Spice World

Spice World (1998)

by Team Soho, Psygnosis Limited, Sony Computer Entertainment Europe
Genres:Simulator, Music
Game modes:Single player
Story:Join the Spice Girls as they enter their own interactive dimension. Interactive magazine with exclusive interviews and behind-the-scenes footage. Create your own remixes of five of your favorite Spice Girls songs. Become your favorite Spice Girl and practice individual dance routines. Choreograph all the Spice Girls for their special live shows - on your TV!Show more
user avatarAdded by @alltheworldsastage
Vote to bring this game to GOG and help preserve it.
4
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Spice World?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Spice World and inspire others.
Those games also need your vote!
Sins of a Solar Empire II
Sins of a Solar Empire IIBattle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
4X (explore, expand, exploit, and exterminate)
4X (explore, expand, exploit, and exterminate)
186
1
RoboCop
RoboCopRoboCop allows the player to play as RoboCop and to uncover a sinister plot involving OCP, local gangsters dealing a deadly new synthetic drug and a powerful cyborg known only as MIND. As a last hope, RoboCop must capture, destroy, or arrest hostile characters in a desperate search for clues and evidence.
Action
Science fiction
Action
Science fiction
127
Playboy: The Mansion - Gold Edition
Playboy: The Mansion - Gold EditionPlayboy: The Mansion - Gold Edition is a combination of simulation and management gameplay. Players take on the role of Hugh Hefner, tasked with running the Playboy empire. This involves managing the mansion, hosting parties, hiring staff, building relationships with celebrities, and expanding the magazine's brand through strategic decisions. The Gold Edition includes the base game and the Private Party expansion, which adds additional events, customization options, and gameplay scenarios.
Erotic
Business
Erotic
Business
216
Playboy: The Mansion
Playboy: The MansionPlay as Hugh Hefner and build the Playboy publishing empire while throwing parties, hanging out with celebrities, and, of course, inviting beautiful models into your mansion. Playboy: The Mansion is a social strategy game that calls on players to build a virtual empire of wealth, celebrity, and freedom from puritanical repression and intolerance. This is accomplished by developing a fully functioning Playboy mansion, to attract and accommodate influential celebrities and beautiful young models who are willing to strike the right poses. Players who can build a suitably entertaining and well-equipped mansion, while adhering to "the Playboy philosophy," are rewarded with "the Playboy lifestyle," surrounded by powerful trendsetters, influential pop idols, and sexually liberated young women. In short, the game invites players to take the role of a virtual Hugh Hefner. As Hef, players will be responsible for keeping the Playboy brand relevant to its ever-evolving audience. One good way to do this is by attracting celebrity friends to the mansion, and making sure they have a good time when they visit. With enough money, players can build new facilities -- like swimming pools, movie theaters, or tennis courts -- which may have special appeal to particular celebrities. It's also a good idea to introduce these V.I.P. guests to Playmates who share their interests. The game's main interface should be familiar to Sims 2 players; characters are directed through their 3D domestic environments with mouse clicks, and clicked objects offer pop-up menus of available interactions. Coaxing powerful celebrity friends to appear in an issue of Playboy magazine can boost circulation, bringing in more income for future developments. As Hef, players can determine the content of each issue, choosing the articles, essays, cover shots, and centerfolds. They'll also have an opportunity to direct the photo shoots, choosing the location on the mansion grounds, the model, and the wardrobe selection -- all of which feature a "topless" option. The game includes a structured campaign that follows Hefner's real-life rise to international celebrity through a series of individual scenarios that focus on building the fame, circulation, and clout it took to develop the Playboy brand into what it is today. Players design their own challenges in the "Empire" mode, where they can set their own goals and victory conditions.
Business
Business
144
1
Nexus 5X
Nexus 5XStellaris Nexus is a turn-based multiplayer 4X game that respects your time, giving you the full spectrum of a thrilling, strategic 4X experience. Play as unique factions and leaders against up to 5 other players, plotting and battling your way to galactic dominance; all of it in about an hour.
Science fiction
4X (explore, expand, exploit, and exterminate)
Science fiction
4X (explore, expand, exploit, and exterminate)
5
The Movies
The MoviesBehind every box office hit and Hollywood star is a movie mogul who makes it happen. In The Movies, that mogul is you. Create your own studio from the ground up. Direct your own movies and call the shots on budgets, actors, locations and more. From script to screen, will your films be smash hits or break the bank? It's all up to you, baby.
Comedy
Business
Comedy
Business
16 164
51
Grand Theft Auto: The Trilogy - The Definitive Edition
Grand Theft Auto: The Trilogy - The Definitive EditionThree iconic cities, three epic stories. Play the genre-defining classics of the original Grand Theft Auto Trilogy: Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas updated for a new generation, now with across-the-board enhancements including brilliant new lighting and environmental upgrades, with high-resolution textures, increased draw distances, Grand Theft Auto V-style controls and targeting, and much more, bringing these beloved worlds to life with all new levels of detail.
Open world
Action
Sandbox
Business
Open world
Action
Sandbox
Business
285
1
Fable III
Fable IIISet 50 years after the events of Fable II, the continent of Albion (where the Fable series is set) is under the control of Logan, a tyrant king and the Hero's older brother[1]. The player's character, the "Hero", is forced into a quest to become a revolutionary leader to defeat Logan after he reveals his true personality to the Hero. Over the course of the first half of the game, the Hero will overthrow Logan and become ruler of Albion themselves. During the second half of the game, a strange force from Aurora, called The Darkness will threaten Albion and the player has to decide how to react to it.
Open world
Action
Fantasy
Comedy
Sandbox
Open world
Action
Fantasy
Comedy
Sandbox
27 288
27
Grand Theft Auto: Double Pack
Grand Theft Auto: Double PackThe Grand Theft Auto Double-Pack combines the award-winning Grand Theft Auto 3 and Grand Theft Auto: Vice City together in one collectible release. From the dark and seedy streets of Liberty City's underworld to the glamorous hedonism of Vice City in the 1980's. Two towns, each brimming with limitless delights and degradation, where anything can happen. Two criminal sagas of greed and desperation that will take you into the world of Grand Theft Auto.
Open world
Action
Open world
Action
244
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
78 092
552