Next Vita game down: Gravity Rush. I was going for exclusives for now and only after buying this one for Vita did I discover / remember that there's actually remaster for PS4. And now I kinda regret that I went with the Vita version. But oh well, it IS one of the big Vita classics.
Gravity Rush surprised me in a ton of ways and frankly I think Sony chose a very bad title for this one. For years I assumed that it was just some frantic arcade slasher game or a fast-paced puzzle game - one of those "AAA indie games" that Sony likes to make. It is not. Gravity Rush is in fact pretty much a full-on sandbox game that reminded me a lot of (earlier) Assassin's Creed games or Infamous or Prototype. It's a bit smaller than those titles, there's fairly little stuff to do and the story is almost entirely told through unvoiced comic panels but it's really still the same kind of sandbox game.
So, the game tells the story of the amnesiac Kat, named so because she's accompanied by a cat. A cat that grants her the power to control gravity. She wakes up in a city in the sky called Hekseville that is surrounded by a deadly storm and is regularly attacked by monsters called Nevi. She's naturally goodhearted and instantly jumps to people's rescue but she's widely considered a troublemaker for the sole fact that she's different. She's also just a young insecure and self-conscious girl that wants to find a place for herself in this weirdly beautiful city - the first thing you do in the game is actually build her a home in the sewers, depending on furniture that others just want to throw away. And of course, over time, she gets sucked into a this world's biggest problems and learns bits and pieces about her origin. It's a fairly typical superhero story mixed with all sorts of Japanese weirdness. And I loved it. Kat is one of the most lovable protagonists I have seen in a video game and Hekseville is a beautiful place to be in. The game is really enjoyable for the story and atmosphere alone, although the story does get a bit too weird later on and I guess you have to play the sequel on PS4 to get the full picture.
Gameplay-wise it's pretty much your standard sandbox video game: you go from marker to marker to do story missions, collect diamonds that allow you to improve Kat's skills - additionally you can rebuild parts of the city, which unlocks basic challenge missions (races, killing X enemies in a certain amount of time etc.) through which you can earn even more diamonds. The big twist is of course the gravity thing. You can let Kat fall in any direction or have her walk on walls. I guess most of the time you will also use this "falling" to attack enemies, although you can also throw stuff at them or just land and kick them in their face (which they often don't have). On one hand it seems pretty interesting and novel but the thing is that you only really control Kat's "gravity" but not anything else's so basically it's just a game about a girl who can fly - with controls that are made a bit unnecessarily awkward because the game insists that you control gravity. The thing is that you can't fluidly control where she goes - you always have to come to a full stop, look around, and then let her fall again. It's a somewhat awkward procedure that makes the game a tad less enjoyable than if you could just control her like in any action game where you control a flying character or machine. Especially as Kat grows stronger and can stay suspended in the air for a really long amount of time you will lose any notion that it's about "controlling gravity".
Buuut... even then it's still a cute sandbox game about a girl who can fly and that still makes the game stand out among other sandbox games and fun to play. The controls make some things a bit awkward - for instance you always have to hit monsters in their weak-spots and that's sometimes a bit hard to achieve with you having to come to a stop and aim carefully while the monsters just keep jumping happily around - but it's not that big of an issue. Some monsters are intentionally hard to defeat with "gravity kicks" and you just should resort to throwing stuff or super attacks that you unlock over time. And honestly, even with the control issues (that were also a common point of criticism in reviews) the game is pretty darn easy. I think the only time I actually died was during an optional fight that you should apparently revisit much later.
Either way: I enjoyed the hell out of this little sandbox game. It's refreshingly different and it's the kind of sweet world and story that you'd normally only find in JRPGs (which I honestly don't like much) in a format that's a lot more digestible to players with my kind of sensitivities. I think I'm getting the DLC now (for which I don't have high expectations) and am really looking forward to seeing how the story unfolds and the gameplay was extended in the seuqel.
Update
Okay, now I've also bought and finished all three DLC packs. I guess each one of them has maybe 30-40 minutes of content in the form of two additional story missions. Each pack revolves around a new costume and comes with fitting missions. I.e. the Maid Pack introduces a small side story about when Kat made some money as a maid, the Special Forces pack adds a few missions where Kat joins the city's military force and the Spy Pack... basically adds a Cat Woman costume for when she went undercover which doesn't make much sense to be honest.
Frankly I think it's one of the best ways I've seen DLC integrated into a sandbox game. If you play the game normally with all DLC installed, the missions unlock at the right moment in the story and are balanced accordingly. But in case you only play it after beating the main game: the missions start with a brief flashback text that tells you when it happened in the context of the main story. I'm frankly impressed by this. I don't think that the missions themselves are all that great but they aren't bad either and the last DLC mission is probably the hardest mission in the entire game. Most importantly they add fairly plausible side plots that extend the base game's character building a bit. It's neat! And as a reward you get the costumes of course and there's also more of those optional challenges here which should make it easier to farm those gems that you need for upgrades. Not bad!
Post edited September 06, 2020 by F4LL0UT