Hype: The Time Quest

Hype: The Time Quest (1999)

by Ubisoft Montreal, Ubisoft Entertainment
Genres:Adventure, Platform
Themes:Action
Game modes:Single player
Story:Hype: The Time Quest is an adventure video game developed by Ubi Soft Montreal and published by Ubi Soft Entertainment. The game, released in the year 1999 along with Alex Builds His Farm (1999), is based on the medieval castle toy series from Playmobil. The U.S. version of the Game Boy Color version was supposed to be released in June 2000, but was delayed for over a year for some reason. The game revolves around Hype, a 22-year-old knight in the service of King Taskan IV, following a quest through time to return to his own era in order to save the kingdom from the evil black knight Barnak. The game was directed by Alain Tascan and featured thirty-two different voice actors, as well as original music by Robbi Finkel.Show more
user avatarAdded by @Vathor
Vote to bring this game to GOG and help preserve it.
1 585
Stories about this game (13)
What’s your memory of Hype: The Time Quest?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@Dans22user avatar@Dans22
January 29, 2025
Great memories of playing this game together with my brother. It was so wonderful to be able to walk through a Playmobil world since those were our favorite toys at the time (we still have all of it).
user avatar@TeaCharmeruser avatar@TeaCharmer
January 31, 2025
It was one of my first games, and after replaying it recently, I can easily say that it still holds up! Not only do the stylized graphics look good, the music is very pleasant, and the gameplay and story are compelling without being overwhelming! On top of that, it's a great piece of history, one of the first video games made by the studio that would later revolutionize the market with games like Splinter Cell and Prince of Persia: Sands of Time. Absolute blast, would love to have it brought back to the modern audiences! Especially kids I'm sure would love this, I know I did as a kid.
user avatar@PannicAtackuser avatar@PannicAtack
January 29, 2025
My parents wouldn't let me own a Nintendo 64 at the time that The Legend of Zelda: Ocarina of Time was a huge hit that was everyone's obsession. I had this instead, and it was a game I played an absurd amount of.
The Playmobil were my favorite toys growing up. I remember one day, when I was 10 years old (I believe) and I was browsing through the website of a bookstore that sold games(!) - Those were the days - I remember I discovered a game featuring the Playmobil and the character was a knight. I became interested at first, but then I forgot its name. Some months later, it was in January and I was already 11 years old, I was again browing through this same site. Then I saw a game titled "Hype: The Time Quest". At first, I didn't realize this was the game I was looking for. I only remembered that I had seen cheats for this game in a gaming magazine and I decided to check what this game was about. Imagine my surprise when it turned out it was the Playmobil game. I immediately asked my father to buy. It arrived at a short time and it soon became my favorite game. It is still my favorite game. The gameplay is very good, the characters are endearing and the story is surprisingly adult for a game meant for children. Not adult because it features extreme violence, but the themes that are dealt in the story and the way they are dealt are very adult. The Dragon who was disillusioned with humanity and changed his mind because of his friendship with the hero; the brigand girl who was raised with stories about the hero and was in love with him, but let him go to meet his true love; the warrior who decided to become a monk, because one day he was drunk, fell on the moat, and almost drowned if not for a monk who saved him, even though this monk knew who he was. All these characters, these plot points, make the game come alive and become much more than simply a game for children. I really hope it is brought back so we can play it easily in modern PCs and more people can appreciate it for what it has to offer.
user avatar@schM0ggiuser avatar@schM0ggi
January 31, 2025
Ah yes... the nostalgia. Hype: The Time Quest is, simply put, an important part of my childhood. It's one of these games, that delivers a classic and epic adventure you will forever remember. Despite taking place in a Playmobil world, or maybe because of it (?), this game does surprise you in every way with its magical and fantasy/medieval atmosphere, thanks to, but not only, the outstanding voice acting and soundtrack. The characters and evolving world you encounter in this game will take your heart by storm, something many modern games today are failing to achieve. It's an action-adventure game, very similar to games like the beloved Zelda, in particular Ocarina of Time. Yes, it was even called the Zelda for PC back then by some magazines. It has everything in it. An epic story with twists, puzzles, action, magic, dragon riding(!). Fun fact: People like the creative director (?) for Assassins Creed (1/2) were involved in creating this game which explains a lot about the soul and love that can be found in it. While playable on modern systems after jumping through some hoops (I've even made a guide for the Steam Deck on YT), being able to buy and play this game ootb on a modern system with modern controller support would be a dream coming true. Please GOG, bring it back!
user avatar@Angiususer avatar@Angius
January 29, 2025
The very first purchased box game I ever played. Until then, it was only demos and shareware that was included with the PC. It was 25-ish years ago, and I still remember the day my father came home with it, and how much we played it together. Well, he played it, technically, because I was afraid of playing "fast" games like that. It was all RTSes and city builders for me lol I'd love to be able to play it again. There are still some spells that I never figured out how to get! I have since lost the original copy and purchased two used ones (completely forgot I bought one, and so I bought it again 😂) but it really doesn't want to run on modern PCs...
user avatar@asdmpa_3498user avatar@asdmpa_3498
February 04, 2025
Most wonderful game ever played in my life and a dream came true once I could see my favourites toy characters were alive! All were recreated with all kind of details respect to the original esence of Playmobil and stpry is amazing... OST is also a good point to mention so nowadays persist in memories of everyone loved it!
I remember not being able to play this on our pc at home and so we could only play it at my grandparents place. hours of beehive hunting and grinding for money by killing boars, this game is so good and honestly ruins most other adventure games for me becuase my expectations are too high
user avatar@Kvothe1994user avatar@Kvothe1994
February 05, 2025
It was my 2nd game and 1st 3d game ever, as important as Rayman 2. I never completed it because it was too scary, but it's essentially a perfect fantasy adventure. A knight, with magic, riding dragons? Sign me up.
user avatar@cocoelfuser avatar@cocoelf
February 12, 2025
spend great moment on it with my little brother, the story is great and the musique amazing. it will be so great if i could play it again. i need to defeat barnak one more time !
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 359
454
Super Meat Boy Forever
Super Meat Boy ForeverMeat Boy and Bandage Girl have grown as a couple since 2010. It seems like only yesterday the two love birds were escaping from an exploding laboratory in the sky. Now it’s the current year, and they’ve welcomed their daughter Nugget into the world. Their peaceful days enjoying life as a family came to an abrupt end when Dr. Fetus beat the snot out of them with a rusty shovel, and kidnapped Nugget! Now it’s up to Meat Boy and Bandage Girl to rescue their daughter from a lunatic fetus in a jar that can only be described as an incel version of Tony Stark. - Super Meat Boy Forever is the sequel to Super Meat Boy! This is a new experience that eclipses the original. Don’t stare directly at it unless you still have your eclipse glasses. - 7200 individually handcrafted levels combine dynamically to give you a new challenge every single time you play. Seven thousand two hundred levels. They said we couldn’t do it, but we did. Who’s they? Don’t ask. They don’t like it when you ask. - It’s hard, but fair. Nothing in life worth having comes easy. Just ask Dark Soulman. - Meat Boy and Bandage Girl can fight back. It’s time to unleash the raw fury of parenthood on their foes just like Liam Neeson in that documentary about his family vacation in Paris. - Bigger boss battles than before. Your mind will be blown. Your socks will be blown off. Team Meat is not liable for any of this. - Brand new art with stunning detail and resolution. There are a lot of pixels in here. Grab the biggest display you have and watch those dots change color rapidly with gumption. Don’t sit too close though. (If your parents aren’t home you can sit as close as you want we won’t tell, but Team Meat is still not liable for any of this.) - A soundtrack composed by Ridiculon so intense that the state of Wyoming has issued a ban on all audio devices capable of playing it out of fear that just a single note will cause the dormant super volcano beneath Yellowstone to erupt ushering in a new age of darkness. - Frame by frame artisan crafted in game animations, and animated cutscenes that will make you experience procedurally generated emotions. - A story so rich and moving that it makes Citizen Kane look like an unboxing video for a dehumidifier.
Action
Action
28
Dungeons & Kingdoms
Dungeons & KingdomsA medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.
8
5 Days a Stranger
5 Days a Stranger5 Days a Stranger is the first game in horror-adventure series by Ben "Yahtzee" Croshaw. Player controls Trilby, a master cat burglar, who gets trapped inside seemingly abandoned manor. Soon he finds out there are other captives as well and together they have to uncover shady past of the manor to be able to leave.
Horror
Mystery
Horror
Mystery
29
Simon the Sorcerer
Simon the SorcererSimon the Sorcerer is an adventure game that was released by Adventure Soft on 2 January 1993 for Amiga and DOS formats. The game's name comes from the account of Simon the Sorcerer in Acts 8. The game includes parodies of various popular books and fairy tales, including Rapunzel, The Lord of the Rings, The Chronicles of Narnia, Jack and the Beanstalk and the Three Billy Goats Gruff.
Fantasy
Comedy
Fantasy
Comedy
431
2
Dreamweb
DreamwebThe protagonist and anti-hero is named Ryan, a bartender in a futuristic dystopian city who has been plagued by strange dreams of an entity known as the Dreamweb
Action
Science fiction
Action
Science fiction
2 067
5
Neverwinter Nights
Neverwinter NightsNeverwinter Nights (NWN) is a third-person role-playing video game and is set in the fantasy world of the Forgotten Realms campaign setting, with the game mechanics based on the Dungeons & Dragons 3rd edition rules. The game engine was designed around an internet-based model for running a massively multiplayer online game (MMOG), which would allow end users to host game servers. The intent was to create a potentially infinite massively multiplayer game framework. This game was named after the original Neverwinter Nights online game; the first ever graphical massively multiplayer online role-playing game (MMORPG), which operated from 1991 to 1997 on AOL.
Fantasy
Fantasy
58
1
Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom PainMetal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.
Open world
Action
Fantasy
Historical
Stealth
Open world
Action
Fantasy
Historical
Stealth
7 329
2
Crimson Desert
Crimson DesertExperience the untold tale of mercenaries struggling to survive in the unforgiving lands of Pywel. Crimson Desert is an open world action-adventure with a narrative-driven single player, which follows the story of the mercenary Macduff, and multiplayer where you can also play the game with your own character. Being built on Pearl Abyss’ proprietary engine, Crimson Desert also aims to provide a unique experience by integrating its single player and multiplayer gameplay together.
Open world
Action
Open world
Action
58
Resident Evil: Deadly Silence
Resident Evil: Deadly SilenceResident Evil: Deadly Silence is an enhanced version of the original Resident Evil for the Nintendo DS port. It was made to commemorate the tenth anniversary of the series. Toshiaki Mori provided promotional artwork during the release of the game, including cover art. Deadly Silence includes a "Classic Mode", the original game with minimal enhancements and touch-screen support, and a "Rebirth Mode", containing a greater number of enemies and a series of new puzzles that make use of the platform's specifications. The game makes use of the dual screen display with the top screen used to display the map, along with the player's remaining ammunition and health (determined by the color of the background); while the bottom screen displays the main action, and can be switched to show the player's inventory. The DS version also includes updated play mechanics: the 180-degree turn introduced in Resident Evil 3: Nemesis, along with the knife button and tactical reload from Resident Evil 4. The updated controls are applicable to both Classic and Rebirth modes. Dialog and loading screens can now be skipped. The live-action footage was still censored, even in the game's Japanese release; however, the scene showing Kenneth's decapitated head was kept. In "Rebirth", new puzzles are added that use the system's touch-screen. "Knife Battle" sequences, viewed from a first-person perspective, are also added, in which the player must fend off incoming enemies by swinging the knife via the stylus. One particular puzzle requires the player to resuscitate an injured comrade by blowing into the built-in microphone. The player can also shake off enemies by using the touch screen, performing a melee attack. The game also includes wireless LAN support for up to four players with two different multiplayer game modes. The first is a cooperative mode in which each player must help each other solve puzzles and escape the mansion together. The other is a competitive mode in which the objective is to get the highest score out of all the players by destroying the most monsters, with the tougher monsters being worth more points. There are three playable multiplayer stages and nine playable characters.
Horror
Survival
Horror
Survival
1 831