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Hey everyone

I have a question around undiscovered locations and what appears to be a link between notice boards.

Upon arrival in White Orchard in the very beginning, the map did not show any undiscovered locations. After looking at the notice board (without even taking down the notes) the map is populated with many (if not close to all) undiscovered locations.

To me this is very unrealistic as one cannot know about these locations without reading notes about them or learning from them from other sources e.g. during discussions or finding letters etc.

One instance in particular the location of half-buried treasure was revealed as an unknown location, yet the notice board made no mention of it. I managed to find a letter after the fact on a dead soldier on the battlefield which mentions this location, however I cannot fathom how this could work in real life situation? It would have made sense if the location was only revealed upon discovery of the letter and not the notice board which as I said made no mention of it.

I know one can change to option to remove these marked locations completely, allowing you to find them yourself through exploring, however I cannot help but feel that the default behavior is illogical and spoils the game a lot as it does not make sense at all.

I am of the opinion that the locations (or rather general proximity) should only show up if one finds hints or evidence thereof through mechanisms such as actual notes on the notice boards, letters, discussions and overhearing other conversations etc.

What do you guys think?
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Post edited June 13, 2015 by charltvisser
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charltvisser: Hey everyone

I have a question around undiscovered locations and what appears to be a link between notice boards.

Upon arrival in White Orchard in the very beginning, the map did not show any undiscovered locations. After looking at the notice board (without even taking down the notes) the map is populated with many (if not close to all) undiscovered locations.

To me this is very unrealistic as one cannot know about these locations without reading notes about them or learning from them from other sources e.g. during discussions or finding letters etc.

One instance in particular the location of half-buried treasure was revealed as an unknown location, yet the notice board made no mention of it. I managed to find a letter after the fact on a dead soldier on the battlefield which mentions this location, however I cannot fathom how this could work in real life situation? It would have made sense if the location was only revealed upon discovery of the letter and not the notice board which as I said made no mention of it.

I know one can change to option to remove these marked locations completely, allowing you to find them yourself through exploring, however I cannot help but feel that the default behavior is illogical and spoils the game a lot as it does not make sense at all.

I am of the opinion that the locations (or rather general proximity) should only show up if one finds hints or evidence thereof through mechanisms such as actual notes on the notice boards, letters, discussions and overhearing other conversations etc.

What do you guys think?
The notice boards and the undiscovered locations are not related.
Notice boards will offer you contracts, and these (the target points) will be shown with very distinctive, yellow circles.

Notice boards that you have emptied of suitable contracts will turn white, some of them will return to yellow after a time, but then mostly not carry any contract again.

Why you will get these markes for undiscovered locations - best guess: the game has sensed your arrival in a certain area and sort of simulates that you might have heard of these POI's (during conversation or by overhearing NPC's in dialog - happens frequently).
I would not call this a bug, only a nice gesture: "... and now give him something to bother with!".
Post edited June 13, 2015 by zerebrush
You just open th eboard and you get undiscovered locations on the map around the location of that board.
avatar
charltvisser: Hey everyone

I have a question around undiscovered locations and what appears to be a link between notice boards.

Upon arrival in White Orchard in the very beginning, the map did not show any undiscovered locations. After looking at the notice board (without even taking down the notes) the map is populated with many (if not close to all) undiscovered locations.

To me this is very unrealistic as one cannot know about these locations without reading notes about them or learning from them from other sources e.g. during discussions or finding letters etc.

One instance in particular the location of half-buried treasure was revealed as an unknown location, yet the notice board made no mention of it. I managed to find a letter after the fact on a dead soldier on the battlefield which mentions this location, however I cannot fathom how this could work in real life situation? It would have made sense if the location was only revealed upon discovery of the letter and not the notice board which as I said made no mention of it.

I know one can change to option to remove these marked locations completely, allowing you to find them yourself through exploring, however I cannot help but feel that the default behavior is illogical and spoils the game a lot as it does not make sense at all.

I am of the opinion that the locations (or rather general proximity) should only show up if one finds hints or evidence thereof through mechanisms such as actual notes on the notice boards, letters, discussions and overhearing other conversations etc.

What do you guys think?
avatar
zerebrush: The notice boards and the undiscovered locations are not related.
Notice boards will offer you contracts, and these (the target points) will be shown with very distinctive, yellow circles.

Notice boards that you have emptied of suitable contracts will turn white, some of them will return to yellow after a time, but then mostly not carry any contract again.

Why you will get these markes for undiscovered locations - best guess: the game has sensed your arrival in a certain area and sort of simulates that you might have heard of these POI's (during conversation or by overhearing NPC's in dialog - happens frequently).
I would not call this a bug, only a nice gesture: "... and now give him something to bother with!".
Hi. Thanks for the reply. I am sure the POIs came up the minute i clicked on the notice board without reading anything on it, where previously none of the POIs were showing on the map. I seems I am not the only one who this has happened to: http://guides.gamepressure.com/thewitcher3/guide.asp?ID=30823

Here is an extract of the link: "Adding new question marks to the world map that inform you about locations you have yet to discover. In order to unlock new markers you must only interact with the board, you don't need to read the messages on it."

This is really stupid. I agree that overhearing conversations, finding letters, notes and contracts should unlock the POIs on one's map, but it should not happen without any tangible trigger or reason like looking at a board without reading anything, or reading things that have nothing to to with some of the POIs. Then there was the situation I mentioned that the POI for the half-buried treasure appeared on the map without first finding the letter that mentioned it on the dead soldier's body on the battlefield.

Also, notices of deserters which will be killed along with people who assist them should not reveal their locations on the map. Its like having a most wanted poster for Jesse James (think Wild West here) reveal his location on the map with a question mark. It makes no sense!

I am truly disappointed in this game. I LOVED the first 2 games but its things like this that spoil everything, not to mention the graphics dumb-down due to stupid consoles.
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charltvisser: I am truly disappointed in this game. I LOVED the first 2 games but its things like this that spoil everything, not to mention the graphics dumb-down due to stupid consoles.
Guess you must be running your graphics on the lowest resolution and have all options turned off. BTW Assassin's of Kings was released for the XBox 360.
Well White Orchard is the starting area.. so I guess at the very start, it wasn't showing all of them so as not to overwhelm the character. I'm much further in the game now of course and the question marks are dotted all over the map. The ones you get from a notice-board are "special" locations associated with the note.. they wouldn't show up in the world until you discover the note.. though I think you can still accidentally find them still.
avatar
zerebrush: The notice boards and the undiscovered locations are not related.
Notice boards will offer you contracts, and these (the target points) will be shown with very distinctive, yellow circles.

Notice boards that you have emptied of suitable contracts will turn white, some of them will return to yellow after a time, but then mostly not carry any contract again.

Why you will get these markes for undiscovered locations - best guess: the game has sensed your arrival in a certain area and sort of simulates that you might have heard of these POI's (during conversation or by overhearing NPC's in dialog - happens frequently).
I would not call this a bug, only a nice gesture: "... and now give him something to bother with!".
avatar
charltvisser: Hi. Thanks for the reply. I am sure the POIs came up the minute i clicked on the notice board without reading anything on it, where previously none of the POIs were showing on the map. I seems I am not the only one who this has happened to: http://guides.gamepressure.com/thewitcher3/guide.asp?ID=30823

Here is an extract of the link: "Adding new question marks to the world map that inform you about locations you have yet to discover. In order to unlock new markers you must only interact with the board, you don't need to read the messages on it."

This is really stupid. I agree that overhearing conversations, finding letters, notes and contracts should unlock the POIs on one's map, but it should not happen without any tangible trigger or reason like looking at a board without reading anything, or reading things that have nothing to to with some of the POIs. Then there was the situation I mentioned that the POI for the half-buried treasure appeared on the map without first finding the letter that mentioned it on the dead soldier's body on the battlefield.

Also, notices of deserters which will be killed along with people who assist them should not reveal their locations on the map. Its like having a most wanted poster for Jesse James (think Wild West here) reveal his location on the map with a question mark. It makes no sense!

I am truly disappointed in this game. I LOVED the first 2 games but its things like this that spoil everything, not to mention the graphics dumb-down due to stupid consoles.
Just keep in mind that you can decide what is shown on your map and what is not.
Most "information" can be taken away, so it is very much configurable what you see.