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high rated
UBOAT

2025.1.1 Patch 3
Dear captains,

A new patch for version 2025.1.1 is now available, featuring a few additional fixes following the earlier public test.

Thank you to everyone who participated in testing and provided valuable feedback!

Localization:
- Czech localization update by Spid3rCZ.

Crew:
- Fix: It was not possible to assign a sailor to watch over valves on Type IIA and Type IID U-Boats.

Simulation:
- Fix: T5 torpedoes that lost their target could get stuck in a vertical orientation.

UI:
- Fix: On some systems, a "x0009" text string appeared instead of tabs in a radio message about the war with the U.S.
- Fix: After closing a recruitment UI and going back to a dialogue with a recruitment officer, there were additional UI elements present there that shouldn't be there. It was possible to break the state of UI a bit by interacting with these elements.

Modding:
- Fix: Resolved an inspector error related to the Hull component in the editor.

Graphics:
- Red lighting inside the boat no longer makes the screen brighter inside submarine pens, since it was making them too bright.
- Fix: After loading a save file with U-Boat already docked in a submarine pen, certain lights inside the pen that should cast dynamic shadows were having shadows disabled.

General:
- Added a loading screen hint explaining that the crew will automatically open the main hatch for better ventilation in good weather, along with instructions on how to disable this behavior.
- Fix: After loading a save file from the main menu and then loading another save file with a different type of U-Boat, 15000x time compression could become unavailable until the game was restarted.
- Fix: NPC U-Boats could in certain circumstances try to dock in the same spot as the player after loading a save file with U-Boat already docked inside a submarine pen.
- Fix: Addressed several issues that could degrade game performance.
- Fix (regression of 2025.1.1 Patch 1): In some cases, it was not possible to rotate the periscope, UZO, or binoculars up or down within their normal range.
- Fix: The camera could switch to the wrong person after exiting the radio screen in specific circumstances.
- Fix: Various minor technical improvements.

Yours,
DWS
high rated
Old Skies

Updated to v1.4 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.4 - Partial Accessibility

• Fixed a lock in Chapter 2.
• If you go to your savegames folder and add a file called flicker.txt (it doesn't matter what's in it), it will fix 2 instances of flickering lights.
high rated
Gemini Rue has updated to version 3.6 (Galaxy and Offline installers)

The German localization ("Umlaute" not shown correctly) has been fixed thanks to James Spanos.
Post edited April 26, 2025 by MarkoH01
high rated
Old Skies

Updated to v1.5 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.5

• Fixed a crash in chapter 6
• Fixed a rare crash with credits in Chapter 4.
• Fixed a crash with Nozzo and background dialogs.

We've been focusing on fixing game-breaking bugs so far! But we'll patch very soon again with the few typos that have been found! Thank you so much for playing!!
high rated
Astrox Imperium
https://www.gog.com/game/astrox_imperium
(Game currently in Early Access)

Updated to Build 0.0156 (Galaxy & Offline Installer)

Build 0.0156 (2025-04-27)
This update focuses mainly on the Missions database. You can test this out in the momoslab MOD. Once all the balancing changes are applied and tested, They will be moved to the main default MOD folder, making these changes live for everyone.
All bug fixes and code tweaks are applied immediately and are live for everyone. You do not need to switch to the momoslab MOD to enjoy.

- Fixed issue with Sandbox Warpgate Links. Link are now created properly with WarpGate Link option controlling the number of cross links that connect the linear clusters.
- Fixed Mining harvester turrets shooting at salvage. Mining harvestors will no longer fire when their target is resource salvage.
- Fixed bug allowing mission generator to create a mission for the DELIVERY,COLLECT,TRANSPORT,REFINE, and FABRICATE missions in the station you are currently docked at. This would allow for instant completion without undocking.
- Fixed reported NullReferenceException in list_module_script.Update function.
- Fixed Sector panel error causing null reference when frame is unable to detect the systems nav panel for toggle GPS call.
- Fixed small memory leak in module UI icon image reloading itself during update function.

- Adjusted Player Level bonus for mission credit reward when generating missions. (Slight reduction).
- Adjusted Jump bonus for mission credit reward when generating missions. (Slight increase to the payment bonus based on number of jumps in the mission).

* Mission Database first balancing pass.
- Adjusted all time requirements for all generated missions. The Tutorial and Quest missions have not been touched and will keep their old time requirements.
- Adjusted all base credit rewards for each mission. Most of these have been drastically reduced, based off time to completion.
- Adjusted all skill point rewards for all missions. This does not include special missions and quest missions.
- Adjusted all Collection mission generation data for required item quantity values.
- Adjusted all Harvest mission generation data for required item quantity values.
- Adjusted all Salvage mission generation data for required item quantity values.
- Adjusted a number of the Raider missions generation data. (Number of Raiders and Level of raiders generated).
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.94

Changelog from SteamDB:

Update 1.94 Patch Notes

• When aiming with controller and holding RB (combo) to adjust aim height, the aiming lock-on will be more "sticky" to avoid accidentally losing the target.

• Moved the workbench in Continental Rangers camp so that it can be accessed right away instead of having to wait until their armory is unlocked.

• You can now kill ravens with throwing knife and explosives.

• When talking to Stefan, he will not give player the quest until later when player is more "ready" for it, to avoid confusing and overwhelming the player.

• Fixed some doors that ghouls can clip through.

• The "Hercules" skill perk will now allow throwing knives to be thrown farther

• Fixed the colliders of some thrown items so that they won't clip through the ground

• Fixed an issue with Mortes not placed correctly in the player house display case
high rated
Emperor of the Fading Suns Enhanced

Standalone installer updated: [Windows] 1.5.2-p5 ⇒ 1.5.2-p6.
27th April Update
• The planet view now shows the currently built unit in each city (if any), including the remaining turns
---• Ctrl+P toggles this feature
• Added various tooltips to the unit dialog - movement types, weapons and more
• The Esc key now works in the unit view, build and message dialogs
• Fixed a problem causing the production timer to go negative
• CTRL+G (grid) and CTRL+T (city names) toggles now work correctly
• Adjusted the unexplored terrain colors
• Fixed a crash in the mapper CSV import
high rated
Driftmoon Enchanted Edition

Standalone installer updated: [Linux, Mac] 2.0.1 ⇒ 2.0.2.

Changelog

_______________________________________________________________________


Emperor of the Fading Suns Enhanced

Standalone installer updated: [Linux] 1.5.2-p5 ⇒ 1.5.2-p6.

Changelog

_______________________________________________________________________


STAR WARS®: TIE Fighter (1994)

Standalone installer updated: [Windows] 1.0 ⇒ 1.0 GOG V2.
Changelog (28 April 2025)
• Tweaked the DOSBox configuration to boost performance.
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Added Cloud Saves support.
_______________________________________________________________________


STAR WARS®: TIE Fighter Collector's CD (1995)

Standalone installer updated: [Windows] 1.0 ⇒ 1.0 GOG V2.
Changelog (28 April 2025)
• Tweaked the DOSBox configuration to boost performance.
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Added Cloud Saves support.
• Updated sound card emulation setting to improve music quality.
_______________________________________________________________________


STAR WARS®: X-Wing (1993)

Standalone installer updated: [Windows] 1.0 hotfix ⇒ 1.01 GOG v3.
Changelog (28 April 2025)
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Fixed a crash in the German version that occurred when playing expansion missions.
• Controller sensitivity has been adjusted for smoother, more responsive gameplay.
• Added Cloud Saves support.
_______________________________________________________________________


STAR WARS®: X-Wing Collector's CD (1994)

Standalone installer updated: [Windows] 1.0 hotfix ⇒ 1.01 GOG v3.
Changelog (28 April 2025)
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Tweaked the DOSBox configuration to boost performance.
_______________________________________________________________________


STAR WARS™ Dark Forces (Classic, 1995)

Standalone installer updated: [Windows] 1.0.2 ⇒ 1.0.2 GOG v2.
Changelog (28 April 2025)
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Added Cloud Saves support.
_______________________________________________________________________


Star Wars™: Rebel Assault 1

Standalone installer updated: [Windows] Version (gog-3) ⇒ 1.01 GOG v1.
Changelog (28 April 2025)
• Optimized the DOSBox configuration for better overall performance.
• Adjusted control sensitivity for a smoother gameplay experience. For the best results, playing with a joystick or controller is still recommended.
• Added Cloud Saves support.
high rated
(from Steam)

Rail Route update for 28 April 2025
Hotfix 2.3.18

UPDATE: Endless maps overhaul. Walls added where autoblock or station was bypassable after signal removal

FIX: Ambient train sound of Reg train ceased after train reused for next leg
FIX: Contest period shown date respective to system language rather than game language
FIX: Contest tile's 'Ends in' displayed wrong value
FIX: False-positive train collisions caused unwanted game overs
FIX: Grabbed&replaced element configuration not reconstructed on client that connected after grabbing and before replacing
FIX: Init Happy Passengers in Debug Menu did not randomize basic demands
FIX: Intermission in Regional Train Tutorial too short for resolving the conflict
FIX: Sensors were not fully removed when track was bulldozed
FIX: Tunnel bulldozing was not synced to clients
FIX: Validate game state in multiplayer disconnected the client if the game state was too big```

Full list of stock map changes:```# base game
Basel:
-[wall lengthened south of Müllheim]

Berlin:
-[walls west of Heerstraße extended]
-[walls east of Berlin HBF's had a slight shift]

Birmingham
-[walls east of Birmingham New Street got a new friend]

Busan:
-[many autoblocks got wall braces]

Glasglow:
-[walls added east of Whifflet]
-[a wall cell added east of Glasgow Central]
-[another wall cell tacked on east of Springburn]

Guangzhou:
-[added a wall brace west of Xiancun]
-[Ghuangzhouxi saw a wall move]

Hamburg:
-[Added a brace south of Berliner Tör]
-[Added a brace south of Hamburg Süd]

South-East London:
-[autoblocks east of Bromley South had a wall lengthened. Grove Park will deny it though]

Lyon:
-[autoblocks east of Collonges Fontaine had a hole plugged]
-[an autoblock group both east and one west of Lyon Part-Dieu got their holes filled]
-[The autoblock that's a tad too close to Lyon Gorge De Loup got a wall, restraining order still pending]
-[Lyon Pérrache saw its western autoblocks blocked in better]
-[Givors Canal had the autoblock to the west braced]
-[Lyon Vaise had a wall brace installed, feels like an autoblock peasant now]

Manchester:
-[Rochdale wanted to stand out, but got slapped by a new wall cell]

München:
-[Holzkirchen Bypass took its name too seriously and got slapped with wall tax]
-[Schwaigerloh got its anti-bypass wall moved to be actually functional]

New York:
-[behind Fresh Point Terminal there now lives an autoblock with a fear of moving walls]
-[west of Fresh Point Terminal the rail space was cut a little tighter to prevent squeakthrough]
-[east of Long Island City a wall was extended]
-[behind Grand Central, an autoblock got pinched propper]
-[wall extended west of Floral Park]
-[Mineola had the two eastern autoblock groups seperated propper]

Osaka:
-[Noda had its one entrance gap proof certified]
-[Many stations, who cannot be named due to privacy concerns, got their walls lengthened to prevent any more bypass scandals]

Prague:
-[Branik had a brace placed north, blames the autoblock on the other side for its inclusion]
-[autoblock east of Zbraslav was threatening to not have its length used, got some extra straps]
-[many more wall extensions, go find them all ;P]

RioDeJaneiro:
-[Maracanã's southern wall gained a cell or two in width. Don't offer them a scale, it's a sensitive topic]

Rotterdam:
-[both sides of Europoort got their autoblocks walled in]
-[south of Schiedam Centrum saw some braces added, wouldnt want the station to sink towards the freight region]

Sendai:
-[due to no reason at all, I refuse to name the many tweaks. They went fast, as if in a blurr, but at least they function]

Shanghai Southern Reform:
-[Name changes executed: (Matsue => Songjiang; Matsue South => Songjiang South; Xīn qiáo => Xinqiao) (Thanks to YuLun)]

Tokyo Railways:
-[Shibuya had both its platforms and west autoblock clamped to prevent sneaky distance avoiders]
-[Ōh-Okayama and Jiyūgaoka had their extra shadow platforms removed. Also saw some surrounding autoblocks get nerfed]
-[Musashi-Kosugi, as a sink, you shouldn't be bypassable. Feel the wrath of the wall hammer]

Utrecht:
-[Many stations and a couple autoblocks had their walls not covering propper, heathens]

Viafier retica:
-[Thusis and Samedan no longer could share and ripped their wall appart]

Vienna:
-[autoblock west of Handelskai saw walls move]
-[walls north of Meidling de- and rewaved]

Washington:
-[3/4 autoblocks had their walls pulled over their new gaps]

Wroclaw:
-[walls lengthened between autoblocks east of Zachod]
-[walls altered by autoblocks east of Grabiszyn]
-[walls between Nowy Dwor and Muchobor shifted to close gaps next to autoblocks]
-[walls south of Elektrocieplownia moved a cell to close gap]
-[walls on both east and west of Wroclaw Glowny lengthened]```
high rated
Stoneshard

Updated to 0.9.2.13 for Windows and Linux.

Changelog from SteamDB:

Hotfix 0.9.2.13 - Changelog

• Fixed the bug preventing one type of Cloth Fragment from ever dropping when dismantling gear.

• Fixed the bug causing Situation-related NPCs to get stuck near the edge of settlements.

• Removed the exploit that allowed duplication of Ancient Coins by merging purses.

• Fixed the rare crash caused by leaving the Prologue’s Chapel.

• Fixed the ammunition stacking bug affecting quivers.

• Fixed the Lone Farmstead awarding double experience when discovered.

• Fixed the Fair NPCs using incorrect dialogue lines while in Denbrie.

• Fixed one of the steppe bridges being incorrectly marked as a Point of Interest.
high rated
Cultist Simulator

Updated to 2025.3.d.2 for Windows, Linux and Mac.

No changelog.
high rated

Colony Ship: A Post-Earth Role Playing Game


Updated to 1.0.171

April 27th Update
- Optimized performance inside Hydro Green camp.
- Improved PC walking animation.
- Party members now walk when the PC is walking.
- Improved several dialogue cameras.
- Fixed typos.

Also included this update

Visual Improvements
Before switching to the new project, we went over Colony Ship one last time to see what else we can improve and add:

Improved visuals in the Pit, Hydroponics, and Mission Control
Minor visual pass across the board
Arena crowd during matches
Animated Hydroponics' bioreactor (quite a difference)
Improved camera in certain dialogue interactions
More civilian animations
More interactions and dialogue options
A stealth option to escape the detention centre
A colorblind mode for the stealth mode (sorry it took so long)
Party members' gear comparison when trading
New NPC portraits, including monks and mutants
New combat tracks
Balance improvements and fixes
Further optimization
high rated
Robin Hood: The Legend of Sherwood

Update to V1.1_gog_V3.

No changelog.

P.S.: The game card in the library still claims it is V1.1 hotfix GOG V2 but when you actually download the offline installers you get the new V3.

P.P.S.: Please upvote my PostDemon in the test thread.
Post edited April 29, 2025 by Geralt_of_Rivia
high rated
The Last Spell:
Updated from 1.2.18.7 to 1.2.18.8

Bugfix
Fixed "Manual Control" perk skills softlocking the turn when killing the last enemy from a wave or attacking certain enemy units
Fixed "Manual Control" perk skills affecting the caster (shouldn't happen anymore)
Fixed "Ripper" enemy killing heroes using Feast when heroes used "Twilight Flourish" and teleported to the enemy that should've been eaten
Fixed "Hunter's Arsenal" perk poison scaling
Fixed Scroll of Painful Spin not having the same effects as the original skill
Fixed "You're next!" perk Resistance debuff being at -10% instead of -12%
Fixed "Perfect Guard" perk description in German

Other
Clarified "Feral Instinct" perk description in English
Modified "Stun Trap" and "Slow Trap" skills icons
Made Elven Coffee into a Caster Effect (effects of the skill unchanged, but now allows it to work with the "Single Click Caster Effect" option)
high rated
Abandon Ship

Standalone installer updated: [Windows] 1.3.21340 ⇒ 1.3.25779.
Abandon Ship Anniversary Update

Ahoy Captains!

While Abandon Ship has been out for a few years now, we still like to release occasional updates to mark various anniversaries of our Early Access or Full release - this one isn't a "special" anniversary, but we still wanted to do it as the game means a lot to everyone that worked on it.

① First up, are three new vessels taking to the high seas:
The ships are of the Brig, Cutter and Schooner classes and they'll be roaming any standard battle encounters - capture the vessel intact to acquire the Visual Blueprint and you'll be able to switch your ship to one of these new skins.

② Next up is a popular community request; allowing more than one of the Ghost Mortar weapons to be collected:
GHOST MORTAR
This fearsome device is used by Ghost Ships and originally the player could get one by heading to a certain location if they conquer the Haunted Seas region in Freeplay or the Main Campaign modes.

Now however, if you have a Ghost Mortar on your deck there is a way to get additional ones - they're very powerful when you employ a few of them so you'll have to put in the effort to get more - but deploying them on unsuspecting enemies is certainly good fun!

Some hints when searching for them:
• Focus your search in an area with a connection to the Haunted Seas
• Only search at times of day that are suitable for the subject matter
• There's a random chance of the event spawning in the area, and even if you don't complete the associated challenge, they'll potentially spawn again based on that random chance.

I'm sure if people ask I can provide more hints in spoiler text.

③ Beyond those additions, we've made a few other changes and fixed some bugs, including:
• Added a new generic event that only appears in maps that are raining
• Expanded the Haunted Seas opening message with an informational warning that players should use a Captain's Log Save before entering the Haunted Seas
• There was a lot of confusion around the player being offered the chance to surrender, and this stemmed from the vague title "Surrendered" (which was also used as a title once you had surrendered, or the enemy was offering their surrender). So there are now different titles for each instance.
• Increased the max time of the AI offering you to surrender by an extra 60 seconds (from 180 to 240), so there are more opportunities to get the associated achievement
• Fixed a Turkish spelling error
• Added translations for new events

As long as the version number in the bottom-right of the main menu reads 1.3.25779, then you have the correct version.

With such a small team and our focus on our latest game SENTRY, it'll be a while till our next Anniversary Update, but we're always making notes from community requests and have our own list of additions to the game, so we'll no doubt emerge from the depths with another free update at some point.

Thanks for all of your continued support,

The Abandon Ship Crew