Posted December 30, 2016
For example, would you prefer a game where every stage/dungeon has a boss, or would you prefer games where bosses are used sparingly?
For example, if we look at the Phantasy Star series, PS2 has only 3 real boss fights (not counting the one you aren't intended to win (and that the game becomes unwinnable if you somehow do)). On the other hand, PS4 has bosses at the end of almost any dungeon.
Do you prefer games where bosses are commonplace, or when boss fights are reserved for those major battles that come only rarely in the game?
(Of course, this discussion only applies to genres that typically have boss fights, so it doesn't really apply to genres like strategy, puzzle (except some action puzzle games, though not Tetris-likes), (pure) adventure games, and visual novels.)
For example, if we look at the Phantasy Star series, PS2 has only 3 real boss fights (not counting the one you aren't intended to win (and that the game becomes unwinnable if you somehow do)). On the other hand, PS4 has bosses at the end of almost any dungeon.
Do you prefer games where bosses are commonplace, or when boss fights are reserved for those major battles that come only rarely in the game?
(Of course, this discussion only applies to genres that typically have boss fights, so it doesn't really apply to genres like strategy, puzzle (except some action puzzle games, though not Tetris-likes), (pure) adventure games, and visual novels.)