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Going through an adventure spurt.

Kynseed is coming soon In Development, DRM-free.

Keeper of the mystical acorn, your lineage will be one of adventure! Build yourself a life, connect with your world's NPCs, craft cool stuff, go whack baddies in the dark and discover lost secrets. Your legacy will continue through your descendants as your choices form the branches of the family tree you planted.
I really love the look of this. The overall style is pleasing to my eye at least. I can not wait to see what this game is like.
Looks lovely! Going to have to keep an eye on this one
You missed Spire of Sorcery - it would be my insta-twice buy! The game I would like to own on both steam and gog.
while i adore builder type games i find the artstyle of this pretty but very hard to see what stuff is, everything is meshed into a cluttered environment. will pass till it see more gameplay vids
It could be a worthy companion to Stardew Valley.

However, I am not a big fan of the art style. It looks really hard to see what things are.
Which is a shame since tgese games rely heavily on immersion.

At least as simple as Stardew Valley was graphically, everything was bright and clear to see.
How not to make a trailer 101.
That art style is gorgeous! Watching this now for sure.
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thuey: How not to make a trailer 101.
I don't know. It worked for me. Because the trailer told me absolutely nothing about the game I had to look it up elsewhere, and now I'm pretty sure I'm going to buy it.
I backed it on Kickstarter. Hope I can get a GOG key.
Yoooo, more pixel farming sims? I'm so on board. My skinner box brain craves it.
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PaterAlf: I backed it on Kickstarter. Hope I can get a GOG key.
Me too.

I love the art style - it was what drew me in to become a backer - and, imo, the music compliments this perfectly.


So looking forward to this.
Good to see it would be released on GOG.
I found the art style very charming.
high rated
Looks very nice, but there's one game mechanic which bothers me: I read somewhere that the player character ( as well as the NPCs ?) grows older and eventually dies. Could be frustrating if you grow attached to some of the characters. Besides, it would make me feel like there's always a timer ticking in the background, and I figure this type of game should be relaxing.

Would be nice if one of the Devs could explain how exactly this game mechanic works, and to what extent the player will be able to control or even deactivate it.
high rated
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thuey: How not to make a trailer 101.
The proper trailer is still to be made. That was just a teaser video so hoping we can make something a little bit more alluring soon! :-)
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CharlesGrey: Looks very nice, but there's one game mechanic which bothers me: I read somewhere that the player character ( as well as the NPCs ?) grows older and eventually dies. Could be frustrating if you grow attached to some of the characters. Besides, it would make me feel like there's always a timer ticking in the background, and I figure this type of game should be relaxing.

Would be nice if one of the Devs could explain how exactly this game mechanic works, and to what extent the player will be able to control or even deactivate it.
You won't be able to deactivate it, and you have no real control over it. Well, you can control it by resisting Mr Fairweather's items and not being downed in combat.
The idea is that you will get to know and grow with these people, and thus their stories are even more touching and you feel much more attachment to them than run of the mill NPC's.
The game is very relaxing and there is plenty of time to do things (especially if you are efficient).
It's the whole idea though really...do you nurture your family, or try to run a lot of businesses chasing success? Do you spend your life wisely or fritter it away for material gain or fame?
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JCDenton32: It could be a worthy companion to Stardew Valley.

However, I am not a big fan of the art style. It looks really hard to see what things are.
Which is a shame since tgese games rely heavily on immersion.

At least as simple as Stardew Valley was graphically, everything was bright and clear to see.
I am doing a little decluttering as we speak....Level Designer art from someone new to PixelArt.
Am tidying up the playable area grass a little, but we do want that organic, painterly mess as long as it is clear to the player what is what.
Thank you for the feedback.
Post edited October 22, 2018 by Lionbum