arrhhhhgg

2.I hate that you have to press space twice to skip annoying dialogue, like with the merchants for example, why not let me do it with a mouse click?

3.I hate that loot is stored in 50 containers in a small camp, so that I spend 10 minutes for crap (including putting on candles 500 times) on the off chance that there is something useful in there

4.I hate all the slow popup messages that delay Gwent gameplay (your turn and stuff)
I'm a badass witcher! I've killed royal wyverns, golems, drowners, cockatrices... I can clear a town of ghouls. Then the people come back, and I steal a piece of bread under the watchful eyes of the level 31 Nilfgaardian soldiers, who proceed to pummel the crap out of me.

So what did they need ME for again?

This kind of thing, more than anything, really breaks my suspension of disbelief.