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high rated
Through the Ages

Standalone installer updated: [Windows, Mac] 2.19.987 ⇒ 2.19.989.

No Changelog
high rated
Baldur's Gate III

Hotfix #25 Now Live!



FIXES

Fixed a rare code crash when loading the Act I region.
Fixed a rare code crash when hovering over enemies.
Fixed a potential crash when loading a savegame made while trading.
Fixed Us not wanting to leave the party after the tutorial, causing some more cases where Short Rest could get blocked. Also made further fixes to Us being in the party when it shouldn't be.
Fixed item splitting not working in trade when moving items from your companions' inventories.
Fixed the context menu not showing trade actions on items that are in a companion's inventory.
high rated
Northgard

Updated to 3.4.26.37453 (Galaxy & Offline Installer)

Changelog from Steam:
Patch notes for v 3.4.26.37453

• Added log for ranked lobby (4v2, lobby stuck at 90 sec)
• Added security to avoid issues at the ready check to enter lobby
high rated
A new GRAVEN update is ready (Offline & GOG Galaxy).

GRAVEN - Update 16972 (April 10, 2024)
• Potentially fixed profile wiping that occurs on level load
• Add ini variable to allow the HUB travel totem to be displayed at any progress amount
• Fix Knotted Stave not having an inventory description
• Fix crystal ammo not being purchasable in the shop
• Fix [potential] for GRAVICK not respawning without killing him
• Allow GRAVICK to respawn post campaign
• Add more strict placement for some objects to prevent clipping through geometry
• Fix elevators getting into a state where they will no longer work on loading a saved profile
• Small performance fixes
• Update loot to not spawn items the player has not yet unlocked the ability to use
• Fix pressure plates logic getting inverted
• Fix a rare issue where H2Boss wouldn’t spawn after cutscene
• Fix a resonating destructible wall in Blackhouse Bog not having proper textures
Slave Zero X has also received a new update (Offline & GOG Galaxy).

G1.03 (April 10, 2024)
New content additions

• SovKhan 300% boss fight is now included in the game. This bonus fight is unlocked by a successful run in Crimson Citadel.
• The game now includes localized text for menus in subtitles in these languages: Japanese, Simplified Chinese, Traditional Chinese, Korean, Thai.

Stability improvements

• Fixed crashes and softlocks which could occur in Crimson Citadel.
• By popular demand, a bug allowing the player to teleport enemies into grabbed enemies with the kunai has NOT been fixed. The occasional accompanying crash has been fixed though.

Visual fixes and improvements

• Fixed an issue with the “PVM Scanlines” shader on stage 4-1.
• Jarring camera movements have been smoothed out in 5-4.
• Updated all levels to look better with the low detail lighting mode enabled.

Quality of life improvements

• Fixed an issue where the selected ordnance cycles when leaving a menu.

Game balance changes

• Fixed an exploit where shop-based achievements could be unlocked in Crimson Citadel.

Other fixes

• The boss in 6-4 now properly counts as an encounter.
• Fixed an issue with the language reading as “English” when reentering the language menu while it is set to Hindi.
• Fixed issues with incorrect naming when unlocking certain palettes and shaders.
• Fixed a number of localization errors.
• Fixed an issue where rebinding the cancel key leaves the menu.
• Fixed an issue where the game could not be paused at the end of 5-3 under certain conditions.
• Fixed an issue where certain chronicle entries would not scroll.
• Fixed an issue where the golden trooper’s escape timer would run while the game is paused.
• Fixed numerous instances of errors with low detail geometry.
• Fixed a bug where the voice language would revert to English in level 4-5 if set to Japanese.
• Fixed a bug where taunt rebinding didn’t save.
• Fixed a bug where directional recovery didn’t work after rebinding the movement keys.
• Fixed a bug where it was possible to unpause while rewatching the tutorial.
Post edited April 10, 2024 by Berzerk2k2
high rated
Suzerain

Standalone installer updated: [Windows, Mac] release_3.0.5 ⇒ release_3.0.6.
Patch 3.0.6 Released!
(10/04/2024)

Dear Suzerain Universe fans,

We are updating the game with a fifth patch. If you want to support the endeavor of improving the experiences, please report your issues in our Discord forum here. We read all your feedback.

The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.

Kingdom of Rizia DLC

① Content Updates
• Added turn images
• Added journal entries prologue
• Added option for Vina to get engaged to Manus after late-game Pales return
• Added a new prologue section with Crown Prince focus choices and timeline update
• Added some prologue focus feedback to early-game meetings
• Streamlined the dialogue in the turn 1 religious briefing with Sal
• Streamlined the dialogue in the turn 2 Golden Guard briefing with Titus
• Added high and low popularity authority modifiers
• Added follow-up post-decision RRG raise and lower stake options to royal decrees
• Added resource change indicators to military focus panel
• Added a new title for arms dealers

② Design and Balancing
• Added defence bonus to naval ports
• Increased and decreased authority buffs and debuffs based on power projection
• Balanced production capacity slightly
• Disabled Wruhecs Guardians authority bonus if they are not allied
• Added authority boost for inter-Toras marriage
• Balancing edits to Workers Rights situation changes
• Minor edits to economy dialogues with Elena to be more consistent with the Situations
• Added popularity damages for some Sal related imprisonment
• Slighty adjusted end game economic state balance
• Added a few more resource additions to Prologue choices
• Made it more difficult to become the Frailer
• Made it slightly easier to become the Great
• Made it easier to become the Peaceful
• Increased resource buff of army focus
• Slightly rebalanced some focus choices
• Added reduction of trade budget impact from the east if relations sour

③ Bug Fixes and Polish
• Fixed the stronger border fortifications not showing
• Added missing supply line connection in operation 2
• Fixed incorrect military equipment production rates
• Fixed wrong text in tank sale decrees
• Fixed base Esqiris field being lost when expansion made
• Fixed Pales name staying on world map despite being annexed
• Fixed expansion of steel industry having wrong headline
• Fixed commisioning massive media campaign not triggering
• Fixed nanta being governed by both Sazon and Toras
• Fixed vigil for the fallen report triggering in wrong city
• Prevented Axel Reinhart from voting at the AN or joining Intermerkopum if Pales defeated early
• Stopped Lucita investigation scene from ending prematurely
• Fixed duplicate dialogue options in internal security and Derdia negotiation scenes
• Streamlined and fixed text errors in turn 6 religious meeting
• Fixed wrong feedback about having an energy crisis while not having one
• Fixed duplicate option in House of Delegates scene
• Added missing triggers to Separation of Powers Situation
• Stopped Manus from occasionally being dead and alive at the same time
• Fixed wrong number seperator in vigil for the fallen report
• Many spelling and grammar corrections

④ Missing Content List
• Achievements beyond prologue and chapters (We are working on them, a lot of them actually!)

Suzerain Base

① Changes
• USP Brooch is now only unlocked when running for re-election as the USP candidate
• "Make Sordland Great Again" achievement can now correctly be unlocked at Turn 8
• Fetih Ejall's title is now correctly displayed when arrested
• Minor edits to TV Debate scene. Walter Tusk is no longer mentioned when arrested or killed
• Fixed the Holsord Post article to correctly reflect the Minority Rights Act as a decree
• Minor edits to Gus' dialogue about EPA profits to correctly reflect the situation
• Fixed player option to remove the decrease to the threshold, when Albin wants the player to remove the increase
• Fixed Wiktor Smolak being absent on the Peace Treaty on certain conditions
• Fixed Governor of Bergia being mentioned as mayor
• Fixed hyperinflation not improving when achieving Sordish Recovery Period
• Fixed Nia from sometimes appearing on the resignations scene despite not resigning
• Added harsher growth penalties to depression
• Typo fixes
high rated
Shardpunk

Updated to 1.1.8.1

Changelog from SteamDB:

1.1.8 update is live!

1.1.8 PATCH NOTES

QoL stuff:


• Increased the game speed by reducing the duration of some of the in-game pauses and transitions.
• Introduced the experimental game speed option, accessible from the gameplay settings menu, which allows to speed the combat gameplay up to 130%.

Balance changes:

• Enemy reinforcements can now be split between different spawn points, meaning that one wave of reinforcements can now come from many directions at once
• Adjusted the drop rates of items. Stimpaks and Grenades should be less common now, but there should be more resources to craft them in the shelter phase.
• Fiddled with reinforcements spawn rates, enemy pod sizes, and how they progress, to tackle the snowballing issue.

Bugfixes:

• Fixed the issue with rain/lightning bolts being displayed indoors in some cases.
• Fixed the icon of the broadcast quest action in chapter 3.
high rated
Stellaris

Standalone installer updated: [Windows, Linux, Mac] 3.11.2.0 ⇒ 3.11.3.0.
STELLARIS 3.11.3 "ERIDANUS" PATCH NOTES

① Improvement
• The Plasmic trait can now be removed from species if you want to clean up your species tab.

② Bugfixes
• Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
• Fixed refugees happening every day instead of every 90-180 days
• Fixed secondary species in random empires not having a habitability trait.
• Fixed the Abandoned Gateway event not taking into account ruined gateways from the Galatic Doorstep and Imperial Fiefdom origins
• Fixed the accidental nerf to Civilian difficulty
• Fixed the Luminary Bloodline not being inherited
• Fixing council positions not being kept for Gestalt Consciousness empires after adding civics.
• Made removal of expired leader from leader pool only happen on refresh
• S875.1 Warform no longer disappears from leading their ship
• The Grave Guardians will no longer trap you in an infinite first contact loop.
• The Kaleidoscope no longer double dips in your income from trade
• The Parvus event chain will no longer end too early removing all in progresses special projects.
• Updated some text on the Galactic Community UI that was still referring to envoys instead of Delegates
• Various anomalies and dig site events no longer try and give leaders the Hyper Focus trait if they already have it, instead they level the trait up.
• Fixed a crash from Situation progress.

Please note save compatibility is not guaranteed between versions. Should you experience bugs or other issues, please first create a new, unmodded save and see if the issues persist. If the issues persist on a new unmodded save, please make a bug report!
high rated
Northgard

Update to V3.4.26.37499.

No changelog.
high rated
No Man's Sky

Updated to 4.64_Orbitals_120697 (Galaxy & Offline Installer)

Changelog from the official website:
Orbitals Patch 4.64

April 9, 2024.

Hello everyone,

Thank you to everyone playing the No Man’s Sky Orbital update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.64, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue that could cause some non-Gek frigates to address the player as “Captain-Friend”.
• Fixed an issue that could cause the ship communicator hologram to display the incorrect lifeform when communicating with a frigate commander.
• Fixed an issue that could cause the Fleet Command Station to fabricate a captain name for organic frigates.
• Fixed an issue that could prevent frigate commander holograms from appearing when a fleet sought the player’s assistance via a Fleet Command Station.
• Added a distinct icon for fleet expeditions on the galaxy map.
• Fixed a number of issues that could cause frigate expedition intervention missions involving translation to interact with each other, if more than one translation mission was active simultaneously.
• Organic frigates on expeditions will no longer attempt to contact the player with reports about their non-existent crew.
• Fixed an issue that caused frigates on expeditions to try to call the player for help while the game wasn’t running.
• Frigate commanders now delegate freighter liaison duties to the first lieutenant.
• Added a number of new dialogue possibilities to a frigate expedition intervention event involving irresistible-smelling fruit.
• Added a number of new alien-language messages to translate for frigate expedition intervention missions.
• Fixed a number of mission flow issues with fleet expedition events.
• Fixed a number of text issues related to fleet expeditions.
• Added a set of fighter-class wings that were missing from the Starship Fabricator options.
• Fixed a number of UI issues in the Starship Fabricator, particularly in ultrawide resolutions.
• Fixed an issue with the Starship Fabricator that could incorrectly bring up a warning about not having enough ship components to finalise a design after the design had already been locked in.
• The mannequins around the space station Exosuit Technology Merchant’s kiosk are now procedurally generated.
• Fixed an issue that could cause asteroid fields near the player’s capital ship to flicker.
• Fixed a number of minor visual issues in space stations.
• Fixed an issue that caused some new space station base parts to clip off the edge of the screen at the Construction Research Terminal.
• Added a sign to indicate the location of the teleporter within the space station.
• Improved the visual responsiveness of interactable items on the space station.
• Fixed a number of collision issues on the space station.
• Improved the pad selection when teleporting to a space station.
• Fixed a number of minor visual issues with the mode select menu.
• Fixed an issue that could cause inventory slots to highlight with a flash as usable for crafting when they were in an inaccessible inventory.
• Increased the charge duration and efficiency of the Minotaur Bore.
• Improved the visual effects on civilian ship weaponry when they warp in to assist in space combat against pirates.
• Fixed an issue that made some interactions in the space station difficult to trigger in VR.
• Fixed a minor visual issue with the shadow casting of some specific starship engines.
• Various text fixes.
• Fixed an issue that could occasionally render Geks as too tall when using the Starship Communicator.
• Fixed a number of visual issues with the neck join on Autophage heads.
• Fixed an issue that caused the names and appearances of some buildable holographic signs to be out of sync.
• Fixed an issue that made it difficult to delete the Hydraulic Arms base part.
• Fixed an issue that prevented portal dddresses from being displayed in the Wonders catalogue in French.
• Optimised the loading of freighter bases to prevent an issue where the base would disappear and reappear when first loading into the game.
• Added a number of new alien words to learn and translate.
• Fixed a rare issue with very large starships that could cause them not to attach correctly to landing pads.
• Fixed an issue that prevented the ‘previous expedition’ label from showing on the main menu saves made in old expeditions.
• Fixed an exposed variable in some frigate maintainence hints.
• Fixed an issue that prevented the Space Anomaly missions from advancing correctly with progress along the Artemis Path.
• Fixed a rare blocker in the Space Anomaly mission chain that could occur when upgrading from very old saves.
• Fixed an issue that caused a hologram to appear in the starship cockpit when activing the Economy Scanner from the Quick Menu.
• Fixed an issue that could cause the trade surge timer to reset when warping.
• Fixed a crash related to refiners.
• Fixed a crash related to player movement.
• Fixed a crash caused by Sentinel-owned ships getting added to the player’s collection.
• Fixed a crash related to terrain editing.
• Fixed a rare crash related to creature navigation.
• Fixed a crash that could occur if unusual frigates were chosen as the leader of a fleet expedition.
• Added a significant memory optimisation for Xbox platforms.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
System Shock Remake

Patch 1.2

Citadel Station is renewed, Shodan is renewed, and so will you be. Hacker!

Shodan has learnt from the 1st forays to take her down. Ever watching and optimising her realm of ruin. She invites you to scurry and survive in her corridors once more. Your efforts only serve to prove what an excellent drone you'll make.

We've made many changes based on the feedback of assimilated insects. Indeed, to celebrate and entice new hackers into her lair,

Here are three TLDR main additions to the game that revitalise the experience.

A female Hacker has now been added as a playable character
- Select the Hacker’s appearance from the New Game Configuration screen

Reworked the entire final fight with new mechanics and a unique flow
– Face and defeat (?) Shodan once more in her new cyberspace domain

Cloud Sync support has been added
- you can now pick up and continue your game on whichever machine you find yourself on.

There's a huge list of other changes and improvements
We've detailed these previously in the last DevBlog.
high rated
System Shock (Remake) has been updated to version 1.2 (Offline & GOG Galaxy). Here's the full changelog:

Citadel Station Systems Updated - Patch 1.2 (April 11, 2024)
Cloud Sync support has been added

• you can now pick up and continue your game on whichever machine you find yourself on.

Other major Changes

• Alpha Strain enemies have a new attack
• Avian Mutant enemies have a new attack
• Cyborg Diego has new movement options
• Continued refining enemy AI and behaviors
• Mission waypoints have been implemented for (Easy mission difficulty)
• Better Gamepad handling and implementation
• Major optimizations across the entire game — Steam Deck users rejoice!
• Achievements are properly awarded when completing the requirements
• Some first person Hacker animations have been corrected
• General combat and speed balance adjustments across enemies and weapons
• Credits added to the Title Screen
• Improved quest logic behavior across several areas of the game
• Players can now no longer save over the AutoSave, and the AutoSave will now only appear in the Load Game menu
• Game Over screen can now be skipped
• Recycle Station ‘inventory’ size has increased to 4x3 from 3x3 to allow recycling of bigger junk items. Scrapper rejoice!
• The max payout from a Recycle Station is now 120 Credits
• EMP stun duration has been reduced by 25%
• SHODAN will lock the Research control room door if the player fires the Mining Laser at Earth
• Detox patch now has a 25% protection bonus against environment hazards while active
• Fix a soft lock that could occur when dying while interacting with a Surgery Machine
• Items dropped inside of elevators should no longer disappear
• Pathfinding performance improvements in Flight Deck and Groves
• Fix a case where the player was able to clip through the world by loading games while crouched
• Fix a case where plasma projectile FX would spawn every frame and wouldn’t clean up properly, causing major frame drops

Minor changes

• Easier to see total counts of collected Media items
• Added a button to the entrance of the Security level to ensure you can backtrack to the rest of the Station
• General FX improvements and tweaks
• New artwork on monitors across Citadel Station
• Enemy callouts and vocals are less frequent now
• Better text sizing for all languages
• Jump Jet behavior improved
• The color of some projectiles were tweaked
• Sped up animations of using Dermal Patches
• Enemies who are near Restoration Bays will be teleported to their spawn location to ensure the Hacker doesn’t get softlocked by being killed repeatedly
• Save files are now counted incrementally
• Fix ups of various Cyberspace levels and enemy placements within
• Better handling of Hacker death in unlikely scenarios
• SHODAN now has a surprise for the player when Diego is killed on the Security level
• Total Enemy Reinforcements have been increased across all levels
• Reduced the number of enemies that can bunch up in the same Reinforcement Volume
• Enemies will remember the player for longer on all difficulties
• Enemy line of checks include the projectile collision radius whenever possible so that their attacks fail less often
• Fixed an enemy ambush that wasn’t activating properly in the Medical CPU room if the player comes back later in the game
• Kickstarter corpse tokens added to enemies
• Enemy awareness in the Flight Deck trap room after saving and loading has been fixed
• Diego boss AI adjustments, largely in the first encounter
• Cortex Reavers can now perform a strafe jump to more quickly engage the player
• Mutated Cyborg and Tiger-Gorilla dismemberment has been fixed
• Cyborg Mantis walks faster, will sprint more frequently, and HP increased slightly
• Flier-Bots now have an Autocannon in addition to Gas Grenade attacks
• Striker-Bots now have a Laser Cannon in addition to Homing Missile attacks
• Flier-Bot and Striker-Bot textures have been improved
• Fix for Hoppers and Mobile Lasers not being able to hit the player while leaning behind a wall
• Security-1 Bot now has a rapid fire attack pose
• Cyborg Warrior now has a moving attack similar to the Security-2 Bot
• Cyborg Elite Guard head-mounted laser attack damage increased from 60 to 80
• Alpha Strain long range attack now has a unique animation
• Skorpion default inventory size has been reduced from 4x2 to 3x2
• Assault Rifle damage increased slightly from 24 to 25 per round
• Plasma Rifle now has an animation to unload the active Plasma Core
• Abe Ghiran’s Head inventory size has been increased from 1x1 to 2x2
• Missing character portraits have been added
• Cyberspace I.C.E Shield FX has been improved
• Wire Puzzle has new FX to more clearly indicate the required power level to solve it
• Fix for Circuit Puzzle dead-end nodes filling from the wrong side in some cases
• Fixed holes in the walls in Research tiles,
• Berserk patches now cost 5 Tri-Credits from a dispenser instead of 4
• Shotgun ammo cost in Ammo Depots has been reduced from 15 to 14 credits
• Loot table adjustments to reduce quantity of ammo received from Exec-Bots, Flier-Bots, Striker-Bots and Cyborg Enforcers
• Ammo adjustments in Reactor, Alpha Grove, Delta Grove, Engineering, Security, and Bridge
• Reduced the number of First Aid Kit pickups in Flight Deck, Security and Bridge
• Assigned the correct idle animation to the Cyborg Drones (No more hovering guns while they are charging)
• Jump Jet improvements while in Low Gravity Volumes
• Loading a save while falling will properly restore the player’s velocity
• Barrel dispensers will no longer drop their dispensed barrels when the player leaves and comes back to a level.
• Energy Drain Mines will no longer prepend multiple “Destroyed” strings to their name after being repeatedly destroyed
• Fix for player losing Low-Grav/Repulsor mods when switching to certain weapons
• Improvements to how the enemy AI handles changing Repulsor Lift direction
• Reactor’s Repulsor Lifts have been adjusted slightly to fix potential soft locks
• Fix for the player being able to exit the Diego V1 arena by blocking main doorway
• Doors will more elegantly restore their collision state when loading a save
• Shotgun shell texture has been fixed
• Crack-O’s are now no longer considered Junk
• Fix for certain wall monitors not breaking when attacked
• Fixed small animation issue with the Isolinear Chipset on the Bridge
• Fixed sparking cable issues on Maintenance
• Fix for several achievements not completing properly
• Small text adjustments and spellings
• Music playback adjustments
• Fixed a potential audio component memory leak when concurrency limits were reached
• Added a Controller Vibration accessibility option
• Improved gamepad support on MFD
• Improved automap performance
• Fixed several visual artefacts on the automap
• Automap will always update the map info bar with the data for the currently selected level
• Implant tooltips will no longer display off the edge of the screen on certain display configs
• Fix for the ‘Back’ button on gamepad causing the player to crouch when exiting menus
• Credits updated
• Other minor improvements, adjustments and balance tweaks
Post edited April 11, 2024 by Berzerk2k2
high rated
Good news, the Windows offline installers for Old World are finally up to date (version 1.0.71865).
high rated
Suzerain

Standalone installer updated: [Windows, Mac] release_3.0.6 ⇒ release_3.0.7.
Patch 3.0.7
(11/04/2024)

The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.

Kingdom of Rizia DLC

① Design and Balancing
• Factored power projection more into Zille return outcome
• Made it easier to get screwed over by Lespia in final MITZ vote
• Made mediation decisions visible even when you don’t have budget/authority for them
• Minor edits to how Welfare State situations are set

② Bug Fixes and Polish
• Fixed some Vendonesam result condition triggers
• Added power projection impact on Vendonesam outcome
• Minor adjustment to some modifiers
• Fixed electoral reform journal entry triggering despite no reform
• Fixed rumburg war event token only having a shadow
• Fixed intermerkopum codex entry not triggering
• Prevented Zille return speech from cutting off prematurely
• Fixed numbers in Morella and Derdia trade deals
• Fixed bug where you disapproved of Zille referendum by default
• Numerous spelling and grammar corrections and dialogue touch-ups
• Added missing war loss condition to correctly trigger the War Loss scene
• Fixed energy modifier of Aureus not being added in certain conditions
• Fixed conversations responses not triggering with number keys
• Prevented some unnecessary error logs from appearing

③ Missing Content List
• Achievements beyond prologue and chapters (We are working on them, a lot of them actually!)

Suzerain Base

① Changes
• Removed the option to pick Gloria as VP despite her being obstructionist and not coming to the VP meeting
high rated
Bzzzt

Standalone installer updated to 1.101F-240409
v1.100 - Challenge Chips Content Update
Added 10 challenge chips and secret areas.
Added "time" and "magnet" bonuses to improve the stage score.
Added some alternative ways how to finish the level faster or with a higher score.
Added 4 new achievements - They are hidden right now but they will be set to visible once the update is live.
Secrets are marked on the stage selection screen once they are discovered.
Secrets are saved to the selected save slot immediately once discovered.
Added 4 new traps and special moving platforms.
Added a new music track.
Added new sound FXs.
Ladder interaction fix.
More detailed stats are displayed by default on the stage selection screen.
All secrets are marked by a small "question mark" icon on the stage selection screen once the game is finished.
A collected chip in the "Enemy Spotted" stage is not covered by the wall anymore.
Simplified traps in the "Pulsing Beams" stage - A laser turret has been removed, and the position of circular saws and other traps has been tweaked.
Lowered and moved circular saws in the "Ambush" stage.
The bonus sublevel in the "A leap in the dark" stage has a hint label about dashing and jumping now.
Fixed spikes collision in jungle stages.
high rated
Tunguska: The Visitation

Updated to 1.82

Changelog from SteamDB:

Spanish Translation Is Now Available!

The Spanish localization has finally arrived! This work took three translators over one year of time to complete, a monumental achievement for these Tunguska fans :) I would like to thank these heros of the Zone for their hard work and dedication:

dso
Khorne07
marcado

Let's keep in mind that there are in total over 70,000 words of text in the game, and even with the translator's scrutiny and cross-checks, there might be some issues. Please let me know if you notice any thing :)

Now, a few other fixes/changes included in 1.82 udpate:

• Now you can use SHIFT+Click (or RT + A on the controller) to equip armor, primary weapon, sidearm, helmet, and headgear from backpack onto the body slots, as long as no other containers are open.

• Added NPC reactions when one of their teammates are shot by a silenced weapon at night. The reactions depend on how far teammates are from the person who's shot. Sometimes a bunch of NPCs will go search for you, and sometimes they will chicken and hide behind covers.

• Fixed a bug where if you crouch still and just tap SHIFT, the character would stand up

• Added some additional hints in the journal for the Boris/Kirill investigation quests

• Made some improvements to fall damage detection. If you sometimes stumble upon an object and end up with airborne -> fall down, you won't take fall damage from these hiccups.

• Improved obstruction detection/notification when your gun is pointing at an object at point-blank