BrandeX: It should be obvious that Morrowind was the series last PC RPG. Of course, being on Xbox, it was a transitional title from it's PC RPG roots, which imo improved on the past while also bringing it to masses on the console.
Oblivion and Skryim are good, but they are day 1, ground up designed for consoles and console gamers and just happen to be on PC still as well. (And of course are the best way to play them thanks to mods)
To me the issue is more that games became much more mainstream, with the arrival of Steam and the Xbox/PS2.
Steam made it possible for anyone to play a PC game, you did not have to know much about PCs.
It simplified everything, from purchasing and installation to upgrading and trouble-shooting.
If you want to reach the masses you need to keep things simple, which is what Valve offered the consumer.
The outcome is that Steam popularized PC gaming significantly.
So in my opinion, certain PC genres got simplified due to PC gaming becoming much more mainstream, attracting increasingly more gamers of various skills and backgrounds. And thanks to Steam, big mutliplayer FPS would still have come into existence even without consoles and Halo: Steam had a growing platform that promised to connect more gamers than consoles could.
The domination of multiplayer FPS and the consequent devaluation of single-player FPS, with all its wonderful level design, was more or less inevitable given increasing connectivity and shared platforms. Its a huge consumer market that's hard to resist for developers and publishers seeking to grow and expand.
Yet the ultimate responsibility for game design is with
developers and
publishers ,
not consumers.
Do we blame consumers for games like
Day One Garry's Incident and
Big Rigs ?! not really.
It is developers and publishers who decide what consumer group to target with their games.
Bethesda could have made Oblivion and Skyrim more classic PC oriented but
chose not to.
Instead they decided to pursue a mainstream market rather than a smaller niche group.
Due to Steam, this mainstream market existed even without the presence of consoles.
Lets be frank here, there are only two genres in all of PC gaming that has become "downgraded" or simplified: FPS and bigger RPG franchises. All other genres have not. Some have even gotten more complex with time, such as simulation games and strategy games. For example, any given PC racing sim today, like Assetto Corsa, is miles ahead of its console counterparts. In fact historically the best console racing sims have been ported from PC: Race-Pro, Project Cars etc.