It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Hustlefan: Vampire: The Masquerade - Bloodlines

Updated to 1.2 (UP 11.5/11.4/10.2) (Galaxy & Offline Installer)

Latest changelog from moddb:
How do you know that "11.511.410.2" on GOG correlates to "v11.4 27.07.2023" on Mod DB?

I really wish that Patch notes were mandatory on GOG...
Post edited November 04, 2023 by SargonAelther
high rated
avatar
SargonAelther: How do you know that "11.511.410.2" on GOG correlates to "v11.4 27.07.2023" on Mod DB?
First, there is no changelog for 11.5. That's why I wrote "Latest changelog". :)

11.5 stands for the English version, 11.4 for the French version and 10.2 is the German version of the unofficial patch. So the German version is unfortunately way behind. But that's not GOGs fault. The modders are on it, but it will take some more time.
high rated
ΔV: Rings of Saturn

Updated to 1.28.11 for Windows, Linux and Mac.

Changelog posted by the developer in the forum:

1.28.11 - Spacegate Scandal

Kitsune now available on the second-hand market
Nakamura Dynamics unveils the ND-LIS Kitsune, a refurbished Light Interstellar Shuttle from decommissioned capital ships, now available to independent buyers. Packed with advanced features, including a variable-geometry cargo bay and a nuclear thermal rocket that seamlessly switches to ramjet mode in the atmosphere, Kitsune guarantees top-tier performance and reliability within a compact frame. While its form factor would theoretically enable docking with many civilian crafts, it's important to note that it is not yet approved for such use, underscoring Nakamura Dynamics' commitment to safety and quality standards.

Spacegate Scandal revealed
Following the "Spacegate" scandal that revealed that many spaceship manufacturers advertised false cargo bay sizes, new regulations for spaceship specification require manufacturers to advertise only usable space of a cargo bay in spaceworthy configurations. Some companies, who at this time opted to remain anonymous, announced that they will seek justice in the Martian courts, as the new regulations disproportionally affect their products. New product specifications should be available at the ship dealerships across the system this week, matching closely to sizes reported by specialized cargo bay scanners.

Digital Mimas concert scheduled next week
The Digital Mimas Orchestra, known for its groundbreaking fusion of classical music and cutting-edge technology, announces a much-anticipated concert at the virtual reality space of Enceladus Prime station. This extraordinary event promises to redefine classical music by introducing never-before-heard compositions that will transport attendees to celestial realms. Combining captivating audio and visual experiences, the orchestra's performance aims to blur the lines between reality and music.

Maintenance Logs
- A new ship - Nakamura Dynamics Light Interlunar Shuttle "Kitsune" is now available in the spaceship dealership near you.
- New equipment: ND-LIS Heads-Up Display is now available for purchase and retrofit.
- Free space estimation in microseismic scanners of some ships was inaccurate, especially for ships with variable geometry.
- Additional soundtrack.
- Adds support for Kitsune-specific achievements.
- Sensor fading is now visible on big LIDAR displays in the OMS menu, making it easier to spot outdated data and the current sweep angle.
- Sensor displays, like lidars and radars, will now refresh at a rate consistent with all the other indicators on your HUD. This improves performance, especially visible on low-end systems.
- Improved performance of the proximity alert detection for the autopilot comfort mode.
- Fixes font rendering for Chinese Simplified language.
- The "docking clamps locked on the ship" sound will not play anymore when you change the loadout of your ship or switch to another ship in your fleet.
- Fixed "Dead or Alive" achievement, which was not granted when it should be.
- Changed physical transition between static and fully simulated models. This prevents some physics glitches at the Enceladus station, like ships drifting away from the dock, and improves performance.
- Updated ship specifications with more accurate cargo bay space data.
- Doppler color shift was overcompensated when your pilot was under the effects of adrenaline, causing them to see colors where there should be none.
- Updated translations.
high rated
Slay the Princess

Updated to Windows 1.0f Release and Mac Release 1.0g

Changelog from SteamDB:

11/5 Fixes

New patch went up, here's the quick summary.

Finally finally finally finally, the bit where you could get softlocked on chapter 1 should be fixed.


Remixed the audio for [spoiler]The Shifting Mound fight[/spoiler]. She should no longer be louder than the rest of the game, and the audio quality for the in-game version of the transformation track should be significantly improved.

Various smaller bug fixes, including clipping issues with some sprites, a few other lines of audio getting loudness adjusted, and some typos.

The accessibility menu should now correctly be directly accessible from the main menu.

What's Next

Controller support could be a lot better. I think this is probably a longer-term project on my part. Ren'py is a little finicky and assumes choice menus will be wholly represented on the screen instead of presented in a scrolling box. I'm not sure the best way to immediately improve the feel of that scroll, but it's something I'm actively thinking about.

Sound mixing overall could still be better. I have a backlog from the pinned thread, but I wanted to make sure the worst offender, [spoiler]the Shifting Mound fight[/spoiler] was addressed in the short-term. On that note:

Install space - right now, the game has a lot of uncompressed audio, since working directly with those raw files makes my ongoing efforts to tweak sound and gameplay issues much much faster. Once I'm confident everything's in a more settled state, will be converting voice files to flac to save space while preserving quality. We won't be compressing any of the visual assets in the game - want to make sure those remain as crisp as possible.

A few other accessibility fixes are on our roadmap as well. Ren'py's built in accessibility fonts scale directly to font-size in terms of points, which means that right now, if you switch to a different font, the Princess' text will appear much larger than any other text, and can occasionally run off the screen. I'm not sure what the best fix for that is just yet since we're just leaning directly on our engine for that functionality, but I'm hoping I can figure something out.

We've maybe been starting to think about some more fun things that aren't just fixes but for the time being
high rated
Parkitect

Updated to 1.8q5 (Galaxy & Offline Installer)

Changelog from SteamDB:
1.8q5 Update

This months update contains the following changes:

• multiplayer: fixed desync in cross-platform play caused by boat rides
• multiplayer: fixed desync in cross-platform play on Apple Silicon Macs caused by advertisement campaigns
• fixed an issue where errors caused by Steam Cloud could make the game unplayable

September 2023 Build Challenge Results

Here are the winning entries:

These workshop items are now included as default blueprints in the game

Whirling Bird

Excitement: 72,8 (Very high)
Intensity: 32,1 (Medium)
Nausea: 18,0 (Low)

Approximate Cost: ~$7,986.85
Approximate Cost (without decoration): ~$4,078.00

+++

Alpine Thunder

Excitement: 84.6 (Extreme)
Intensity: 43.3 (Medium)
Nausea: 23.7 (Low)

Approximate Cost: ~$7,984.96
Approximate Cost (without decoration): ~$4,812.00

+++

Coaster Under Construction

Excitement: 78.6 (Extreme)
Intensity: 45.0 (Medium)
Nausea: 19.5 (Low)

Approximate Cost: ~$7,912.68
Approximate Cost (without decoration): ~$4,088.00

+++

Helix Test Site

That's why I solved the absurb test, which is the Helix to prove how dizzy does it gets?

Excitement: 79.3 (Extreme)
Intensity: 48.5 (Medium)
Nausea: 19.0 (Low)

Approximate Cost: ~$7,993.20
Approximate Cost (without decoration): ~$4,792.00

+++

Monorail Coaster

Excitement: 78.7 (Extreme)
Intensity: 49.0 (Medium)
Nausea: 17.1 (Low)

Approximate Cost: ~$7,999.10
Approximate Cost (without decoration): ~$4,206.00
high rated
Hero of the Kingdom: The Lost Tales 2

Standalone installer updated: [Windows, Linux, Mac] 1.02 ⇒ 1.03.
v1.03 patch

Changes in the version 1.03:
• Added Ukrainian localization
• Minor fixes
high rated
UnderRail

Standalone installer updated: [Windows] 1.2.0.9 ⇒ 1.2.0.10.
Version 1.2.0.10

① Tweaks
---• [Heavy Duty] LMG names will now indicate magazine capacity (not applied retroactively to existing weapons)

② Bugs
---• Fixed level transition failure in one of the caves south of SGS for players without Expedition installed
---• Text in the feat search bar will now again be visible in Classic UI mode
---• [Heavy Duty] Fixed the area of effect radius of a certain energy weapon
---• [Heavy Duty] High-Technicalities will now properly apply to certain AoE energy weapon
---• [Heavy Duty] Fixed the bug that caused Tricky Trajectory to interfere with other bonus damage sources
---• [Heavy Duty] 12.7mm miniguns will now properly show attachments on icons
---• [Heavy Duty] Heavy Metal feat will now properly take into account all heavy weapons
---• [Heavy Duty] You can no longer level past level 25 without Expedition DLC
---• [Heavy Duty] Intercessor Exoskeleton resistances fixed
---• [Heavy Duty] Fixed a bug where a certain grenade launcher spawned loaded beyond its possible capacity
---• Minor dialog/zone fixes
high rated
Another hotfix update for Severed Steel is available (Offline & GOG Galaxy).

Update 5.2 - Style Update Hotfix 2 (November 06, 2023)
New Feature

Combo Meter Visibility: Introducing a new option to “Always Show Combo Meter” for players who want to keep track of their combos at all times. Does not affect score.

Bug Fixes

• Discord Integration: Resolved an issue with the Discord button.
• Combo Meter Display: Corrected a behavior where the combo meter appeared at times when it shouldn't.
Also Amnesia: The Bunker has been updated to version 1.7 (Offline & GOG Galaxy). There's no changelog available yet but I've read that this update seems to fix some crashes. I'll post the changelog when available.

https://www.gogdb.org/product/1186009992#changelog
Post edited November 07, 2023 by Berzerk2k2
high rated
ΔV: Rings of Saturn

Updated to 1.28.15 for Windows, Linux and Mac.

Changelog posted by the developer in the forum:

1.28.15 - Away Team

- The crew level-up notification during the return trip to the station will trigger earlier in the cutscene, so it won't be cut short by changing the stage to Enceladus station.
- When changing from a ship with a consumable (nanodrones, kinetic ammunition) installed back to one without it, the number of consumables displayed on the launch dive screen would not update to zero, showing phantom cargo.
- Habitats that change locations will now tell you this only once, even if you un-dock and re-dock again during the same encounter. Previously, re-docking could invalidate the coordinates of another habitat if it happened to be less than 50 km away from you.
- Particle effects that are currently not visible will not play now, improving performance. This also prevents some particle effects from playing partway through and out-of-sequence if you move your camera rapidly.
- Fixed stone jet particle effects that will again be ejected from asteroids hit with high-powered kinetic impacts.
- Audio effects for adrenaline surge and the UI beeps will now respect the "SFX volume" slider setting.
- Setting shadow levels to low, but not zero, setting previously could flood the game logs with warnings. Now, a proper minimum value will be enforced for all the lights.
- The HAL9000 HUD OMS display could overflow the physical monitor it was on when you installed thrusters with long names on certain ships. Now, it will cut off too-long thruster labels instead.
- Kistune will not advertise that it uses a K37 reactor anymore.
- Fixed a graphical glitch that caused a powered-down Kitsune to be displayed with a green square all over it on OSX M1 systems. This mostly affected the Fleet and Dealer views.
- Updated translations.
high rated
Tunguska: The Visitation

Updated to 1.73-4_1

Changelog from SteamDB:

Update 1.73-4 Patch Notes

• Fixed an issue with VSS aiming a little too low, causing difficulty hitting crows using auto-lock-on controls

• Fixed an issue with auto-lock-on aiming at animals too high, causing missed shots

• Decreased the muzzle velocity of 5.45x39mm guns because the faster bullets tend to miss collision at lower frame rates

• Slightly increased the damage of M16 and 5.56x45mm ammo for balancing.
high rated
BROK The InvestiGator

Updated to 1.4.4 (Galaxy & Offline Installer, Windows)

Changelog from SteamDB:
1.4.4

• Fixed possible softlock if we would jump on the bunker button exactly when the countdown was over in chapter 4.
• Fixed crash if companion character would get close to the nuclear areas on the map.
• Fixed ad not appearing correctly in the box in the laboratory (sprite error)
• Fixed dialogue crash in chapter 4 if we waited the end of this line (Graff coughing) instead of skipping.
• Fixed potential issues with the rolling spike not letting the character get up or die.
• Fixed unable to jump sometimes after getting crushed by the rolling spike.
(Rvs 19169)
high rated
Roboquest has finally left Early Access today.

The MASSIVE 1.0 changelog can be found here: https://www.gog.com/forum/roboquest/roboquest_changelog
Post edited November 07, 2023 by Berzerk2k2
high rated
Northgard

Update to V3.2.27.35071 (Linux only, other systems probably following soon).

No changelog.
high rated
Master of Magic (2022)

Updated to 1.08.27

No changelog.
high rated
Vagrus - The Riven Realms

Updated to 1.1501106U for Windows, Linux and Mac.

Changelog from SteamDB:

Patch 1.501106U - Codename: New Realms

New Content (Sunfire and Moonshadow) :sun: :moon:


• “Sunfire and Moonshadow” Expansion is released at the same time as this update.
• Content and quests that come close to half the vanilla campaign in size.
• The gigantic, seething Bronze Desert and the twilit Lands of Shadow are accessible
• New settlements and points of interest in the added regions, including oil fields, oases, and frontier outposts.
• New faction: the Handjari – work for them to earn their friendship and rewards.
• Nemesis factions: The Chimera Legion and the Ahari are embroiled in a cruel fight for survival. Choose a side and fight for their victory!
• Brand new music to accompany the Expansion, soon to be added to available OST.
• Breathtaking artwork featuring the new regions and locations of the Expansion.
• A great many new NPCs with their own stories and personalities.
• An abundance of new Gear and Equipment.
• Well over a dozen new enemy types, both in Companion and Crew Combat encounters.
• New banners for your vagrus to display proudly.

New Content (General) :gift:

• New content related to the Outer Realms was added for everyone (No DLC required). It involves a quest and a new unique location with its own Outpost.
• Some new art assets were added to previous Events in the main campaign.

New and Updated Game Design (Sunfire and Moonshadow)

• The Twilight mechanic was introduced with a new “Lamps” Equipment slot and all sorts of lamps to counter the negative effects of darkness.

New and Updated Game Design (General) :shiny:

• The main campaign’s in-world time limit was removed entirely for various reasons. You can read about it here.
• Day of the week type of dependencies were added, so you might come across choices that only appear on a certain day of the in-game week.
• Camp defense Fighter requirements were reduced for all voluntary crew members.
• Outposts were reworked in a major way (see below).

Outpost-related Changes

• A brand new Outpost User Interface was added
• Warehouse: you can store your Goods and Equipment at your Outpost
• Statio: your own mansio at your Outpost where you can store your Mounts and Beast, as well as switch between beast types
• The Outpost license fee was reduced by 2000 Bross (upon loading a save where you already paid for it, you get that money back as a reimbursement automatically)
• The Outpost upgrade’s resource requirements were somewhat reduced
• The Outpost production was tuned down to be in line with the cheaper setup
• Mounts are no longer used for salt production
• Certain pieces of Equipment stored in your Warehouse provide bonuses for Outpost activities (e.g. Mining Equipment enhances resource yields)

User Interface Improvements :pencil:

• The Camp UI now uses a single lock feature that locks all in your current settings for rations, guards, and so on.
• The Price History tab has been improved, offering new sorting options and making it easier to navigate between settlements for easy comparison.
• The Scouting UI has been enhanced to make the available options clearer.
• The Custom Notes UI has been improved, making it easier and more enjoyable to jot down your thoughts.
• Chart legend improvements have been made for clarity, including the introduction of multiple-category Chart entities.
• Giving away Equipment in Events has been improved. Now, you can choose to give away or keep your currently equipped pieces of Equipment and you are warned if you are about to part with your only piece of a type of Equipment.

Bug Fixes :bug:

• Breaking camp conditions are now synchronized with the tooltips, providing a clearer understanding of the requirements.
• The process of moving Gear between Companions has been improved. Unequipped Gear of the same type will be equipped first if available. Furthermore, in Events and Tasks, you will offer unequipped Gear to meet conditions first.
• The Insight tooltip is now clearer about the purpose and use of Insight.
• Various elements on the Camp UI have been fixed.
• Passengers are now more willing to indicate their desired destination: before you take them, you can click on the Destination icon to see where they are going on the Chart, and you can also click the new button at the front of each Passenger entry now to see their destination on the Chart.
• Some node background anomalies have been fixed, primarily those related to the day and night cycle in settlements.
• The delay and graphical glitch when the Codex is opening has been fixed.
• Fixed an issue that caused the travel time between settlements in some cases to appear out of place.
• Resourcefulness can no longer overflow.
• Discovered settlement and POI nodes are now consistently displayed on the Chart, whether or not the player has clicked on them or merely moved through them.
• The Loader's Guild storage unit lottery now provides rewards as indicated on the UI. The Guild has been kindly asked not to deceive players any longer.
• If an Event is active, you can no longer use hotkeys to interact with inactive windows.
• Events sometimes caused you to exit settlements when it was not intended, and at other times, you remained within the settlement despite the narrative suggesting otherwise. The entire system has been adjusted to ensure consistency.
• Anomalies in Beast type swapping have been resolved, especially in cases where the settlement did not possess the type of Beast that matched that of your comitatus.
• The text overlapping on Crew Combat buttons has been fixed.
• Fixed an issue that caused unresponsive Camp UI buttons after engaging in Companion Banter.
• At times, it was possible that theme-specific music was not playing in certain regions. The orchestra has been instructed to be more attentive to the surroundings and play the appropriate tunes for each location.

Known Issues:

• There is a rare controller-related bug during the tutorial right before leveling up Morwen
• Allies are not recruitable for the nemesis show-down quests (fix coming very soon)
• A rare Steam Deck-specific navigation issue in the Outer Realms

Coming Up Next

• Bug Fixes and Balancing Tweaks for “Sunfire and Moonshadow”
• Additional Content for “Sunfire and Moonshadow”
• Outpost UI and balance tweeks
• Machine translations for the Expansion

Stay vigilant as you conquer the wasteland!

- The Lost Pilgrims Team

If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!
Post edited November 08, 2023 by (ø,ø)