thuey: How not to make a trailer 101.
The proper trailer is still to be made. That was just a teaser video so hoping we can make something a little bit more alluring soon! :-)
CharlesGrey: Looks very nice, but there's one game mechanic which bothers me: I read somewhere that the player character ( as well as the NPCs ?) grows older and eventually dies. Could be frustrating if you grow attached to some of the characters. Besides, it would make me feel like there's always a timer ticking in the background, and I figure this type of game should be relaxing.
Would be nice if one of the Devs could explain how exactly this game mechanic works, and to what extent the player will be able to control or even deactivate it.
You won't be able to deactivate it, and you have no real control over it. Well, you can control it by resisting Mr Fairweather's items and not being downed in combat.
The idea is that you will get to know and grow with these people, and thus their stories are even more touching and you feel much more attachment to them than run of the mill NPC's.
The game is very relaxing and there is plenty of time to do things (especially if you are efficient).
It's the whole idea though really...do you nurture your family, or try to run a lot of businesses chasing success? Do you spend your life wisely or fritter it away for material gain or fame?
JCDenton32: It could be a worthy companion to Stardew Valley.
However, I am not a big fan of the art style. It looks really hard to see what things are.
Which is a shame since tgese games rely heavily on immersion.
At least as simple as Stardew Valley was graphically, everything was bright and clear to see.
I am doing a little decluttering as we speak....Level Designer art from someone new to PixelArt.
Am tidying up the playable area grass a little, but we do want that organic, painterly mess as long as it is clear to the player what is what.
Thank you for the feedback.