Posted July 10, 2023

Except it's built as a "sports management" type game where you are a Pirate King (or one of the nations) building up your roster of captains and admirals that go out there and AI one another.
Compare sort of to "Majesty", the RTS where you don't have direct control of the units I guess. But not quite.
There are actually some turn-based RPGs that do something like this. For example:
* Dragon Quest 4: In the original version, once you reach Chapter 5 you can only control the legendary hero, while their companions are solely AI controlled. With that said, it's actually a rather advanced AI for an NES game, and you can equip your companions and select a tactic for your party to use. (For remake versions, if you want a more authentic experience, just avoid using the Follow Orders tactic in Chapter 5. It gives you a feel similar to the original, even if you take advantage of the ability to set different tactics for each party member.)
* Wizardry 4 allows (in fact, requires) you to summon monsters, but during combat you only get to control Werdna. Your summoned monsters use an AI similar to the enemy AI of previous games, with a few tweaks (summoned Priests will heal you if you're injured, for example). Note that this game could be argued to be an adventure game disguised as an RPG, and note that as an adventure game it is quite hard. Also, the game isn't always fair, like when enemies cast MAKANITO.