This is subjective, really.
One thing we all agree, though (I believe...):
We rather have a good, dense, fun, short experience, then a big, grindy, boring, loooong suffering.
For story-driven games, to me, they must have at least a good story (well written), if it is short, but with a well written ending, Im happy.
For games like Monster Hunter, for exemple, I want many, many, many good loot for it to be good and to be played through the years, here and there.
That's why I think this is subjective.
Also, many people love power-fantasy games for the grind.
Like, they don't enjoy the game itself, but enjoy the GRIND. haha (Im not one of them)
But I remember playing games as kid many, many times. Primarily storydriven games.
Games back then weren't that big (5 ~10 hours) but I enjoyed them a lot. Replaying and replaying for all the hidden contents, secrets and also sandboxing with my imagination.
If the game is really big 40h+ > It must be really well done, otherwise, It will be a boring mess.
If the game is a short story driven 8h~15h, it also must be well done, otherwise, it will be a suffering to go through it.
But again, "good game" is also a subjective concept in terms of gameplay and gameplay loop. But tecnically, they can be at least well done.
Orkhepaj: yes they do that
MysterD: We should let the market correct itself.
And... there's a rule for that:
Never pre-order. Buy the product you know will work the way it should.
Done. Happy foreverafter the buy.