Memories of The Typing of the Dead (2000)
This was my first introduction to the idea that typing could be fun, not just educational. The game reworked House of the Dead 2 into a chaotic zombie-slaying typing simulator. I remember the absurdity of it all—characters wearing SEGA Dreamcast backpacks with keyboards strapped to their chests—while trying to type phrases like “buttery toast” or “nuclear fusion” fast enough to survive.
It was simple, goofy, and charming. The arcade roots, campy voice acting, and fast-paced word prompts made it the kind of game that turned typing class into something worth looking forward to. There was a bizarre magic to its low-budget presentation that made it unforgettable.