It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Can anyone call tell that how much GOG has sold Witcher 3 and does GOG sold Witcher 3 more than Steam
I'm pretty certain that Steam sold a lot more and I doubt CDPR has released any sales figures and they probably will never release any specifics, just total sales.
Eurogamer had an article this AM which was regurgitation of a CDPR press release that they've sold 4 million copies of the Witcher 3 since launch.

Don't know what the console/PC or GOG/Steam breakdown is for the game, but I figure if it wasn't profitable to have the game up on GOG.com, CDPR would not have put it up for sale here, even if it's their sister company.
avatar
Qessu: I'm pretty certain that Steam sold a lot more and I doubt CDPR has released any sales figures and they probably will never release any specifics, just total sales.
I am asking because all the retail, Nvidia code, GMG e.t.c were activated on GOG not steam that is why i am asking.
Here's hoping the GOG, GMG, Amazon and retail sales make up for another 400-500k in PC sales.
Post edited June 09, 2015 by cw8
I am rooting for this game to be a commercial hit as other publishers can see drm is only hurting paying customers, not their sales.

If they want to have great sales, make great games.
Facebook post June 09, says 4 Million units sold. Sorry that is total units.
Post edited June 09, 2015 by trace_SL
A little blip from FaceBook...Published on Jun 11, 2015


GOG Galaxy was home to over 693,000 PC gamers playing The Witcher 3: Wild Hunt in the two weeks since the game’s release - that’s more than all other PC distribution platforms combined!
avatar
Vrgood: I am rooting for this game to be a commercial hit as other publishers can see drm is only hurting paying customers, not their sales.

If they want to have great sales, make great games.
It's already having a great effect in some quarters--the last two Steam games I bought, Witcher3 and PoE, amazingly, came with no Steam DRM of any kind--don't even have to have Steam running at all, much less in offline mode--for the games to fire right up. I put that down exclusively to Gog's influence--as I do with Steam's latest "refund" policy announcement. Gog must be eating into Steam sales for their policies to be having this kind of affect. Also, Larian is working on an EE version of Divinity: Original Sin for release in a couple of months--again, CDPR was the first to come up with this idea way back with Witcher 1...;) Then again with W2. CDPR is making inroads in the industry and is garnering attention from influential quarters, and showing them why it's not sane to give up on your software six months after you ship it.

Still isn't perfect, yet. The PC market for games is giganormous, 30 million machines a month--and that's in an off year...;) It dwarfs the console markets. Yet, console markets will accept $60 MSRPs because if they don't buy the games offered for their consoles they're left with nothing but a costly paperweight or flowerpot...;) PC owners are a different breed, with game compatibility (Windows) going back 30 years or more (with DOS emulators, Amiga emulators, etc.), and the ability to do far more on a PC than play games--PC owners are understandably much more discriminating. If game devs and publishers really want to see a huge response for their games from the PC markets they need to seriously adjust their per-copy retail pricing philosophies--no kidding, the closer to $0 the price is the closer to 0 piracy will become.

The PC market derives its profits from volume sales for the most part--it'll be nice when devs and publishers begin acknowledging the fact that we don't live in 1990 any more and the PC market for their games is ~100x bigger than it was in 1990, when world-wide sales of computers averaged 10 million a year (compared with 360M+ PCs that will sell this year!) $60 is too much to ask for a new PC title--if that is a publisher wants to really test the limits of how much gross profit he can earn...;) The top pricing tier today for PC games should be $49.95 at the very most--sweet spot for volume being $39.99, imo.

Hopefully, this is the next direction for CDPR and/or other players in the industry. Valve has reported that some of its products see a volume increase of > 7,000% (yea, thousand) when the MSRP is drastically lowered for a temporary sale--above their sales at the "normal" MSRP. I just want to see these games in the hands of as many people as want them on the PC side of the fence, and imo, lower MSRP is the way to get there...
avatar
Vrgood: I am rooting for this game to be a commercial hit as other publishers can see drm is only hurting paying customers, not their sales.

If they want to have great sales, make great games.
avatar
waltc: It's already having a great effect in some quarters--the last two Steam games I bought, Witcher3 and PoE, amazingly, came with no Steam DRM of any kind--don't even have to have Steam running at all, much less in offline mode--for the games to fire right up. I put that down exclusively to Gog's influence--as I do with Steam's latest "refund" policy announcement. Gog must be eating into Steam sales for their policies to be having this kind of affect. Also, Larian is working on an EE version of Divinity: Original Sin for release in a couple of months--again, CDPR was the first to come up with this idea way back with Witcher 1...;) Then again with W2. CDPR is making inroads in the industry and is garnering attention from influential quarters, and showing them why it's not sane to give up on your software six months after you ship it.
Steam does not decide if a game is drm free or not, or if it has 3rd party drm. It leaves all options to the developer. Altough if they have drm they suggest it is the steam drm only. So it is not valve that needs convincing as much as developers.

They may come round, cause of the great work of CDPR.

Here's a list of drm free games on steam http://steam.wikia.com/wiki/List_of_DRM-free_games.

The refund policy (which is now better than GOG's), came about because of EU regulation. They had to do it. Rather than do it just in the EU, they did it globally, if they didn't they would be waking up to a shitstorm like for the paid mods.
Post edited June 12, 2015 by Vrgood
avatar
Vrgood: I am rooting for this game to be a commercial hit as other publishers can see drm is only hurting paying customers, not their sales.

If they want to have great sales, make great games.
avatar
waltc: The PC market derives its profits from volume sales for the most part--it'll be nice when devs and publishers begin acknowledging the fact that we don't live in 1990 any more and the PC market for their games is ~100x bigger than it was in 1990, when world-wide sales of computers averaged 10 million a year (compared with 360M+ PCs that will sell this year!) $60 is too much to ask for a new PC title--if that is a publisher wants to really test the limits of how much gross profit he can earn...;) The top pricing tier today for PC games should be $49.95 at the very most--sweet spot for volume being $39.99, imo.

Hopefully, this is the next direction for CDPR and/or other players in the industry. Valve has reported that some of its products see a volume increase of > 7,000% (yea, thousand) when the MSRP is drastically lowered for a temporary sale--above their sales at the "normal" MSRP. I just want to see these games in the hands of as many people as want them on the PC side of the fence, and imo, lower MSRP is the way to get there...
Well those are about right as much of that 60$ price is overhead (and think of the australians with 80-90$ games). However when the console people announced digital distribution (and it's kind of drm which is better), the console crowd went nuts so they reneged on that. They fucked us over, they fucked themselves over, cause physical will still exist for this generation and dictate the 60$ price.

I use Nuuvem to buy new games if I can, cause it is about the price you mentioned above. Other methods of digital distributors like GMG is to have a coupon of 20% always on, plus heavy discounts on pre-orders. So how is gog not doing that? At least for new games. Steam as always anarchistic, leaves the devs to do whatever they want. Want to do a pre-order deal? Set it up yourself.
avatar
waltc: It's already having a great effect in some quarters--the last two Steam games I bought, Witcher3 and PoE, amazingly, came with no Steam DRM of any kind--don't even have to have Steam running at all, much less in offline mode--for the games to fire right up. I put that down exclusively to Gog's influence--as I do with Steam's latest "refund" policy announcement. Gog must be eating into Steam sales for their policies to be having this kind of affect. Also, Larian is working on an EE version of Divinity: Original Sin for release in a couple of months--again, CDPR was the first to come up with this idea way back with Witcher 1...;) Then again with W2. CDPR is making inroads in the industry and is garnering attention from influential quarters, and showing them why it's not sane to give up on your software six months after you ship it.
avatar
Vrgood: Steam does not decide if a game is drm free or not, or if it has 3rd party drm. It leaves all options to the developer. Altough if they have drm they suggest it is the steam drm only. So it is not valve that needs convincing as much as developers.
Devs can choose but it's opt out (on by default) instead of opt in at least according to few devs who have disabled it.
avatar
Vrgood: Steam does not decide if a game is drm free or not, or if it has 3rd party drm. It leaves all options to the developer. Altough if they have drm they suggest it is the steam drm only. So it is not valve that needs convincing as much as developers.
avatar
Petrell: Devs can choose but it's opt out (on by default) instead of opt in at least according to few devs who have disabled it.
That may change, but you're saying some devs have drm because they can't be bothered to click something?

What Steam can do is promote the drm frees and do a category of drm free games. For now there is no one vocal enough on that side. Other thing is, they still do game bundles wrong, GOG is doing a great thing when it lowers the price of the bundle if you already have the game. Steam does not, and you don't get a new copy of it.

I for one see myself buying more games for gog than steam. Just do the cloud sync already GOG Galaxy!
avatar
Petrell: Devs can choose but it's opt out (on by default) instead of opt in at least according to few devs who have disabled it.
avatar
Vrgood: That may change, but you're saying some devs have drm because they can't be bothered to click something?
That and most probably don't even know about it, like Worlds of Magic dev Wastelands Interactive althought althought their answer could be intepreted that they either did not know about the option or they prefer DRM. Most of Steam users also are not aware of the fact or just don't care.
Kitsune

How to play without Steam?

So my computer is in the shop for repairs and I have Worlds of Magic on my external drive and I brought my work laptop home so the weekend wont be a total loss. Now I don't have Steam on the laptop and I'd really rather not install it. So, how to play WoM without steam? In another thread, http://steamcommunity.com/app/265970/discussions/3/618458030662888225/ I found out that WoM closes right away if Steam is not present. There must be a workaround for this . Otherwise, I have not bought a game. I've bought a client that is dependent on a third-party service. That's not what I expected.


Leszek of Wastelands Interactive[Developer]

Kitsune, this is how steam works. You are buying services not goods. We need to live with this.
You need to install STEAM client or go to some shady pages in look for other options.



Big Boom Boom

No, there are Steam games that are DRM free and you can launch them without Steam, directly from the folders. Witcher games come to mind, as are the MMOs as they usually have their own launchers.
avatar
Petrell: Devs can choose but it's opt out (on by default) instead of opt in at least according to few devs who have disabled it.
avatar
Vrgood: That may change, but you're saying some devs have drm because they can't be bothered to click something?

What Steam can do is promote the drm frees and do a category of drm free games. For now there is no one vocal enough on that side. Other thing is, they still do game bundles wrong, GOG is doing a great thing when it lowers the price of the bundle if you already have the game. Steam does not, and you don't get a new copy of it.

I for one see myself buying more games for gog than steam. Just do the cloud sync already GOG Galaxy!
You are right about the bundling, as I found out yesterday! I bought the Tex Murphy bundle for $10 (I wanted Tesla) and forgot that I already owned Overseer--Gog lowered the price of the bundle accordingly--automatically..! Great policy! Impressive.