Ring Fit Adventure (Switch)
I write this review, lying in my bed with aching legs and arms, for I was a fool, and thought going for a daily walk counted as 'regular exercise' and so the game punished me for my hubris by increasing the difficulty way up. Ring Fit Adventure was the Switch's attempt of Wii Fit, the game that encouraged older non-gamers to buy a games console. However whilst Wii Fit was a series of minigames, Ring Fit is a combination of turn based RPG and Rail Shooter where the movement and attacks are all performed by exercising in real life. Instead of the Balance Board, you get the 'Ring-Con' a Pilates band with sensors attached which presumably allows a greater variety of exercises and more accurate readings. This does mean the game is expensive and that they take longer to manufacture, which is why it took me 2 months to get a copy.
The main aspect of the gameplay is the adventure mode, which see's you find a magical artefact that you, being a protagonist, accidentally use to release a great evil on the world. This evil is Drageaux, a buff leotard wearing dragon corrupted by something called 'The Dark Influence', probably a reference to real life Body Dysmorphia amongst gym goers, that forces him and others to constantly exercise and turn into those annoying guys in gyms who constantly show off and demeans others. You basically visit lots of different worlds which consist of dungeons, gyms, minigames and a boss battle. You clear the world by beating the boss and you get to the boss my clearing dungeons and gyms. Dungeons are split into two parts. Travelling, similar to a rail shooter, where you jog to move on a fixed track and can blast air at obstacles, suck in coins and perform various exercises to zipline or break boulders. And Battles, their turn based and you face between 1 and 5 enemies, each of your attacks is a different exercise which you execute by doing a certain amount of reps. Gyms are either 3 - 7 rounds of battles or performing a series of exercises that train a certain part of your body.
For those who like their locations and enemies in a game to be varied, this isn't the game for you. Dungeons can be stunning landscapes or abandoned obstacle courses, but about 1/5 of the way through the game you start to go "Hang on, this looks familiar", that's because all the dungeons are reused repeatedly. Basically their going "You enjoyed this dungeon, but how about you try it... at night, or in the rain, or in the fog, or make it purple". However the nature of the game means this would be expected as they want to try the main focus is to get exercising. The final boss of each world is also almost always Drageaux, at least until 1/3 of the way through, after which is only Drageaux about 60% of the time.
You learn new exercises that you can use in battle as you level up, you eventually unlock one of those skill point grids as well that you can increase your stats and gain new exercises with. I didn't like the grid however, as you just beeline through the leg skills to get to the highest damage dealing leg exercises and suddenly you spend your battles only exercising your legs for the next few days. There are also side quests that give you various rewards, these quests are mostly "Hey you know that minigame you just got an S rank in, bet ya can't get a B rank in it" which stretch out the game massively. There are a few side quests that are "100% this minigame" which are a pain in the ass because the motion controls aren't great, you may find certain exercises may require you to perform slightly different to the demonstration because the console doesn't register you doing it correctly.
As an RPG, I'd compare it to Candy Crush, the story of each world is usually influenced by a fairy tale, movie or gimmick but the new exercises eventually start becoming the old exercises but doing more damage and it does require some dedication to keep going. I spent 70 odd days over a period of 4 months playing this game on a difficulty level that I probably shouldn't have been playing at but stuck with as I thought it'd be better for me. It is kinda of frustrating watching other people play on lower difficulties though, seeing that they have to perform 4 reps per exercise and you get given 25. I know a few other people who have this game and I'm the only one out of them whose beaten the main story so I suspect this game might have a lower completion percentage than Dark Souls. Of course once I beat this it goes "Good job, but I bet you can't 100% it", and I'd done every side quest so I assumed I was close, but apparently not cause I'm not even at 30%.
Okay now for the main selling point of the game, did I lose weight? I'm not overweight so it wasn't a selling point for me, but I did lose 1 st 2lb's. Jogged a total of 60 miles and burnt over 8000 calories (My brother whose a personal trainer and my friends fitbit both say the calorie counter undercounts by quite a bit).