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high rated
Flotsam (Early Access)

Updated to 0.8.5f1 (Galaxy & Offline Installer)

Changelog from SteamDB:
0.8.5f1

Hey Drifters,

Just a quick patch fixing some issues:

Early Access 0.8.5f1

Fixes

• Fixed issue where saving and loading after traveling a long distance would reset the distance displayed on the map.
• Fixed issue where loading a save with multiple drifters assigned to a landmark would reset it to just one drifter.
• Fixed issue where the attribute skill was ignored for some tasks, and added a fallback in case this happens again. Also fixed an issue causing fishing from fishing boats to take much longer than intended.
• Fixed issue where a stored building in architect mode wouldn’t appear in the building menu the first time it was opened.
• Fixed issue where text wouldn't display in dialogue for some languages.
high rated
Underrail:

Update from 1.2.0.19 to 1.2.0.20

https://steamdb.info/app/250520/history/
high rated
UnderRail

Standalone installer updated: [Windows] 1.2.0.19 ⇒ 1.2.0.20.
Version 1.2.0.20

① Items
• [Expedition] Added Stone Bolas to Black Sea savages

② Bugs
• Fixed the bug that caused Greaves to be generated with too low a level in the early game
• Various minor dialog/zone fixes
high rated
EVERSPACE 2

Updated to 1.3.43257 Titans Hotfix #2 (Galaxy & Offline Installer)

Changelog from Steam:
Patch Notes - 1.3.43257 (AMD GPU Crash)

Greetings Pilots!

We've just released a patch that fixes a crash affecting AMD GPUs.

Your ROCKFISH Games Team
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.89-7

Changelog from SteamDB:

1000 Reviews!

Thank you everyone! Tunguska has finally reached 1000 paid customer reviews :) It was a long journey, but the most fulfilling in my life!

I know I promised a free weapon when reaching 1000 reviews, but I delivered it early since I wasn't sure how long it would take, and I didn't want to keep everyone waiting :P The free weapon was the "Rafaga-18" pistol added to the game about a month ago, which is a 3-shot-burst or semi-auto pistol with a large 18 round magazine. You'll find it among Tier 3 NPCs such as the Lake Cossacks.

Now, to celebrate this major milestone, I decided to set up an X account and use it to post interesting stuff about the game - such as fun facts, tips and tricks. If you are on X, follow me there :)

https://x.com/RotoristWS/status/1846264017138209073

Finally, a few fixes included in update 1.89-7:

• Fixed a bug with firing guns with controller, which causes the crosshair to flash every 3 frames.

• You can now earn a small amount of Crafting skill when creating food or serums of normal grade. High grade ones will give more skill progression.

• Changed the "F1-F5" controller button mapping to say "Pocket 1 - Pocket 5"

• Fixed a bug where player cannot kick animals.
high rated
Tents and Trees Demo

Updated to V2410141928.

Changelog (from full version, no idea how much of that ended up in the demo):

Hey everyone!
Tents and Trees just got a major upgrade, I hope you'll like it!

480 New Levels
24 packs ranging from 13x13 to 20x20 grids

New Theme
Relax with this coastal-inspired theme

11 New Achievements
All related to the new large grids.

Other changes
- Added tabbed UI in the level selection screen
- Star indicator when completing a pack without hints used.
- Tweaks to unlock conditions.

Thanks for playing and enjoy the update!
high rated
Bear and Breakfast:

Updated from 1.8.27 to 1.8.28
Attachments:
Post edited October 16, 2024 by BreOl72
high rated
Baldur's Gate III

Hotfix #28 Now Live!

MODDING

On PS5, the 'Continue' button will now work the same as the 'Load Game' screen in that it won't allow you to start a game if there are any mod issues.
On console, when loading a savegame that has unresolved mod issues, the Mod Verification Window will no longer keep asking you to re-download or uninstall mods when the action has already been taken.
Resolved an issue with mod dependencies not being loaded in the correct order after enabling/disabling some mods.

Mod Manager

Fixed the animated downloading bar not appearing in the Mod Verification Window after you click 'Download'.
Fixed the horizontal scrollbar on the Mod Details page not being vertically centred between the arrows that flank it.
Fixed a bug preventing you from opening the Mod Manager on PC when using a controller.
Fixed the button prompts in the Mod Details page not updating correctly when using a controller.
Fixed the filter tags in the Mod Manager not appearing in localised languages and made sure that the English string is shown as a backup in case there's an issue with fetching the translation.
The mod browser scrollbar now resets to the top when you navigate to a previous or next page.
On PS5, the Mod Manager now correctly reports the amount of remaining memory after uninstalling a mod.
Fixed a crash that could occur when changing pages in the Mod Manager.
Fixed clients on a multiplayer game getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.
Updated the 'Explicit Content' filter's name to 'Mature Content'.
Updated the name of the Mod Issues window to 'Mod Verification Window' to more accurately reflect what the window is for, and updated its description.

GAME
Gameplay

Improved loading times for players with many mods installed.
You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves?
Fixed Honour Mode features, like Legendary Actions, carrying over to non-Honour-Mode games if you'd previously loaded an Honour Mode save.
On PS5, fixed the DualSense lightbar updating colours every single frame of the game when a new user logs in with a new controller.
Resolved an issue with Wyll opting for negative greeting nodes even when he does like you.
Fixed the character models becoming offset in the Trade UI when switching between trade and barter when using a controller.

Crashes and Blockers

Fixed a crash when trying to load into a playthrough rather than a particular savegame within that playthrough.
Fixed a crash that could occur when loading a savegame.
On PS5, fixed a potential crash when going full disco on the DualSense lightbar.
Post edited October 16, 2024 by Edward_Carnby
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.14

Changelog from SteamDB:

Patch 1.7.14 fixes a handful of bugs

Bug fixes


• Quest encounters no longer end when a quest is complete so all the relevant information stays available after a reload. Instead they are properly marked as completed.
• You are able to commit to possible quests more consistently.
• Levers and pressure plates no longer interfere with the smart camera.
• Fixes a rare issue with clan leader dialogues not starting correctly.
• When you set the gamepad button display to a specific type of controller, the setting is not applied when playing with mouse and keyboard.
• If a campsite has become too dangerous, you can still douse your fire.
• When you switch between wayfarers healing brews are also passed to the new wayfarer.
• Duplicate rumors are filtered out automatically.
• Fixes a couple of typoes.
high rated
Travellers Rest 0.6.5.22 -> 0.6.6.0
Beekeeping and Irrigation - Update 0.6.6
Changelog from Steam:
- The new irrigation system has been added, which will make it easier for you to take care of your crops.
- Apiaries have been added with which you can produce honey and wax.
- New Encyclopedia entries: an entry on Irrigation has been added to the Growing Crops section, and one on Apiaries added to the Livestock section.
- New honey-based recipes have been added.
- New decorations have been added to shops.
- New decoration blueprints have been added to shops.
- New hairstyles have been added to Wilson's shop.
- New wall item added: the cuckoo clock, with which you can set alarms.
- Players can now click on the date or time to swap between the two instantly. This way, you won't have to wait to see what day it is.
- New new language options have been added: Catalan and Portuguese from Portugal.
- Fixed several visual bugs in the user interfaces in local co-op mode.
- Fixed a bug that caused animal feeders not to work correctly.
- Fixed a bug that causes some items not to get filtered correctly in shops.
- Fixed several errors that could happen when felling trees.
- Fixed several minor bugs.
- Text and translations have been updated.
high rated
The Riftbreaker 1.47413 -> 1.49179

The Riftbreaker Maintenance Update, October 16th, 2024. EXE: 1018 DATA: 617
Changelog from Steam:
We have just released a sizeable update for The Riftbreaker. It features all the improvements and optimizations we introduced during the preparations for the Heart of the Swamp expansion console launch. A very large portion of the adaptations we had to make to launch the game on other platforms is compatible with the PC build and will result in performance improvements - especially on machines with less than 16 GB of RAM. We have also introduced plenty of gameplay fixes and improvements.

We hope this update improves your experience with The Riftbreaker. The full changelog can be found here:

Changes:
- Reduced the number of building cubes spawned when building long wall sections, which should improve performance.
- After completing some objectives in the Fungal Forest Outpost the water surrounding your base should turn clean.
- Optimized OGG sound file playback mechanism. If you experienced sound stuttering or dialogues cutting off it should now be fixed.
- Added attack waves containing the enemies from the Fungal Forest biome to the Headquarters attack wave pool after the Heart of the Swamp storyline is completed.
- Optimized 'emissive' textures for many models by removing blank black areas, reducing memory and disk space usage.
- Reworked the 'Phirian attack' in-game event. Phirians now arrive as a group, coming from the edge of the map. Their strain and wave size depend on the difficulty level. The event is accompanied by new sound lines.
- Stregaros shield is now resistant to all types of damage, doesn't break immediately after the first shot.
- Player's repair drone has been buffed - it has longer range, travels faster and repairs buildings much quicker.
- Chainsaw movement speed penalty has been reduced.
- Replaced small bioanomaly models in all biomes with their new, regional variants.
- Buffed Cryo Sentry, Holo Decoy and Bioscanner Turret consumables - higher levels now have much better stats.
- Holo Decoy now has a bigger and stronger explosion on higher levels.
- Acid Cluster Grenade now has increased radius and added damage over time.
- Gas Grenade now has increased duration and damage on higher levels.
- Grenade now has a bigger splash damage radius on higher levels.
- Gravity Grenade now deals physical damage, increased area of effect and duration on higher levels.
- Sonic Grenade now has a bigger splash radius on higher levels.
- Mini Miners now get more HP on higher levels.
- Proximity, Cryo and Nuclear Mines now have a bigger splash damage radius on higher levels.
- The Antimatter Ball will no longer disappear outside the camera view.
- Acid, Cryo, Fire and Energy Trails now have increased damage trail lifetime on higher item levels at a cost of a bigger cooldown.
- Acid, Cryo, Fire and Energy Dash now have increased damage trail lifetime on higher item levels.
- Flamewave now has more range on higher levels.
- Repeater Rifle ammo consumption increased.
- Bouncing Blades ammo consumption increased.
- Reduced the strength of some camera shake effects.
- Added shooting sound for Minigun Towers.
- Changed shooting sounds for Laser Towers, as it used the same sound as the Flamer Tower.
- Reduced the size of the Rift Station minimap icon.
- Changed the layout of the Great Tree tile slightly to prevent unit navigation issues.
- Changed unit behavior to prevent them from walking over the Flammable Gas Vents.
- Added a 'cheat_remove_wave_units' command that will kill only the creatures that were spawned in the attack wave, allowing you to clear any blocked units without wiping the entire map.
- Tornados will now always cause enemies to turn to gibs to prevent the 'flying dead bodies' phenomenon.
- Traveling to other outposts is now blocked during the final Rift Station charging procedure.
- Added new objective markers - circles and arrows.
- Added Steel Floor to the Bioanomaly unlock pool. The item was present in the game, but was left out from the prize pool by mistake.

Fixes:
- Introduced many performance optimizations.
- Significantly reduced runtime memory usage.
- Fixed the game flow getting stuck if the canceroth lair was destroyed before the canceroth attack was defeated.
- The canceroth lair objective will start if the player reaches the canceroth lair before defeating the canceroth attack.
- The canceroth lair objective will be skipped if the canceroth lair is destroyed before the player reaches the canceroth lair.
- The canceroth attack may start sooner if the player progresses with other objectives faster to prevent out of order objective execution.
- Heart of the Swamp main campaign objective will now be removed after the campaign ending.
- Fixed the slow-spawning wingmite attack wave in the final wave of the Metallic Valley Survival Mode mission on Easy and Normal difficulty levels.
- Fixed some issues with the Metal Terror's "Manufacturing Plateau" familiarity mission objective flow.
- Fixed the Metal Terror storyline starting trigger. The DLC story will now start if you complete two scouting missions on other biomes OR if you set up a Cobalt Mining Outpost.
- Introduced some optimizations to the saving process. By reducing the amount of data copied during saving, the hiccup on save should be less noticeable and the saving process should be much quicker.
- You should no longer get announcements about the base being under attack when Sentry Turrets are being attacked and destroyed.
- Fixed an issue that prevented players from restoring options to default values in the options menu.
- Fixed an issue in Phirian sword attack that caused it to miss the player sometimes.
- Fixed the damage over time values in all variants of the Crystal Gun.
- Fixed the Firestorm event voice lines not matching the appropriate character avatars.
- Fixed issues with updating resource limits after an Outpost with resource storages is removed.
- Fixed an issue that caused the build mode selector to always appear in the top-left corner when using the gamepad.
- Fixed multiple issues with Liquid Compressors and Decompressors usage across multiple maps.
- Fixed issues with the menu navigation on the Custom Difficulty Screen.
- Fixed an issue that caused some units to get stuck while navigating through liquid pools.
- Fixed an issue that caused Mudroners to sometimes get stuck in one spot.
- Fixed an issue that caused some main menu localizations to overlap.
- Fixed a crash in lift.lua when the object you're trying to carry gets destroyed.
- Fixed hitboxes on the Weapon Modding screen.
- Fixed an issue that caused the mission flow to get stuck in the 'Destroy the Fungor Spawning Mound' mission.
- Fixed the achievement trigger for 'Indecisive.'
- Fixed collision boxes for the Alien Towers in the Metallic Valley biome.
- Fixed the achievement trigger for the 'Treasure Hunter" achievement.
- Fixed an issue that caused many sounds to play at once when loading into the game.
- Fixed several issues with minimap item visibility.
- Fixed an issue that prevented players from flipping pages when using a gamepad.
- Fixed multiple issues with the 'interact' button not working properly.
- Added missing resources to the global precache system - you should no longer experience stutters when encountering something in the game for the first time
- Fixed several issues with Power Well powerup HUD symbol visibility.
- All relevant stats for Mech Upgrades, Skills and Weapons should now be visible in the inventory screen tooltip.
- Fixed an issue that caused Power Rod Towers and HCM Launchers to reload ammo after loading a save file.
- Fixed the damage over time display in the inventory screen - it now displays that it is measured in seonds.
- Fixed GUI usability issues on the Orbital Scanner screen.
- Fixed multiple crash bugs.
- Fixed multiple GUI usability issues.
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.89-7_1

Changelog from SteamDB:

Small bug fix

Fixed a bug with the main menu. after launching the game with any mouse/keyboard control schemes, peripheral input devices should not move the cursor until you press a button on them.
high rated
Unreal Lust Theory (Early Access)

Updated to 0.3.5.0.2 (Galaxy & Offline Installer)

Changelog from the developer's website:
Unreal Lust Theory v0.3.5.0.2

Oct 18

Hey everyone!

Two weeks ago, we held a poll to decide which new sexy outfits you'd like to see in the game. You can check out the options and see which one won on our Patreon here. Also, feel free to join the next vote!

While we’ve been working on house updates and preparing for next week's Halloween update, our team member focused on the poll results and created what you wanted in Unreal.

In today’s small update, you can expect:

• 1 new chest outfit for Megan, Jessica, and Elizabeth
• 1 new leg outfit for Megan, Jessica, and Elizabeth
• Fixed Polish translations
• Fixed French translations
• Fixed an issue in the Gallery where it freezes
• Fixed reported clipping issues
• And resolved some other minor bugs that you reported

Important notice: Please read this before playing. The game is in early access, and we are constantly making changes. In the last two updates, we made significant adjustments to the new Main Menu, which caused some players to experience a black screen. Before criticizing the game, kindly check the discussions or contact Seenko on Discord for quick support.

It’s normal to have a black screen if we’ve changed major settings, and your old Config folder isn’t compatible. You’ll need to delete it here: C:\Users\YOUR NAME\AppData\Local\UnrealLustTheory\Saved, and let the game create a new folder with the latest changes. (Just start the game again)

Additionally, there was a comment about easter eggs achievement. In the discussions players asked us to give them option to turn that quest on so they can complete it, and we listened and enabled it (go and read how), so just ask next time about anything you need. Please know we’re doing our best for you, our players, and we appreciate your continued support as we work to improve the game. We're giving our all to make this the best experience for you!
high rated
Fallout: London just received a extremely big update today (Offline & GOG Galaxy).

The huge changelog can be found here: Fallout: London Version V1.02 IV2.33R7 Changelog
Post edited October 18, 2024 by Berzerk2k2
high rated
Primordia:

Updated from 4.0 to 4.0a

https://store.steampowered.com/news/app/227000/view/4535779621899035662

Primordia - Super Tiny Patch:
- Primordia no longer autosaves during the intro part [to avoid players accidentally overwritting their saves]
- Few italian translation fixes.
- OSX now has an arm 64/intel executable [thus no longer requiring the installation of Rosetta 2]
- Added a failsafe to avoid crispin sounds from happening when crispin is not moving.

Driftmoon Enchanted Edition:

Updated from 1.8.6 to 1.9.9

No changelog that I could find.
Attachments:
Post edited October 21, 2024 by BreOl72