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Driftland: The Magic Revival is now available DRM-free. Get it 40% off until August 30th, 1pm UTC.

After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Take on the role of a powerful mage capable of moving and connecting floating lands, develop a mighty empire, and restore Driftland to its former glory!
Eador but with Bridges
This game is brand new right? It's pretty nuts to have it 40% off right off the bat.
This kinda reminds me of an older strategy game called Netstorm, which I remember was quite fun. Have only played the demo though and I remember it to be quite popular.

Perhaps this game is fun as well.
hmmm, like the vivid realistic art aesthetic and the building aspects. wishlisted
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Dray2k: This kinda reminds me of an older strategy game called Netstorm, which I remember was quite fun. Have only played the demo though and I remember it to be quite popular.

Perhaps this game is fun as well.
Beat me to it, artwork looks nice as well.
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pkk234: This game is brand new right? It's pretty nuts to have it 40% off right off the bat.
Released on Steam April 19th... so not brand new
Looks cool, but with the backlog, wishlisted for now.
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David9855: Beat me to it, artwork looks nice as well.
Hey, its somebody else who has played Netstorm, comments like these is why I love the GOG forums. Even if you believe that nobody remembers such an older game you get proven wrong in the next second :)!

I heard that the game back then has a livid online community but thats also decades ago but I still remember the single player part of the demo version that I've played quite fondly.
Post edited August 23, 2019 by Dray2k
Rage of Mages but RTS.
Looks really interesting
This looks nice, but that first bullet point stating it's a procedurally generated world has me a bit concerned. I don't tend to be a big fan of that normally. Does anyone have any feedback on that? I'd love to hear.
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guppy44: This looks nice, but that first bullet point stating it's a procedurally generated world has me a bit concerned. I don't tend to be a big fan of that normally. Does anyone have any feedback on that? I'd love to hear.
Same dislike here for procedurally generated worlds. However, it worked for Eador and it works for CIvilization and the like.

Maybe when the scale is higher, at RP or tactical, things look worse.
Post edited August 23, 2019 by Carradice
Wishlisted!

Don't have the time right now to save the world, yet again. Maybe some other time. Sorry! :(
Looks like a cluttered mess in the pictures.