Vrgood: I am rooting for this game to be a commercial hit as other publishers can see drm is only hurting paying customers, not their sales.
If they want to have great sales, make great games.
It's already having a great effect in some quarters--the last two Steam games I bought, Witcher3 and PoE, amazingly, came with no Steam DRM of any kind--don't even have to have Steam running at all, much less in offline mode--for the games to fire right up. I put that down exclusively to Gog's influence--as I do with Steam's latest "refund" policy announcement. Gog must be eating into Steam sales for their policies to be having this kind of affect. Also, Larian is working on an EE version of Divinity: Original Sin for release in a couple of months--again, CDPR was the first to come up with this idea way back with Witcher 1...;) Then again with W2. CDPR is making inroads in the industry and is garnering attention from influential quarters, and showing them why it's not sane to give up on your software six months after you ship it.
Still isn't perfect, yet. The PC market for games is giganormous, 30 million machines a month--and that's in an off year...;) It dwarfs the console markets. Yet, console markets will accept $60 MSRPs because if they don't buy the games offered for their consoles they're left with nothing but a costly paperweight or flowerpot...;) PC owners are a different breed, with game compatibility (Windows) going back 30 years or more (with DOS emulators, Amiga emulators, etc.), and the ability to do far more on a PC than play games--PC owners are understandably much more discriminating. If game devs and publishers really want to see a huge response for their games from the PC markets they need to seriously adjust their per-copy retail pricing philosophies--no kidding, the closer to $0 the price is the closer to 0 piracy will become.
The PC market derives its profits from volume sales for the most part--it'll be nice when devs and publishers begin acknowledging the fact that we don't live in 1990 any more and the PC market for their games is ~100x bigger than it was in 1990, when world-wide sales of computers averaged 10 million a year (compared with 360M+ PCs that will sell this year!) $60 is too much to ask for a new PC title--if that is a publisher wants to really test the limits of how much gross profit he can earn...;) The top pricing tier today for PC games should be $49.95 at the very most--sweet spot for volume being $39.99, imo.
Hopefully, this is the next direction for CDPR and/or other players in the industry. Valve has reported that some of its products see a volume increase of > 7,000% (yea, thousand) when the MSRP is drastically lowered for a temporary sale--above their sales at the "normal" MSRP. I just want to see these games in the hands of as many people as want them on the PC side of the fence, and imo, lower MSRP is the way to get there...