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Honestly, it’s wild how every big release now feels like a gamble between early excitement and technical issues. I totally get waiting for a GOG release or patches, no one wants to pay full price just to troubleshoot crashes. That said, it's promising to hear some people are getting solid playtime without major problems. Hopefully the devs stay on top of updates so it lives up to the potential and doesn’t rely entirely on the modding community to save it... again.
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honglath: If the sales meet expectations, this might fund a Morrowind remake in the same vein.
honestly I could care less about oblivion remaster, it was fine for me as it was. but morrowind really need a competent overhaul, but they need to change so much out of it to make it modern, from the dialogue interface to combat to quests. it can end up amazing or real garbage, all bets are off
By the gameplays I've seen and one reviewer that I respect a lot (Mortismal Gaming) the Remaster seems pretty good in terms of gameplay and reviewed leveling mechanics.

What I cannot understand is why and how 120 gb.
Are the assets that engine dependant that they can't be compressed?
Seriously, how? :P

I wont be playing it simply because I can't, but this is just another case study of how games need to be better optimized, urgently.
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.Keys: By the gameplays I've seen and one reviewer that I respect a lot (Mortismal Gaming) the Remaster seems pretty good in terms of gameplay and reviewed leveling mechanics.

What I cannot understand is why and how 120 gb.
Are the assets that engine dependant that they can't be compressed?
Seriously, how? :P

I wont be playing it simply because I can't, but this is just another case study of how games need to be better optimized, urgently.
Every large-world modern release is up to 100GB now. I'm assuming chunks of that are high res textures and high quality audio.
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adikad13000: It's apparently crashing and is buggy, but hey at least I tried to be positive when they revealed it and I do think they made changes that could make this worth buying, but probably not until they fixed it and released it on GOG. By that time the price will also go down hopefully. This is not handled by Bethesda, it would be such a dissapointment, if you would still need mods to have fun in this game. I bought the OG two times, which is crashing with stability mods 15-20 times per playthrough, tho back in 2010-2011 the stability was ok, it's probably the modern hardware, but still.
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amok: I got 23 hours in the game, and no crashes so far. I did get a bug of an NPC walking in place. But thats all i have experienced so far.
Thanks for letting me know, maybe it's just specific setups or rare bugs then. The reviews I watched all mentioned crashing for example when closing an Oblivion Gate etc. Or maybe it's all BS and you never know until you tried. In any case, I am in no rush to buy it, especially when the GOG version is still installed on my PC.
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amok: I got 23 hours in the game, and no crashes so far. I did get a bug of an NPC walking in place. But thats all i have experienced so far.
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adikad13000: Thanks for letting me know, maybe it's just specific setups or rare bugs then. The reviews I watched all mentioned crashing for example when closing an Oblivion Gate etc. Or maybe it's all BS and you never know until you tried. In any case, I am in no rush to buy it, especially when the GOG version is still installed on my PC.
Maybe it depends on the PC specs?

I am not chasing Oblivion gates, I always felt that the Oblivion planes were a bit of a slog. I have closed the Kvatch gate, just to get Martin out of there, and then I buggerd of doing mostly other things. I have cosed three gates in total so far, and it did not crash for them.
Post edited April 30, 2025 by amok
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.Keys: What I cannot understand is why and how 120 gb.
Are the assets that engine dependant that they can't be compressed?
Seriously, how? :P
I'm not an expert, but my guess is those pesky annoying 4k textures are to blame for the bloat.

Classic Oblivion is only ≈4.6 GB in size (Remastered is from what i saw only a graphics overhaul with minimal changes to the game), meanwhile for comparison every time i boot-up The Witcher 3 (classic version) that is only roughly 30GB in size (- the DLCs), i can't express enough how gorgeous it looks!

So yeah i blame the texture size, but i also heard UE5 is a trash engine.
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.Keys: What I cannot understand is why and how 120 gb.
Are the assets that engine dependant that they can't be compressed?
No is not specific to unreal. Modern games have a setup where each object, character, clothing, tree whatever, has at least a 3D object + diffuse texture (the colors you see in game) + a complex texture that has information about reflection, shines, so how it reacts with the light) + a normal map texture that has information about the 3D roughness of the texture. each of these textures can be 20, 30 or more Mb. so 100 of these textures (and each object can have at least 3 of them) add up to 3Gb. Original oblivion also had these type of multiple textures but they were smaller in size so the files were smaller.

You can't compress them because it will look bad on high resolution screens. And you can compress them because they are used uncompressed inside the GPU. Compressing and decompressing them (like you do with a zip/winrar archive take resources and time and loading will take forever) Also if you load and unload objects at runtime, which most game engine do if you want to have an open world no loading experience, if you do this compress decompress you will have framedrops everywhere. In fact is common for many games to have these hiccups because they don't know how to deal withe these load and unload resources on the fly.

tldr: they optimize them a lot, but if you want quality you can't remove too much information
Post edited April 30, 2025 by reseme
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00063: (...)
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reseme: (...)
Good explanation, thanks for it, makes sense.
Thus, 4k textures with the multiplied necessity of all this information on each model.

Heard somewhere that 4k gaming arrived way too soon for our current technology because we don't know how to optimize without loss on performance and quality and because of that, it was 'killing modern gaming'.
for those that don't know the other game being worked on for this same treatment is Fallout 3. We know this because remasters for both games were revealed in the leaks during the Microsoft Activision buyout court case several years ago. Those were accidental leaks by Microsoft themselves. So, you can pretty much bank on them.
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reseme: tldr: they optimize them a lot, but if you want quality you can't remove too much information
Maybe it's just me, but i'd rather have smaller file sizes than a bunch of hyper realistic trees and rocks and whatnot.
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reseme: tldr: they optimize them a lot, but if you want quality you can't remove too much information
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WereHere4Ever: Maybe it's just me, but i'd rather have smaller file sizes than a bunch of hyper realistic trees and rocks and whatnot.
While it's not just you, you haven't seen how graphics obsessed Skyrim modding community is.
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Mafwek: While it's not just you, you haven't seen how graphics obsessed Skyrim modding community is.
And the modding community can often make pretty spiffy lookin' graphical mods for much smaller sizes. Now ain't that odd? :)
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CMOT70: for those that don't know the other game being worked on for this same treatment is Fallout 3. We know this because remasters for both games were revealed in the leaks during the Microsoft Activision buyout court case several years ago. Those were accidental leaks by Microsoft themselves. So, you can pretty much bank on them.
Fallout 3 is the first Fallout I've ever played and probably the first post-apocalyptic one, as well. Despite that I hope they do a New Vegas Remaster sometime, FO3 is nice, but it's really just more Fallout for me compared to one of the best RPGs of all time.
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adikad13000: I bought the OG two times, which is crashing with stability mods 15-20 times per playthrough, tho back in 2010-2011 the stability was ok, it's probably the modern hardware, but still.
I know this was from days ago, but it's the first time I've been here since then. :)

I play the OG Oblivion on an ancient system running Windows 7, and while I have crashes occasionally, they are not frequent. I have nearly 100 mods installed, some of them designed for stability, so that could explain part of it.But you could also be correct in your supposition that old Oblivion doesn't play as well on modern hardware.