It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
The classic that is System Shock turns 25 this week. To help celebrate one of our favorite games on GOG.COM, we thought it would be the perfect time to look back on the classic PC title to see everything it did right.

Let’s take a look at what made the game unique at the time, what it helped inspire in modern games, and discover why the classic title deserves to be played today - whether for the first time, the 50th time, or simply as a trip down memory lane.



System Shock blends sci-fi, horror, and a great story
First, it seems important to discuss a bit about the plot of the game to really help set the mood. In the game, you play as a nameless hacker that has made some mistakes, wakes a terrible AI called SHODAN, receives some fancy hacker implants, and is tasked with stopping SHODAN as it tries to take over the world. Just another Tuesday at the office, right?

The entire experience is cyberpunk to the max and even for a game from 1994, the game’s heavy atmosphere and creepy levels hold up to the test of time. An impressive feat coming from Looking Glass Technologies, the developers behind the game, as many of their previous titles went the dungeon-crawling route with games like Ultima Underworld.

Released back in 1994, System Shock was an MS-DOS game that was available either on floppy disks (9 of them!) or on CD-ROM. While both versions are fantastic, the CD-ROM version features improved graphics and even has spoken dialogue for segments of the story. GOG.COM features the Enhanced Edition from 2015, with higher resolutions and mouselook support for a smoother experience but you still get the classic CD-ROM version with it as a bonus goodie.



System Shock was ahead of its time
When System Shock came out in 1994, Looking Glass Technologies was pushing boundaries in the world of video games. The game featured a completely new engine that allowed the team to produce textured maps, objects that emitted light, and the main character that could look 360 degrees around the in-world levels.

At the time, Looking Glass was “doing too many dungeon games,” according to Doug Church, the lead programmer on System Shock. So with the help of his producer Warren Spector and designer Austin Grossman, the team set out to make a sci-fi, cyberpunk title.

Unlike past games from Looking Glass, System Shock was made to feel more story-like, so instead of having dialogue options (a popular choice at the time), the game presented everything through emails and other types of in-game media. It was an interesting approach and one that we still see in gaming today with a recent example including Fallout 76 from Bethesda.

System Shock was doing things never done before, and while it never hit true commercial success, reviewers loved the title. One review from PC Gamer US even noted that System Shock “unquestionably raises computer gaming to a new level.” Not too shabby.



System Shock inspired generations of other titles
As mentioned above, System Shock was a game-changer - literally! It was ahead of its time in visual, accessibility, and even story. Looking Glass let gamers finely tweak their settings when starting the game - want to have super challenging fights but easy puzzles? You could do that. Prefer mind-games over shooting-games? Increase the difficulty of the puzzles and make fighting baddies easy as pie.

System Shock’s unique story and storytelling inspired countless titles to come. Some have credited its influence in games like Metal Gear Solid and Resident Evil thanks to its unique storytelling approach. Its smooth, engaging first-person action also set the standard for what a first-person game should play like and quite possibly helped jump-start the genre as a whole.

Other titles that definitely owe a lot to the title include Prey, the Bioshock series (created by System Shock 2’s designer Ken Levine), and Dead Space, which was originally conceived as a sequel to System Shock.

Whether you played System Shock as a child or never had the chance to play it, you have felt the influence of this classic title. And now, as it celebrates its 25th anniversary, it’s the perfect time to revisit it!
Despite owning it I never actually played it. At that time I didnt have a PC that could adequately run it. I never had 3D.FX or anything, so I stayed away from most games like this that needed the extra power.

I will try them eventually and may get the remake depending on how it turns out. Hopefully they stay away from some of the newer trends in gaming and keep it old school while just modernizing it.
high rated
Man this happens every time!!!!

I buy a game and then 25 years later it goes on sale!

This is bullshit!
Despite owning it I never actually played it. At that time I didnt have a PC that could adequately run it. I never had 3D.FX or anything, so I stayed away from most games like this that needed the extra power.
Umm... you DO realize that System Shock didn't require a 3D accelerator, right? Perhaps you're thinking of the sequel, System Shock 2, which had both software and 3D acceleration (with the 3D acceleration being virtually mandatory)?
I will try them eventually and may get the remake depending on how it turns out. Hopefully they stay away from some of the newer trends in gaming and keep it old school while just modernizing it..
That's exactly what "Night Dive Studios" has been attempting to do with their "System Shock Remake." In fact, they started to stray from that, and "reset" their development program as a result of it straying too far from the original vision.
I would love Night Dive Studios to add the achievements to the GOG version of this masterpiece too, it would be a perfect reason to replay it!
avatar
tinyE: Man this happens every time!!!!

I buy a game and then 25 years later it goes on sale!

This is bullshit!
Someone appreciated your comment on our TW channel ;d
Post edited September 25, 2019 by chandra
Played this for the first time about 2 years ago. It's still a blast!
Still on my list...
avatar
Pherim: Still on my list...
Great games to play and you cant go wrong for the price.
avatar
Pherim: Still on my list...
avatar
greyhat: Great games to play and you cant go wrong for the price.
I have them already, but thanks.
I was hoping for System Shock 2 Enhanced Edition. Finished the first game about 2 years ago, the EE, because the game was literally unplayable without custom key mapping and proper mouse look. Nice game but the second one is just amazing and I'm ready to revisit it any day now.
Still have my big box... erm, it's actually quite a small box, of this game. Would love to finally beat it and actually play System Shock 2. Can't believe I've never played it or beat this one!
high rated
25 years?!?

I remember buying SS1 new! Still have the box (just like @guppy44 up there).

Where has the time gone? I'm OLD!!!

OMG.
And Doom. I remember mail-ordering the original from Texas in like 93. Oh Cripes, it can't have been that long ago.

I was 33 years old in 1993, and my hair was brown. BROWN!.
Now I'm 59.
The hair I have left is...no longer brown.

Look out, kids! It's coming for you too!
avatar
tinyE: Man this happens every time!!!!

I buy a game and then 25 years later it goes on sale!

This is bullshit!
avatar
chandra: Someone appreciated your comment on our TW channel ;d
Got a good laugh from this one. might get my friend to publish this one on our city newspaper.
Post edited September 26, 2019 by DreamedArtist
Might finally give this a go. I believe I played SS2. Quite a fun romp.