Void Eclipse: That's why you should read the following explanation. I won't mind to rephrase it so probably one may understand it: a lot of bugs in this game come from the situation, when weak rig isn't able to stream data in time. So eliminating bottlenecks along the way, be it fast SSD, fast CPU or a lot of RAM, helps a lot.
I would then suggest to people who believe this to take some online course on the internet or on campus (Computer Science f.ex.), because that sentence shows a
complete lack of understanding of how computers, especially how software/hardware interactions work...
Things only related to processing power alone (more calculations per second) can certainly help, but it
can't fix or even help fundamental bugs (or errors) withing the code.
The term "Bottlenecking" are only used for when one component is lacking in power/calculations/speed in relation to other components within the same ecosystem, however, it has nothing to do with bugs withing the code or how the code itself operates, as data is transferred the same no matter how slow or how fast it is crunched on or transferred between areas in the computer.
You're conflating things here that aren't alike. Data that doesn't come fast enough from a component isn't a bug, that's a bottleneck.
If a file is corrupt f.ex. it won't matter if it is on a SSD or HDD, or having a faster CPU, the file is STILL corrupt. Or a car with broken AC can still drive just as good in 20kph and in 200kph. Data is loaded faster from an SSD than from an HDD, but that is not related to a bug.
Unless you can accurately pinpoint the exact bug (something only a dev can) and confirm it has
any relation to speed, such statements are generally utterly meaningless.