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high rated
Northgard

Update to V3.6.20.40749.

No changelog.
high rated
AI War 2

Standalone installer updated: [Windows, Linux, Mac] 5.613 ⇒ 5.614.
5.614 Classic Fusion Returns
(Released December 14th, 2024)

① Classic Fusion
• Fix a bug that was causing errors with Classic Fusion
---• Thanks to Badger for the code and Puffin Emeritus for recompiling

② Sidekicks
• The DZ Sidekick/Empire no longer worries about where the ZAs are when linking into the galaxy; they will get multiple potential locations, and players will be responsible to avoid the ZA
---• From a save game from Feudal on discord, with additional discussion from Choi on discord
• Fix a bug where the DZ Empire could not do hacks
---• Thanks to the ussdefiant for running aground onto this bug
• Some buffs to the DZ Sidekick mod-specific arks
---• Thanks to The Grand Mugwump for requesting
• Document that the DZ Empire must choose "Full Invasion" type (in the appropriate game lobby tooltip). Svikari mode will have you join some allied player; if you want that, choose the DZ Sidekick.
---• I'd like a better fix for this, but it's not obvious how, so I've opted to document this restriction. This is a mod, so that is an adequate resolution
---• Thanks to Choi for finding this issue
high rated
Dahlia View

Updated to 1.2.0.0-HF1 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:

WARNING, CONTAINS SPOILERS!
EDIT: I have also pushed a hot fix (13/12/24) to fix the following issue:

• Shoe Secondary Observation and Doerr's Basement Secondary Observation in Downes Observation level weren't updating progress for Observant achievement.
high rated
Endzone 2 (Early Access)

Updated to 0.8.9113.30445 (Galaxy & Offline Installer)

Changelog posted by the publisher in the game forum:
ENDZONE 2 | Early Access Major Update | Traders & Hunting

Survivors,

This update brings exciting new additions and improvements to enhance your journey! Traders now populate the world, offering unique loot, reputation missions, and an engaging bargaining system. The intermediate area connects zones with electricity using new power poles, a construction vehicle, and a detailed electricity overview. We also added animals to zones and you can now research the Hunting Lodge, where settlers actively hunt animals in their territory. Settlers now spend additional time in buildings and moving directly to construction sites, enhancing productivity and the “Wuselfaktor”.

As we wrap up the year, we'd like to thank you for your incredible support—Wonderful Holidays, Merry Christmas and a Happy New Year! Here’s to an even brighter 2025, Survivors!

-------------------

ADDED
- Achievements: Added 2 new achievements.
- Buildings: Added the Hunting Lodge. Hunters will hunt wild animals inside the field of influence.
- Buildings: Added the Sandmine building, so sand can be produced directly on a zone.
- Electricity: Added the ability to create and build power poles in the intermediate area to connect multiple zones with electricity.
- Electricity: Added an electricity overview.
- Electricity: Displaying energy network on the minimap.
- Research: You can now use resources for research from all zones combined.
- Settlers: Added animation sounds to settlers when working.
- Traders: Added 3 traders that spawn in specific locations in every sector of the map. Traders will also spawn in existing savegames!
- Traders: Added bargaining mechanic and special trader reputation missions.
- Traders: Added trading feature. Every trader has their own merchandise and special loot that you can buy in exchange for resources.
- Traders: Traders will appear on the minimap once discovered.
- Vehicles: Added a new vehicle designed to build power poles in the intermediate area.

FIXED
- Audio: Fixed badlands music playing on a zone.
- Audio: Fixed main menu music abruptly ending instead of fading out.
- Audio: Fixed overlapping music tracks when starting a new game session while one is already running.
- Buildings: Fixed error when canceling the deconstruction of a building.
- Expeditions: Expedition overview no longer shows outdated information (e.g., requirements).
- Expeditions: Fixed escape button behavior while a code riddle is open.
- Expeditions: Fixed error with the military base that caused the UI to disappear.
- Expeditions: Fixed labels not updating when spacebar was consistently pressed.
- Expeditions: Fixed roof wrongfully disappearing in the library expedition.
- Expeditions: Fixed several issues with the brewery expedition.
- Expeditions: Fixed several issues with the endzone expedition.
- Expeditions: Fixed several visual glitches in ruins and expeditions.
- Expeditions: Fixed spoilers for several seeds in greenhouse expeditions.
- Expeditions: Fixed trigger areas, several labels, and collision issues in the military base expedition.
- Expeditions: Fixed wrong progress meter for several expeditions.
- Localization: Several localization fixes.
- Map: Fixed trees appearing on roads.
- Maps: Fixed wrong bridges spawning.
- Missions: Fixed an issue with mission storages.
- Missions: Fixed potential error with unavailable data for missions.
- Missions: Voice-over is no longer skipped when restoring the last selection.
- Savegames: Several savegame fixes to prevent loading errors.
- UI: Fixed wrong selection history for last selected vehicles.
- Vehicles: Fixed several issues with wheels.
- Vehicles: Fixed auto-transfer of resources.
- Zones: Fixed ruin glitching over the zone border.

TWEAKED
- Audio: Tweaked several SFX volumes.
- Expeditions: Added lockpicks back to several expeditions.
- Expeditions: Added more loot to the military base expedition.
- Expeditions: Added several crates that require lockpicks to open.
- Expeditions: Changed dialog for code riddles to inform the player that they need to search for codes.
- Expeditions: Ensured better clickability of interactables inside greenhouses.
- Expeditions: The church expedition now has a unique safe code.
- Expeditions: Tweaked location of several safe codes.
- Expeditions: Tweaked several trigger areas.
- Minimap: Increased minimap size.
- Settlers: Builders now use more direct paths to construction sites for faster construction.
- Settlers: Tweaked settler textures to appear brighter.
- Settlers: Tweaked the work behavior of settlers, encouraging them to spend more time working in buildings, enhancing the "Wuselfaktor."
- Vehicles: Trade route vehicles now stop smoothly when paused on their trade route.

We're extremely grateful for your ongoing support! THANK YOU! Stay safe.

Your Teams from Gentlymad & Assemble | 0.8.9113.30445 #813b9c2d3
high rated
Medieval Dynasty

Updated to 2.2.0.8 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 2.2.0.8 on the Public Branch

Dear Players,
We share with you update 2.2.0.8 which which will resolve some of the problems releated to the recent release., and includes some additional changes:

Added

• New hit sounds for melee weapons: picks and metal pikes

Fixed

• Vendor 2 Encounter – fixed reward condition
• Sickles use less stamina
• Not being able to accept quests from the barber
• Levitating furniture bug in the northeastern beach terrain
• Karolina (Valley: Hornica) getting stuck in the floor of the Sewing Hut
• NPCs playing "Free up workstation" chatters when we sit next to them on a bench
• NPCs playing the "Bump" chatter twice if pushed
• Weapon attacks not consuming stamina
• Wrong camera for animations during certain workbench interactions in the first person
• Not being able to divorce while other player is offline

Updated

• More technology gained: Scrambled Eggs, Stew, Soups, Meat with Gravy, Cheese, Roasted Meat, Roasted Fish Meat
• Less technology gained: Quark
• Less exp gained: Scrambled Eggs with Mushroom, Stew, Soups, Meat with Gravy, Cheese, Quark, Roasted Meat, Roasted Fish Meat
• Changed availability from vendors: Hoes
• Meat provides less food and gives less poisoning
• Season skip animation
• Chinese language
• French language
• German language
• Turkish language

Kind regards
Render Cube and Toplitz teams
high rated
avatar
Geralt_of_Rivia: Northgard

Update to V3.6.20.40749.
Changelog from SteamDB:
Hotfixes for 13/12/2024

v3.6.20.40749

Bug fix

  • Turtle

      ○ Fixed crash when deploying a caravan on a tile with a gold deposit (Conquest and Bifrost)
      ○ Fixed unit in garrison stuck when a tile is decolonized
      ○ Fixed Turtle achievements to be available on Steam and in the Expeditions menu
      ○ Fixed Assets Export not allowing to build a lighthouse

  • Bifrost

      ○ Fixed Caravan freezing the game in Niflheim when sent on a portal
      ○ Fixed Shared start-with not working for ally (Kingdom not able to buy villager or a caravan, edge case for Kraken and Rat clan)
      ○ Fixed Free forge tool for shopkeeper/Caravan and production bonus for Caravan being proposed at the end of winter
      ○ Fixed Turtle lore, now unlockable in Bifrost in the wave rewards
      ○ Torfin's shadow not able to use portals in Niflheim
      ○ Fixed goat reduced feast coast diplayed
      ○ Added unique status to units affected by Gullveig "sticky bomb" in phase 3 of the fight

Known issues

  • Turtle

      ○ Caravan does not display relation gain for other player (but it still earn relation if you check in the diplomacy menu)
      ○ Crash when selecting building of a Turtle player that lose the game (to avoid this don't click on building of a dead Turtle player)
      ○ Buying relation with the relic doesn't work
      ○ Defensive strategy affect caravan before having unlocked Agressive Marketing
      ○ When un-garrisoned, units might not go back to their work automatically (move them manually to make them work again)

  • Misc.

      ○ Various crashes due to mjolnir / thunder rewards on Bifrost
high rated
Endzone 2 (Early Access)

Updated to 0.8.9116.25834 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix | Hotfix #13 | V 0.8.9116.25834 #e04a6d58c

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

FIXED

Savegames: Fixed error when loading savegames from previous versions that get upgraded with traders.
UI: Added stability fix for clicking on notifications.
Traders: Fixed error when asking traders to change their offers and trying to buy resources that were not offered before.
Vehicles: Fixed vehicles being stuck in production queue at vehicle factory.
Electricity: Different fixes for removing buildings in the energy grid.
Electricity: Fixed different errors in energy grid logic
Electricity: Map in Electricity window now correctly displays directly connected settlements.
Electricity: Destructing a connector will now correctly update the electricity network.
Terrain: Fix for recovering terrain details when dismantling buildings.
Expeditions: Fixed error when entering a code for number riddles.

Your Teams from Gentlymad & Assemble | 0.8.9116.25834 #e04a6d58c
high rated
Pathfinder: Wrath of the Righteous updated to 2.6.0n

Changelog:
Hello, crusaders!

An update 2.6.0n is here!

Highlights:
- Brazilian Portuguese and Italian based on community localizations have been added to the main game. Please note that work on translations is still in progress, and we will add verified texts with further updates.

Misc:
- Multiple minor text edits.
high rated
Workers and Resources: Soviet Republic

has been updated from v1.0.0.10 to v1.0.0.17
(installer is now "setup_workers__resources_soviet_republic_1.0.0.15.2_(78464).exe" but I checked by launching the game, it's v1.0.0.17)

[changelog gathered from developper's Discord]

1.0.0.17 - PUBLIC TESTING @everyone
* Fixed metro tutorial and boring machine selection.
* Restored the old railway depot and COs.
* Fixed crash when demolishing roads.
Post edited December 17, 2024 by Splatsch
high rated
Resident Evil

Hotfix3 update

Added support for controller hotplugging: you can now connect or switch controllers live without restarting the game.
Added full support for Sony DualSense Edge, Amazon Luna, Google Stadia, and NVIDIA Shield controllers.


Resident Evil 2


Hotfix update

Added support for controller hotplugging: you can now connect or switch controllers live without restarting the game.
Added full support for Sony DualSense Edge, Amazon Luna, Google Stadia, and NVIDIA Shield controllers.
Restored missing background music in certain rooms.
Adjusted video framerate in the German version of the game for improved playback.

Resident Evil 3

Hotfix3 update

Added support for controller hotplugging: you can now connect or switch controllers live without restarting the game.
Added full support for Sony DualSense Edge, Amazon Luna, Google Stadia, and NVIDIA Shield controllers.
high rated
Northgard

Updated to 3.6.24.40789 (Galaxy & Offline Installer)

Latest changelogs from SteamDB & Discord:
Patch notes for 17/12/2024

v3.6.23.40783

Bugfixes

Turtle - Fixed Shopkeepers dying when deploying a caravan far from your territory
Turtle - Fixed crash when deploying a caravan with a dead shopkeeper
Turtle - Fixed shopkeeper being attacked while traveling in a caravan
Turtle - Fixed crash when selecting building of a Turtle player that lose the game
Turtle - Fixed buying relation with the relic
UI - Added relation gain to be displayed in caravan and trading post with other players
Lore - Fixed turtle lore “Overcompensation” to be stealable by “Invasive Fruits”, “Stolen Lore” and Mimirsbrunn
Conquest - Fixed bonus that give warriors at start (doesn't work if you load a save of a mission)
Text - Fixed french text when trying to deploy a caravan on a victory tile
Treasure - Ornement of Turtle is now available

Known issues

Unit - Scout may not scout directly (giving them an order to scout a tile fix the issue)
Turtle - Sometimes you can't assign a villagers to repair the caravan (unpack and deploy fix the issue)
Turtle - When un-garrisoned, units might not go back to their work automatically (move them manually to make them work again)
Text - Some localization are missing
Others - Previous known issues not mentioned
+++
3.6.24.40789

• fixed crashed caused by drakkars being destroyed (end of cinematic in capaign, raids from raven leaving)
high rated
Subverse

Updated to 1.0.2 (Galaxy & Offline Installer)

Changelog from SteamDB:
Subverse 1.0.2 Patch Changelog

Space Combat

Blythe’s Attack

• Blythe’s attack received an overhaul in Space Combat. The attack now executes a series of swings by holding the secondary attack button down. It can be used during cruise mode and destroy incoming projectiles.

Blythe’s Main Quest Mission

• The player’s ship now has some force applied to keep up with the scrolling movement.
• HP was adjusted on the door locks encountered.
• Energy pickups are now dispensed at door locks.
• When reaching the first two door locks, a health bar is now visible.

Navigation

• Anomalies Yoggso and Alxaar have been updated to Space Combat events.

UI

• The Skip Mission button has been renamed “Victory Protocol”.
• When activating “Victory Protocol”, a short visual/audio effect will play.

Audio

• VO for DEMI now plays when a Mantic is created.
• VO for DEMI now plays during the event planet reward screen when an Augmentation is acquired.
• VO for DEMI now plays during the victory screen if an Augmentation or Mantic Catalyst is found.
• Two additional VO lines for DEMI now play during the Augmentation tutorial.

Bug Fixes

Grid Combat

• Fixed issue where the game would crash if View Distance settings were set to medium or lower when activating DEVA mode.
• Fixed typo with Dromstik’s name during the Grid Combat tutorial.

Space Combat

• Fixed issue when starting the second part of the last boss fight, the boss health bar would not display. This previously required restarting the mission to be visible.

Onboard Mary Celeste

• Fixed issue where the Huntress exclusive gift “Primitive Trophy” was not providing XP.

PANDORA

• Fixed issue where Taron’s sex toy was missing in her scene “Overflowing”.
• Fixed issue where DEMI’s scene “Jawed” had Huntress as a requirement when it shouldn’t.

Audio

• Fixed issue with waifus item found VO was not playing during the victory screen at the end of a mission.

Known Issues (Does not include all issues)

UI

• Some UI elements are currently loading at low resolution.
• Some SFX on buttons are missing.
• Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch
• When gifting items, the items are stacked however there isn’t a number displayed to show quantity.

Navigation

• There are 2 anomalies that are not accessible due to future updates, 1 in Dragon Nebula and 1 hidden in Hydra.

Space Combat

• Some boss fights may still need tuning based on sponginess and player feedback.
• Improve Gamepad Support.

Grid Combat

• Some boss fights may still need tuning based on sponginess and player feedback.
• Blythe’s “W” attack will receive a VFX overhaul.

Pandora

• Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit
• The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
• Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
• Some lighting issues persist on certain Pandora scenes at settings lower than the max.

Dialogue Sections

• A few visual novel scenes still need additional revamping.
• Erark’s hologram cuts off at the elbows.
• Some physics issues persist on characters like Celestina and Huntress.

Gallery

• Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster.

Audio

• Taron’s audiotapes are not yet in the game.

Performance

• Reports of crashes during the dialogue sections of the game.
• Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
• Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
• Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.

NOTES

• If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.
high rated
Stoneshard

Updated to 0.9.1.3 for Windows and Linux.

Changelog from SteamDB:

The 0.9.1.0 Rags to Riches Update is Live!

Hello everyone!

The day has finally come: Rags to Riches is now available for download! This is the largest update in the game's history, adding and overhauling a dozen major systems. We're confident that for most of you, it will transform Stoneshard into a brand new experience.

Let's dive right into it - the patch notes are below. Keep in mind that these don't cover the full scope of changes and additions, as many of them have been deliberately omitted or only vaguely described. Rags to Riches alters the game in many ways, and we want to leave enough surprises even for seasoned players.

MAIN FEATURES

This update is not compatible with old saves and will require you to start a new game. If you want to complete your old playthrough, make sure to follow this guide.

• Caravan. A fully functional Caravan System that allows for fast travels over large distances using a special resource - fodder. It also comes with an option to directly purchase items into the Caravan Storage (or sell from it) when the Caravan is parked near settlements.
• Caravan Upgrades. 24 upgrades that will introduce additional utility to your Camp and improve the Caravan's overall efficiency.
• Caravan Followers. Recruit up to three non-combat companions, each with their own unique specialization, perks, events, and dialogues.
• Overhauled Dungeons. The Dungeon Generator was reworked from scratch - small rooms and narrow corridors have been replaced with massive halls, their visuals and structure properly reflecting each dungeon's type and tier.
• Reworked contracts. A wider variety of contract types and objectives. New dialogues for requesting additional information about the job, asking for an advance, and haggle for a better pay. Consequences for failing contracts and their behind-the-scenes completion by rival mercenaries. Contracts can now also be turned in to different NPCs for a higher monetary reward or additional local or Brynn Reputation.
• Dungeon Conditions. Unique effects that introduce new challenges to dungeon exploration and increase the reward for completing the contracts tied to them.
• Enhanced Economy. Dynamic and responsive supply and demand, commodity trading, as well as flexible traders' stocks and preferences.
• Denbrie. The fourth and final settlement of the Grand Magistrate, utterly devastated by the war.
• Situations. 9 unique Settlement Situations, providing additional opportunities or offering new challenges.
• Outskirts. 10 new locations and 60+ new NPC with their own dialogues, roles, and goods for sale.
• Revised Global Map. Adjusted the map generation algorithms and the placement of locations to ensure a smoother progression. Added contracts to the Rotten Willow Tavern.
• Cooking System. 40 unique recipes, each offering various advantages along with the possibility of adding spices to further customize their effects.
• Crafting System. 15 schematics for creating useful consumables in the field.
• Reworked Progression. All equipment, enemies, and dungeons have been rebalanced to challenge even high-level characters.
• Reworked the Loot System.
• Reworked the Spawn System.
• Reworked Reputation Perks.
• Reworked the Noise System.
• Reworked the AI States System.
• Updated and improved many dialogues.
• QoL improvements: faster character movement, trade hovers, the ability to store small valuables in purses and caskets, and much more.
• 5 new bags, each with its own distinct purpose.
• 7 new Undead minibosses.
• New items: 35+ new pieces of equipment, 15 valuables, and 10 new ingredients.
• Balance changes: a complete rework of all the equipment, abilities, and enemy stats. Survival tree overhaul.
• 12 new Steam achievements.
• Updated Prologue.
• Numerous bug fixes.

IMPORTANT: Due to the extensive amount of text work carried out in Rags to Riches, many translators were unable to complete the localization in time. We recommend playing in English to avoid outdated text. Unfinished localizations will be completed in upcoming hotfixes and patches.

_Special thanks to @MassBlin, @Lymetel, @djxput, @Mallagar, @funkmonster7, @Denizu, @Mindwitness, @RedOrder, @iamyoyoman, @Gura, @SleepyDummy, @das Halgrim, @Milchritter, @Kjokkenmoddinger, @Cyborgwars, @KayWin, @DacianDraco, @Joe Mad, @Psojed, @qbuben for taking part in the closed test and making the public launch better for everyone.

OTHER CHANGES

• Dungeons are now generated upon entry - if your character dies and re-enters them, it will produce a new layout (unless the save was made after the dungeon was already generated).
• Traders' stocks now use a seed system, rather than being generated when a player accesses them for the first time after a reset.
• Reworked the system for resetting locations. This will also affect any items dropped in settlements, which will now be removed after a certain time.
• The difficulty of open world encounters no longer fully depends on your characters' level. Instead, the type of enemies you will run into will depend on global map zones. Zones may become more dangerous over time but only up to zone-specific limits.
• Changed the system for resetting and repopulating dungeons to a more deterministic one. Regenerated dungeons can no longer degrade to a lower tier.
• All dungeons now use preset names.
• Added a tanner NPC to Mannshire.
• Added a new stat: Crit Avoidance, which reduces the probability of enemy crits.
• Special Elemental and Magical effects no longer rely on RNG. For example, Burning will now be guaranteed to trigger after dealing sufficient Fire Damage to the target, scaling non-linearly with the target's maximum health.
• Enemies can now use Charge skills to preemptively close large distances, not just to initiate combat.
• Animals will no longer skip their threat phase if they were previously fighting another target
• Fixed the issue causing the reduction of Max Health before actually taking damage.
• Enchanted and magical items are now sold at slightly higher prices than regular ones.
• The chance of receiving armor fragments via “Self-Repair” has been significantly increased, now scaling with the enemy's Armor Durability upon their death
• Changed the requirements for certain Steam achievements.

BALANCE

• Skills can now be unlocked after reaching the minimal character level, reducing reliance on finding random treatises when building “non-optimal” stats. However, level requirements are still significantly higher than corresponding attribute thresholds.
• Counterattacks now strike twice when using dual weapons.
• Change experience requirements for leveling, along with a rebalance of most experience sources.
• Existing bosses (Archon, Ancient Troll, Manticore) have received a new passive, “Indomitable”, which prevents the cooldowns of their abilities from being affected by outside sources.
• Rebalanced every piece of equipment to properly work with the new tier system.
• Rebalanced medical consumables.
• Rebalanced ammunition stats.
• Rebalanced food stats.
• Rebalanced herb stats.
• Rebalanced Injuries' effects and their impact on Pain accumulation.
• Reduced the base coefficient of damage taken by enemy Armor, increasing the importance of Armor Penetration and Armor Damage stats.
• Health regeneration now fully halts during combat instead of pausing for 10 turns after taking damage.
• Critical strikes no longer deal at least 1 damage even through full blocks.
• Increased the impact of active debuffs on the Rest Mode's efficiency.
• Rebalanced the effects of “Drunkenness”
• Reduced the impact of Fatigue on Max Energy, but increased its gain from multiple sources.
• Removed the hidden Accuracy and Fumble Chance bonus from Attack skills.
• Increased the impact of character actions on enemies' Will to Fight
• Changed the gravedigging mechanic: digging graves will take less time, but will take a toll on your Morale even before you finish digging them up.
• The Surgeon's Toolkit now uses a non-linear formula for pain accumulation, improving its feasibility when treating light and moderate injuries.

WHAT'S NEXT?

Let's briefly discuss our plans for the future. In the coming weeks, we plan to collect player feedback and release several hotfixes and minor patches. Since the Rags to Riches update is extremely comprehensive, some features may be unstable or not work perfectly - we'll do our best to address it as quickly as possible.

This includes adding some content that was originally planned for the update but ended up temporarily removed or unfinished for various reasons. This primarily involves:

• Certain new items
• Additional contract types for Bastions
• Bastion Conditions
• Caves and rare plants
• Some Follower events
• Some description, dialogues, and localizations

The rest of the announced changes are already present and can be encountered in the game right now.

After wrapping up post-release support for Rags to Riches, we’ll release a new Roadmap outlining the next update. This will happen early next year, and we're quite certain you’ll like what we have planned!

See you soon, mercenaries. Good luck on your journeys through Aldor!
Post edited December 17, 2024 by (ø,ø)
high rated
Grim Dawn

Standalone installer updated: [Windows] 1.2.1.2 ⇒ 1.2.1.3.
Grim Dawn Version v1.2.1.3 is now available!

Grim Dawn’s latest update is now available! Enjoy squished Shattered Realm progression, improved Crucible progression for alts, revised Component skills, the latest bug fixes, and much much more!

For the full list of changes, stop by the forum.
high rated
Stoneshard

Updated to 0.9.1.4 for Windows and Linux.

Changelog from SteamDB:

Hotfixes 0.9.1.1-0.9.1.4 - Changelog

ADDITIONS

• Added a new dialogue and an option to receive “Blessing” to the Pilgrims arriving with the “Pilgrimage” situation.
• Added unique NPC dialogue and speech lines during the “Dangerous Roads” situation.

BALANCE

• Greatly increased the basic cooldown between the Well of Souls’ summonings, which now also depends on the dungeon’s Danger Level.
• Nerfed some low tier Minibosses.
• Negative Situations now grant +50% Reputation for completing the contracts tied to them.
• Reduced the number of Martyrs in the Catacombs.
• Greatly increased the Expiration Time of Honeycombs.
• Increased the influence of Poison, Unholy, and Caustic damage types on the meat harvested from animals.
• Changed the reward for completing the alternative route of the “Fate of the Brewery” quest.
• The Brewery chest no longer spawns the same loot as generic chests.
• Enemies killed during the “Fate of the Brewery” quest will now drop loot.
• Tweaked some dishes’ stats.
• Salads can now be cooked without a Pot.
• Cooking Fondue now requires a Pot of Milk.
• Reduced the Ancient Troll’s basic Health Restoration value.
• Reduced the Intoxication Gain from the “Miasmas” Dungeon Condition.
• Tavernkeepers will now sell empty bowls and plates.
• Removed the hidden requirement of “Ancestors’ Gaze” which prevented it from gaining stacks when killing weaker enemies. Added the information about the stack decay to the hover.

FIXES

• Fixed the Prologue crash.
• Fixed the crash caused by shooting birds with a crossbow.
• Fixed the quiver crash.
• Fixed the crash caused by pathfinding issues.
• Fixed the bug with the behaviour of non-hostile NPCs in settlements.
• Fixed the softlock during the “Old Caravan” event.
• Fixed the softlock during Verren’s “Caravan Upgrades” dialogue.
• Fixed the exploit with endlessly buying and selling the same item during certain Settlement Situations.
• Fixed the inability to sell Ancient Coins.
• Fixed the bug with incorrect contract time limits during the “Competition” Situation.
• Fixed the issue with certain single-time dialogues remaining repeatable.
• Fixed the incorrect cursor image when confirming the Caravan’s journey.
• Fixed some items being mistakenly listed as plates.
• Returned the accidentally removed placeholder image for the “Create your Character” option.
• Fixed some ability hovers not fully displaying the list of associated Attributes.
• Fixed the bug with indestructible Lockpicks.
• Fixed Old Tott’s overly wide range of sold items.
• The invasion of the “N/A” herb is finally over.
• Fixed the number of dungeon floors always remaining the same even after the dungeon grows in tiers.
• Fixed Crit Avoidance not being present in the effects of “Defensive Tactic” and Leg Injuries.
• Rephrased the Osbrook Miller’s quest to make finding the correct building easier.
• Fixed the Mannshire Official using Osbrook Official’s dialogue.
• Fixed the Brynn Maid selling a hundred apples.
• Fixed the Mannshire Tanner not buying pelts.
• Fixed “the item is being delivered” tooltip.
• Fixed the dialogue issues during the “Gwynnel’s Answers” quest.
• Fixed the Well of Soul’s not having any sound effects.
• Fixed “Adrenaline Rush” not scaling with stacks.
• Fixed the bug causing “Fire Barrage” to always miss entirely after missing its first firebolt.
• Fixed Darrel not using his “forge” sound effects.
• Fixed the bug causing “Confusion” when destroying Runic Boulders with your own spells.
• Fixed the issue with the locked door during the “Gwynnel’s Answers” quest.
• Fixed the incorrect speech line when interacting with the locked shed near the Osbrook Mill.
• Fixed the bug with Vipers’ spawn rate.
• Fixed the Cooked Mussel missing it's "Rotten" variant.
• Fixed the possibility of Caravan Followers' permanent death.