Dogmaus: (...)
I have finished the little free game
Don't look back by the same dev of VVVVVV and Super Hexagon. It's like a linear VVVVVV with a darker tone, brown and red colors and (...).
Hello Dogmaus!
"VVVVVV" and "Don't look back" are some of my favourite indiegames since their original release by Terry Cavanagh, 'long' before the whole indiegame craze had begun.
The semi-open world and trinket collecting of "VVVVVV" always felt to me like a mechanically streamlined 'metroidvania'. I mean, remove the item-locked gates and roleplaying stats of newer incarnations, and you still have the interconnected semi-open world and sense of discovery! And I absolutely agree with you on the catchy soundtrack. It achieved to actually resemble somewhat those old 8-bit tunes from the classics by focussing on simple but strong melodies.
The sense of humour in the room (screen) descriptions is worth the effort alone!
"Don't look back" on the other hand often reminded me of the game "Another World" ('Out of This World' in some regions), heavy focus on atmosphere and not knowing what lies ahead until you are realising to where you are heading.
It is concise (others might call it short) but left an impression on me.
I still do return frequently to both of these games, and the possibility of even finishing them in one brief gaming session makes them more approachable / accessible to me.
(The reflex test called "Super Hexagon" from the same developer I did not managed to beat entirely, yet.)
Regarding my recently finished game:
I revisited "Firewatch" and was positively impressed how well the game depicts its scenario. It really felt like you are actually hiking! Depending on your choice in the game's options menu, you really have to navigate by aid of a 'paper map', a compass and orientate yourself with respect to landmarks - or call in for some direction from the other fire lookout. And the voice acting is really authentic (or believable).
Usually, the game is being critizised for being a 'walking simulator', nothing extraordinary in the game's story, effectively no impact on the outcome and hence, lack of replayability.
But I think, it is worthwhile to play it again either after some time has passed (when your memory of it has faded a bit) or when you feel like doing something relaxing including enjoying beautiful vistas, that does not involve a lot of action (epsecially neither shooting nor killing stuff) nor heavy-handed drama.
To my surprise I did enjoy it a second time (almost as much as on my first one) and more so than, for instance, "Dear Esther" or the like. I think because "Firewatch" puts you in a more open area with multiple pathways often for you to choose of how to get there, lets you explore to a larger extend, still featuring a lot of minor details for the player to dicover.
Kind regards,
foxgog