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high rated
Travellers Rest 0.7.0.15.1 -> 0.7.1.2

Pet Party - Update 0.7.1.0
Changelogs from Steam:
- The animal rescue center has been added.
- Two new characters have been added.
- A new shop has been added in the animal rescue center.
- The cat's affection system has been changed.
- A new information panel for the cat can now be viewed.
- The cat's water bowl has been changed for a feeder that includes food as well as water.
- A new pet has been added: the dog.
- New quests have been added for the animal rescue center.
- The system for digging up items from holes has been changed, and new rewards can be obtained from them now.
- A new crafter has been added: the Artifacts Table.
- 40 new animal-themed items have been added.
- 31 new archaeology and geology themed items have been added.
- 5 new hairstyles have been added.
- Considerable improvements to the game's performance have been made, and will continue to be in future updates.
- New save system automatically creates a back-up copy of your save in your saved games folder.
- Various minor bugs have been fixed.
- A new language option has been added: Latin American Spanish.
- Translations have been updated.
Patch v0.7.1.1
Changelog:
- Fixed a bug that caused the cat to get stuck.
- Fixed a bug that caused Nessy and Markus' dialogue bubbles not to display correctly.
- The Encyclopedia entry for Digging has been updated, and new entries have been added about Cats and Dogs to the Pets section.
Patch v0.7.1.2
Changelog:
- Fixed a bug that could cause farm animals not to leave the barn when it was placed in the top left area of the map.
- Fixed a bug that caused Fishy treats to get eaten by the cat when the player had them selected, before even placing them on the ground.
- Fixed a bug that caused new items to be able to collide with and push the player.
- Fixed a bug that allowed the dog to enter the animal rescue center.
- Fixed several potential softlocks during the animal shelter quests when playing online.
- Fixed an issue that could prevent the Crowly event at the shelter from starting or functioning correctly.
- Fixed several errors in the dialogues between Markus and Nessy.
- Fixed a bug causing the housekeeper not to look in the correct direction at the reception desk.
- Fixed a bug preventing guests from exiting through the rightmost side of the tavern door.
- Fixed a bug that caused the Rotate button prompt to appear in English in other languages.
- Translations have been updated.
high rated
Kingdoms and Castles

Hotpatch - version 123r6
Fixes

- Fixed issue where the game could get in a bad state after evicting a dragon that was not at a building
- Fixed a load/save issue
high rated
Megaquarium

Updated to v4.2.5g (Galaxy & Offline Installer)

Changelog from SteamDB:
v4.2.5 patch

Hello Curators, today's patch contains a set of bug fixes I've been working on over the recent months. Thank you all for your feedback. I read every post. :)

For those that are curious what else I've been working on, I have been working on a couple of other more substantial projects, which I look forward to sharing with you down the line.

Changelog below. Any issues, let me know.

v4.2.5 Changelog - 19/05/2025

UI: Added latin names as search tags to all animals.
UI: Close Window button and hotkey now closes build menu, research windows, prestige window and message window.
UI: Fix typo on Family Poster description.
UI: Fixed bug 'needs light' now works correctly as a search term in the search menu.
UI: Improved placement on heights other than y=0, especially land masses.
UI: Fixed bug wrong sprite was used when Science income was not sufficient to keep Abyssal Tank operational.
UI: Fixed panning in perspective mode.
UI: Fixed typo causing Boeseman's Rainbow to not have a latin name.
UI: You can no longer place the same substrate on top of itself.
UI: Improved layout of save/load box with more even distribution of columns, especially in 4:3 ratio.
UI: Improved layout of Sandbox menu, especially in 4:3 ratio.
Graphics: Removed some lights from Kreisel tank to improve look.
Graphics: Fixed bug where Oblique-Lined Dottyback, Long-Nosed Chimaera, Long-Tailed Duck and Adélie Penguin didn't animate when you hovered over them in the menu.
Balance: Fixed bug where some objectives were generated for sandbox where the required animal was 'Congeners Only' making Tank Point Value objectives impossible.
Balance: 3. Elmshorn, improved Toadstool Coral side objective structure to make it easier to follow.
Balance: Fixed bug where 'Requires Observation' on a modded animal was still causing health to drop even when Deep Freeze is disabled.
Japanese: Fixed a bug where [empty string] was written in the cashflow window.
Chinese: Renamed Marbled Serpent Starfish.
Chinese/Modding: Added requested characters for better names in mod support.
Modding: Added support for floating point (decimal/fractional) number to be used for tank.waterHeightAdjustment. This lets you put floating objects at any height.
Modding: Added feature to disable automatic mod disabling when an error is encountered during post-processing. gui.data -> dontDisableModsOnFailedLoad. Please don't change this setting unless you are a mod creator in the middle of tweaking a mod. It will disable automatic recovery meaning you'll be locked out of the game until you manually fix/delete/disable the mod causing the error.
high rated
The Lords of Midnight

Updated to v2.0.11 for Windows and Mac.

Changelog from the developers blog:

1. FIXED: LOM – Crash when after Moonring wearer dies
2. FIXED: LOM – Crash when seeking and finding an object that can be picked up
3. FIXED: LOM – Crash at startup after previously changing scenaro to LOM_NOVEL
4. FIXED: Incorrect hours remaining shown after finding guidance
5. FIXED: Problem with shaders on older devices – Black rectangles around characters
high rated
(from Steam)

Kulebra and the Souls of Limbo update for 23 May 2025
Kulebra and the Souls of Limbo - Version 1.0.17

Hi everybody,

We're one week on from launch and thrilled to see how Kulebra and the Souls of Limbo is resonating with our players. If you haven't left a review yet, now would be a great time!

We've just put a patch live which updates the game to version 1.0.17 and offers a range of of fixes documented below.

**
- Fixed a bug that allowed you to interact with the Stadium’s ladder from the outside. Note that if you have managed to reach the dark encounter of Chapter 3 without the Staff Pass, you’ll be able to rest on the bench in the lobby in Lluvia’s floor to reset the day and get the Staff Pass.
- Fixed a bug on the Stadium with the supply closet, the light control buttons, and the guard trapped in the bathroom not resetting properly at the end of the day.
- Fixed a softlock when interacting with the vines in the Mansion for some users.
- Fixed a bug that caused the Parachute Blanc Soul’s bottle to disappear if not collected after helping them.
- Restored luggage containing bottle #2 after Train is repaired.
- Fixed a bug that caused Kulebra’s mask to appear invisible when loading a file for the first time.
- Fixed a bug that froze Kulebra when loading a completed file first and then loading a non-completed file or starting a new game.
- Improved dead zone for joystick inputs to reduce drift.
- Fixed missing localization from broken Vending Machine and Bat Blanc Soul.
- Fixed audio mixing issues in the Toro sequence.
- Corrected various grammatical errors.
**

We'll keep you posted on any further bug fixes and are grateful for you flagging these opportunities to make the game even better.

If you find any bugs, please share them over in this thread so we can log them and look into them.

Love from Limbo,
Galla




StarVaders update for 22 May 2025
1.0.7 - Fixer Upper

More bug fixes! And we've reworked some of the Hemophage as well.

Hemophage 2.0

Based on feedback we're smoothening out some of the awkward parts of the Hemophage, and allowing more options to deal with it so it's not a pain to fight.

- No longer becomes Immune while splitting (you can keep hitting it with repeated cards to deal more damage, but it will split into more Hemocytes)
- In the "Final phase", no longer recombines with Hemocytes and only keeps 1 HP.
- Added more text for describe the Hemocytes.
- Reduced total HP again.
- Delayed attacks (like Titan Rocket or Auto-Bombs) now correctly trigger before the Hemophage absorbs its Hemocytes.

Other:
- Fixed issue with our save backup system, wasn't working for certain OS versions.
- Fixed bug where you reload into an empty hand
- Fixed bug where some boss timers don't show up
- Repeated self-drop cards now keep their rarity (like Claw Trap)
- Pilot Album now unlocks correctly with Daily or Challenge wins
- Fixed Sygyzy counting twice for Xenn's Relic
- Fixed a couple softlock involving skipping cutscenes
- Fixed a softlock involving pressing mutliple buttons at once during unlocks
- Fixed Old Comet, now doesn't trigger when played.
- Fixed bug where Nessie stops moving.
- Nessie now heals the tile directly in front of it each turn on Phase 2.
- Fixed bugs where Nessie's attack isn't correctly displayed when rerolling during an attack
- Fixed generation error where you reroll into the same encounters at the start of an act.
- Fixed True Ending working with dailies or challenge on Mac
- Fixed Boss room not appearing if you have too many relics
- Fixed Eclipse not ending when there are no more waves or enemies. (Eclipse now also ends early if there are only Echos left on its turn)
- Fixed Task Engine crash involving repeated Raise Army on Bombs with Blast Legion
- Fixed timer not showing up on pause/resu,e
- Bombs with Blast Legion can no longer be stealth charged (to trigger Charge Fire).
- Fixed visual bug where the Overseer fight is warped
- Fixed Witch Fire counting cooldown of destroyed spells.
- Made Death by a Thousand Cuts achievement count one less repeat (because it was confusing that you needed to see 11x in game)
- Fixed softlock by getting stuck in Pause Menu on a screen outside of a run
- Many localization changes

Keep the bug reports coming! Thanks!
Axolotl of the Pengonauts
Post edited 2 days ago by FlockeSchnee
high rated
Bloodshed updated to version 1.0.6

Greetings, Survivors!

Since the full launch of Bloodshed end of last week we've received an incredible amount of good and constructive feedback from you. Thank you very much for that. We really appreciate it! ❤️

Your input has led to this first update, and version 1.0.6 is now available. This is the full changelog of the update:

Hitpoints increased for Hydragos and its heads,
Debug text removed from Hydragos battle,
Fixed a display issue with Custom Session dropdown options,
Revives/Emergency Injections are now also counted for the "Use 10 Consumable Items" achievement,
Fixed wrong description for "That's the way I like it" achievement,
Fixed lighting issues in Garden of Decay,
Fixed mini map range in Maze mission so that all enemies and destructible objects will now be displayed correctly on the mini map,
Fixed damage calculation for the Pinchmaster's dash ability,
Fixed wrong item description in fallback-level up menu that appears when no further ability, weapon or spell can be upgraded for the current run,
Fixed Dual Pistol reload animation not triggering correctly,
Toned down side-look offset for Pinchmaster when strafing; this effect now also scales with camera leaning factor which can be set up via the Options menu,
Increased range for mouse sensivity from maximum of 4 to 8,
Fixed missing characters and offsets for all asian fonts,
Fixed a typo in the German language version,
Implemented a potential fix for an issue with displaying controller glyphs on certain hardware configurations
high rated
ARROW

Standalone installer updated: [Windows] 1.4 ⇒ 1.5.

No Changelog

_______________________________________________________________________


ARROW Patterns

Standalone installer updated: [Windows] 1.2 ⇒ 1.3.

No Changelog

_______________________________________________________________________


House Party

Standalone installer updated: [Windows] 1.4.1.13155 ⇒ 1.4.2.13172.
1.4.2.13172
(Stable Release 5/26/2025)
• Added pasties for all customizable characters.
• Ashley top can now be flashed as female player
• Improved customizer compatibility for ultrawide and other aspect ratios.
• Improved Madison’s disco top clipping.
• Updated crocs to not hide socks.
• Fixed some minor cutscene issues.
• Fixed a bug that sometimes caused the leaky sink to become enabled while the water main is shut off.
• Fixed some story issues.

1.4.2.13170
(Beta Release 5/16/2025)
• Ashley top can now be flashed as female player
• Improved the pasties clip mask.
• Updated crocs to not hide socks.
• Fixed some minor cutscene issues.
• Fixed the shadow that was obscuring quit button on main menu.
• Fixed an issue that caused the required achievement popup window to not be able to be closed.
• Fixed a bug that sometimes caused the leaky sink to become enabled while the water main is shut off.

1.4.2.13165
(Alpha Release 5/5/2025)
• Added pasties as an undershirt option for all customizable characters.
• Improved customizer compatibility for ultrawide and other aspect ratios.
• Improved Madison’s disco top clipping.
• Updated handling for female player flashing with new tops
• Fixed an issue with Racheal’s shoes in RachaelFinale scenes.
• Fixed an issue that sometimes caused clothing to not be correctly applied in cutscenes.
• Fixed a bug with Derek taking the player’s pants after Magnum Opus
• Fixed Amy’s post-Derek storyline dialogue
• Fixed a few minor occupancy issues that could sometimes break storylines
• Minor dialogue fixes
_______________________________________________________________________


S.T.A.L.K.E.R.: Shadow of Chornobyl - Enhanced Edition
Standalone installer updated: [Windows] 1.7.1-26-release ⇒ 1.7.2-28-release.

S.T.A.L.K.E.R.: Clear Sky - Enhanced Edition
Standalone installer updated: [Windows] 1.7.1-26-release ⇒ 1.7.2-28-release.

S.T.A.L.K.E.R.: Call of Prypiat - Enhanced Edition
Standalone installer updated: [Windows] 1.7.1-26-release ⇒ 1.7.2-28-release.
S.T.A.L.K.E.R.: Legends of the Zone Trilogy Enhanced Edition – Patch 1.0.2

Stalkers, we continue working on the Zone. Today, we are releasing the Patch 1.0.2, aiming to address the visual and input-related issues on PC.

What is already fixed?
• Fixed various NPC appearance issues.
• Fixed an issue preventing players from binding custom buttons for the mouse.
• Implemented the first round of fixes for issues that caused image blurriness.
• Fixed several rendering-related issues with SSGI (Screen Space Global Illumination) that caused visual distortion and blurriness.

More fixes for visual anomalies are on the way.

Changes will take an effect only after following steps:
① Go to Options
② Set graphical settings to Medium
③ Set them back to Maximum and press Apply
④ Reboot the game

As always, thank you for feedback and support. You help us to make Zone a better place — for seasoned veterans of original games, and for rookies experiencing it for the first time.

We're committed to improving the experience and have more updates on the way.

See you in the Zone.
_______________________________________________________________________


Swipepi

Standalone installer updated: [Windows] 1.2 ⇒ 1.3.

No Changelog

_______________________________________________________________________


War for the Overworld

Standalone installer updated: [Mac] v2.1.2a ⇒ v2.1.3f1a.

Changelog
high rated
A new update for Roboquest just popped up (Offline & GOG Galaxy).

1.6.1-51744 (May 27, 2025)
• Ukrainian language has been added to the game
• Fixed a crash in Quick Play if a player was spamming the "Start/Stop" research brobot
• The Handgun sprint animation no longer jitter when playing below 60 FPS
• On Xbox Series: fixed an issue where a white square would sometime replace the Roboquest icon upon launch
• Fixed an issue where cinematics wouldn't be added to the Museum after watching them once (they will be automatically unlocked for all players in that situation)
• Fixed overlapping or overflowing text in several languages
• Fixed an issue where Battle Rooms in the last level where sometimes open by default
• Improved Loading Screen performances (freezes and stutters)
• Improved Memory Overload (less assets loaded at once)
high rated
(from Steam)

Synergy update for 27 May 2025
Update 1.0.3

Hello everyone! We're pushign an update with quite some changes on a lot of different levels to make ewveyrhting more balanced, clearer, and more stable!
You can see a list of all the changes in the full changelog below.

And as usual, thank you very much for playing Synergy, and a friendly reminder that if you like the game and want to give us an extra bit of help, you can always review the game!
Thanks a lot! Here's the full changelog :

Update 1.0.3 - Full changelog

Balancing
- Changed Satisfaction requirement from 12 Social to 12 Knowledge in the “Salvation Through Science” step of the “Calamity” Scenario in the “Firestorms” Campaign
- Rearranged the display order of trades in Bartering Outpost
- Changed Fountain district score:
-- Replaced the storage category of following building giving 150 points (3x50): Small Warehouse, Water Tower, Cellar or/and Starting Stock by a satisfaction category of following building giving 150 points : Cold Bathhouse or Scent Garden
-- Changed the “featured building” list in the district tooltip : the “suggested building” of this list has been updated, replacing Sandglider Garage with Cold Bathhouse
- Increased resource the storage capacity of the active Kitchen to have x3 the recipe requirement (instead of x2)

Interface & Feedback
-- The victory popup will no longer reappear when loading a save where the quest is already completed
- Satisfaction heatmaps’s icons are slightly smaller to better match other icon’s size
- It is now possible to see selected or hovered buildings through environmental elements
- When selecting a district, buildings that contribute points but are not yet unlocked now appear desaturated
- Added "Kill Plant" feedback to all Reap put actions on all plants
- District feedback when selected a district or place a building in range is now more transparent
- While placing a building, hovered district will always display the score contribution even it’s 0 to improve understanding
- Sandglider Garage and Fountain tooltips now display their range of effect
- Collect zones are now visible in Rip Out mode (paint or cancel)
- The district contribution parabola is now hidden during building placement, road placement, or plantation mode if the selected element does not increase the score of the hovered district
- During exploration, selecting the starting zone will no longer display the expedition size slider

Bugfix
- Fixed a bug where citizens were not bringing water to water towers after ripping out water gourd
- Fixed default interface scaling option when starting game for first time with non full hd resolution
- Fixed a bug where the analysis notification didn’t show when loading a save
- Fixed a bug where the the missing resources feedbacks was not matching the requested amount
- Fixed a bug where the missing resource feedbacks would sometimes not appear on the Plant Nursery
- Fixed a bug where the confirmation popup to trade a tablet for Science or Legacy points would not show up the first time it is requested
- Fixed feedback worldspace not correctly refreshing on irrigation pump
- Fixed exploration map destinations icon for quest destinations because it was not the right icons sometime
- Fixed a bug where citizens would not correctly move to or from housings when the food distribution capacity of near cellars changed
- Fixed plants incorrect state on map loading
- Fixed quality settings on several depth texture, improving shadow quality
- Fixed Pontoon incoherency of the shadows and outline on floats
- Fixed footprint outline being seen through other land props
- Fixed footprint going through dynamic terrain props
- Made a check to avoid rendering an outline of all variants of a building at the same time
- Fixed a bug where the rip out action selection wasn’t showing all consequences on plants when an harvest building was selected
- Fixed a bug where plants feedback weren’t disabled when switching order type
- Fixed the science gauge tooltip mentioning the wrong district (in polish only)
- Fixed a bug where the same source range feedback wasn’t showing when entering construction mode with a building selected
- Fixed a bug where the buildings’ outline was not now correctly refreshed when selected and its state changes
- Fixed a bug where the title of the selected research panel could overlap the close button in some languages
- Fixed a bug where outline on road and irrigation canals were not displayed properly (on MacOS only)
- Added a security to prevent the game from becoming unplayable if it was saved with a dead citizen embarked in an exploration expedition
- Fixed a bug where the highlight of a selected building in the construction menu stayed active even if the building wasn’t selected anymore
- Fixed a bug where resources dropped on the ground could not be prioritized after reloading a save

Visuals
- Grassy props now react on dynamic terrain
- Integrated animated Art Workshop
- Global tweaks on depth and shadows to improve quality
- Improved shadows of various buildings :
- Explorer Nexus
- Water Extractor
- Sand Collector
- Tweak characters to avoid issues when UI is scaled down and resolution is lower
- Changes on shader to make the outline mask working with antialiasing off
high rated
Heads Will Roll: Reforged

Standalone installer updated: [Windows, Linux, Mac] 2.06 ⇒ 2.07.
King's Route Content Expansion + New Girl and Patch 2.07

Hello guys!

I'm happy to inform you that the game has been updated to the version 2.07.

It is one of biggest patches we've done: it totally reworks the king's route and converts it into a full scale kingdom management simulator that allows you to personally control pretty much every aspect of life of the realm under your control. Create new laws, collect taxes, establish your authority, capture and defend territories, build and supply armies - and wage military campaigns both within England and abroad. The new version of the king's route adds so much possibilities that it is now basically a game within a game.

On top of that this update also introduces a new love interest and properly concludes Alyssa's storyline with several possible outcomes that will see her both get everything that she ever desired and receive the ultimate punishment for what she has done.

Changelog:
① Totally reworked the king's route into a 4-chapter long kingdom management simulator with several possible endings.
② Added a new love interst.
③ Added 13 new achievements.
④ Reworked the stats of several high-tier armor pieces (i.e. Nobleman's armor etc. - they now have considerably higher torso cover).
⑤ Added blackjack and lockpicks to Raoul of Aragon's dropped loot.
⑥ Increased HP recover from Red stone ring to 2.
⑦ Lowered the chance to damage armor on a reflected strike.
⑧ Fixed a bunch of bugs and localization issues.

With this patch done, I will begin the work on the 4th DLC - it should be officially announced in June.
Grace and Glory route expansion is still planned but will most likely take place either after the 4th DLC or together with it (unlikely but might happen).

The 4th DLC itself will introduce an Italian campaign, a yet another expansion to the combat system with new active abilities for trinkets and weapon-swapping for enemies and much more.

As always - big thanks to everyone who reports the bugs and helps me fix them - your cooperation is greatly appreciated. Sorry to everybody who's been affected by the technical issues. If you need any help - don't be afraid to reach out to me directly either here or on Discord and I will try to help you if I can.

Cheers!

1917 Studios
_______________________________________________________________________


Stellaris

Standalone installer updated: [Windows, Linux, Mac] 4.0.13 ⇒ 4.0.14.1.
Stellaris 4.0.14 Patch

① Balance
• Fixed Hollow Bones being 1/10 as impactful as it should be. Stay away from big planets birds.
• Incubators modifiers will now be a bit more granular and not go from 30% bonus to -10% growth with 40 pops.
• Colony Auto-designation now better takes Urban districts into account for flipping to the various Urban-related designations. (We still recommend picking the one you want though. This was mostly intended for the AI)
• Gestalt empires can now build trade modules on starbases
• Non-gestalt empires can now build solar panels on starbases
• Added Logistic traditions for gestalt empires
• Split Enforcers and Telepaths
• Refactored the psionic pop output from telepaths to be on the psi corp building instead
• Introduced Job Efficiency for Psionic Pops modifier where appropriate
• Added Job Efficiency for Mechanical and Machine Pops modifier and implemented where appropriate
• Added Job Efficiency for Cyborg Pops modifier and implemented where appropriate
• Added Job Efficiency for Organic Pops modifier and implemented where appropriate
• Empire and Planet Limits for Fallen Empire Buildings now have the following rules:
---• If you stole the plans through artifact diving or were gifted them by the Hive FE: Empire/Planet Limit = number of times you rolled the building, capped at 3
---• If you got the tech through Enigmatic Engineering: Empire Limit: Uncapped, Planet Limit = 3
---• If you have Cosmogenesis: Empire Limit: Uncapped, Planet Limit = 6
---• If you’re a Fallen Empire: Empire/Planet Limit: Uncapped
---• Note: It is our intention to replace this with a system that turns Fallen Empire building techs into Repeatable Technologies that base the maximum number of how many you can have be tied to the number of times you have researched it. This is likely to be in 4.1, though may sneak into a late 4.0 patch.

② UI
• Reintroduced the Build District and Clear Blocker button in the District Details side panel.
• Planetary Habitability and Devastation should no longer overlap
• The column for number of pops in the species view should now correctly display larger numbers of pops without forcing a new line
• Added a tooltip to make the inability of building on an occupied planet clearer
• Improved Zone replacement popup

③ Bugfix
• Dictatorial Cybervision Enforcers will no longer give themselves an infinite amount of bonuses generating infinite amount of resources
• Fixed Corporate Angler council positions giving mult modifiers instead of add modifiers
• Fix occupied planets still adding their production and modifiers to their owners
• Modifier now scales with pop amount in production box and tooltip of planet view
• Prevent jobs with 0 workforce being displayed in the Strata production tooltip
• Assimilating a species now assimilates all armies, colony ships, and leaders of that species
• Added a 1 day count before VIR's enclave tutorial.
• Exotic Metabolism tooltip now lists Pop Growth and Habitability.
• Fixed the energy cost that scales with pops in the Cyberization event "Radical Physiology"
• Changed the French translation of Research from Enquêter to Recherche
• Added appropriate effects tooltip for Augmentation Bazaar.
• The Celestial Orrery Supercomputer now only gives Physicist jobs
• Removed incompatible tech from Wilderness Agenda option
• Players can no longer colonize with a prebuilt colony ship if the species isn't allowed to colonize.
• Fixed a bug with the years_of_peace trigger that made it not evaluate the delay properly, it was always treated as zero
• Fixed an exploit where people could edit their saved empires to start with late-game rewards and effects.
• Enforcers now benefit from Specialist modifiers again.
• Fixed tooltips for Angler civics
• Fixed tooltips for all Astrometeorology civics
• Fixed issues with the Astrometeology building for gestalts
• Fixed the Beastmaster civic tooltip
• Updated nested tooltips for Civil Education
• Fixed stability from Byzantine Bureaucracy not applying
• Streamlined the tooltip for Catalytic Processing
• Fixed Wild Swarm mentioning ships when combined with Cordyceptic Drones
• Improved the Dark Consortium tooltip
• Contingency will no longer fail to sterilize branch offices on a planet
• Demolishing a building on an occupied planet is no longer possible
• Blocked Resource Processing Center technology for Wilderness

④ AI
Note: These changes are just the start, we have more significant changes planned for upcoming patches. In the meantime, we recommend turning difficulty scaling off if you are finding higher difficulty settings far too easy.
• AI empires will focus a bit more on Industry and Alloys.
• AI empires value capital building upgrades more.
• AI empires are more likely to build Anchorages if their naval capacity usage is high.
• Adjusted the bonuses AI empires receive on higher difficulties. AI empires will now also gain bonuses to automatic resettlement on higher difficulties.

⑤ Stability
• Fixed OOS with different amounts of popgroups
• Fixed a Ship Design related OOS
• Fixed another possible OOS at reconnection
• Fixed CTD that happened on the planet UI for Contingency taken planets

⑥ Modding
• Prescripted empires' starting flags now need to be defined in the 'prescripted_flags' folder
Post edited 15 hours ago by surfer1260
high rated
Myst III: Exile
Standalone installer updated: [Windows] 2.0.2 ⇒ 2.0.3.

Myst Masterpiece Edition
Standalone installer updated: [Windows] 2.0.1 ⇒ 2.0.3.

Riven (1997)
Standalone installer updated: [Windows] 2.0.2-nolanguageselect ⇒ 2.0.3.
Patch 2.0.3 release notes

① Global
• Save games are now placed in subfolders with the game names on both macOS and Windows, instead of in a global ScummVM save folder. Save games that already exist will be copied over from the original possible save game locations to the new location (only once) to accommodate this change.
• Launching the game directly, when launching the game for the very first time, will auto-select the in-game language to be the language you have set on your operating system (if there is a match).
Workers & Resources: Soviet Republic has been updated from 1.1.0.7 to 1.1.0.8
(changelog found on steam)

1.1.0.8
- Fixed crash related to the Yag excavator
- Fixed Yag waste truck
- Added missing drivers
- Added old-fashioned street lamps
- Switched prefab panel factory to require concrete study
- Locked modern concrete plant behind modern industry research
- Added early radio station
- Tweaked availability of some trucks to ensure all types are available
- Tweaked speed of excavators and tractors
- Lowered starting prices and initial money for new Early Start games
- Fixed AMO truck textures
- Fixed material appearance of buildings during nighttime
- Tweaked capacity of B307 bus
- Gas stations are now locked behind the modernism flag
- Tweaked availability of Russobalt truck
- Adjusted initial religious sympathy of citizens to prevent early achievement unlock on St. Petersburg map
- Improved overtaking logic to allow passing of very slow vehicles
- 14MW high voltage wires are now gated behind research
Strangeland

Standalone installer updated:
[Windows] 3.2c ⇒ 3.3
[Linux] 3.2d ⇒ 3.3
[Mac] 3.6 ⇒ 3.6a
4th Anniversary Hotfix Patch

• Added a failsafe for an edge case issue regarding the mouse disappearing in the pool rooms.

I thought that issue was dead, apparently it's not, should be dead now. Happy birthday to Strangeland which was released on the 25th of May 2021!! Time flies!
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Warhammer 40,000: Chaos Gate

Standalone installer updated: [Windows] 1.2 GOG v6 ⇒ 1.2 hotfix3.

[The offline installer is still called setup_warhammer_40000_chaos_gate_1.2_gog_v6_(55373).
A comparision with the setup_warhammer_40000_chaos_gate_1.2_hotfix3_(55373).exe from 2022 shows that the game files are identical.]
Attachments:
chaosgate.jpg (318 Kb)
Post edited 4 hours ago by surfer1260
Suzerain

Standalone installer updated:
[Windows] 3.1.0.1.134 ⇒ 3.1.0.1.135
[Mac] 3.1.0.2.134 ⇒ 3.1.0.2.135
Patch 3.1.0 Build 135 Release
(28/05/2025)

The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.

Common

① Technical
• Switched to Unity version 6
• Optimized memory usage for raycasts

② Bug Fixes and Polish
• Fixed issue with pause snapshots and removed it from the PC build
• Fixed issue with At War state in token information panel
• Fixed issue with journal entry ordering
• Fixed issue with setting resolution in some devices
• Fixed some remaining issues with game initialization

Kingdom of Rizia DLC

① Content Updates
• Expanded summary screen and adjusted year of death in the case of early ending
• Added dialogue feedback for new MITZ financial penalty
• Added a penalty decision for MITZ negotiation failure
• Expanded leader description in story selection to reflect the starting state more
• Updated some summary wording on casualties for war
• Added minor summary texts for dissatisfied religious communities stopping donations

② Design & Balancing
• Adjusted conditions for Su Omina destabilization and Allied To Crown situations
• Increased base Romus authority modifier by 1
• Moved organized crime to appear in turn 2, but based on security choices, it will now have lower impact
• Moved Golcondist negative impact to appear in turn 3
• Moved several situation modifiers to turns 4 and 5
• Dastnurist impacts are appearing post-4, Wruhecist ones post-5, Popularity in 4, Su Omina modifiers post5, Lost Territorial Integrity to post-1, Power Projection to post-3
• Moved Living Standards calculation to turn 4
• Provincial Tax Payments now impact administrative costs
• Increased heavy industry industrial capacity increase by 1 and cost by 1
• Reduced thresholds for Living Standards calculation
• Added more impacts of instability to economy calculation
• Updated eastern trade reduced modifier conditions
• Adjusted thresholds for Popularity modifiers
• Added Sordland trade budget modifier
• Increased impact of total units on Power Projection
• Lowered the threshold for a more positive impact of total units on Power Projection
• Updated MITZ budget balancing
• Fixed revolutionaries' funding not being set
• Added an obstruction modifier if Romus angers all noble houses before the Gathering and is unpopular
• Reduced the negative impact of paralyzed Romus on public opinion to allow players to recover more easily
• Added economic growth benefit modifier for consumer industries
• Increased difficulty of achieving strong border security
• Rumburgian bond authority modifier now scales based on Rumburg relation
• Reduced energy storage cost trigger to final resource before the limit
• Increased the size of the negative public opinion impact on reform movement calculation
• Added gradualization to organized crime modifier and revolutionaries modifier
• Updated Provincial Tax Payment situation conditional instruction
• Adjusted conditions for Su Omina destabilization and Allied To Crown situations
• Added additional GASOM deal energy benefits
• Added migrant wave situation per-turn conditional instruction

③ Bug Fixes
• Fixed bug with popularity gradualization modifier which prevented updates
• Fixed the Blitzkrieg achievement not triggering
• Fixed military equipment situation bug
• Fixed City tokens not showing Governor changes after takeover
• Fixed budget bug for Crown Administration Expansion
• Fixed wrong news triggering for Romus Toras hospital
• Fixed Civil War epilogue ending prematurely under some circumstances
• Fixed premature ending in Turn 8 House of Delegates scene when Adarfo is speaker and military is present
• Fixed Turn 7 Iza speech ending prematurely when religious conversation option is selected
• Fixed potential dead end in Intermerkopum negotiations
• Fixed looping dialogue in Sazon reform talks
• Fixed potentially incorrect mention of Golcondist mercenaries in Turn 8 security scene

Republic of Sordland

① Content Updates
• Added more detailed Rumburg war summary text outcomes
• Added more conversation options in Turn 10 war declaration

② Design & Balancing
• Increased threshold for the growth economy indicator
• Lowered labor market crisis threshold slightly

③ Bug Fixes
• Fixed incorrectly set Rumburg_Defence_PincerAttack and Rumburg_Offence_Blitzkrieg variables by replacing them with correctly set variables; deleted the duplicates
• Fixed error where player couldn't continue opposition investigation with ACP
• Fixed broken links in Turn 7 Franc conversation, Turn 9 Monica divorce talk and retirement ending speech
Frozenheim

update for 28 May 2025
offline installers updated to 1.4.9.1

Changelog from Steam DB:
Patch 1.4.9.1 - Bug Fixes

Gameplay
[Bug] Fixed issue with the “So The Story Begins” achievement.
[Bug] Fixed units not casting abilities in inaccessible areas in some quest cases (e.g., Beekeepers).
[Bug] Fixed issues with area-targeted abilities.
[Bug] Fixed the Ragnarok event not triggering properly on the client side.
[Bug] Fixed seasonal time not saving correctly in certain cases.
[Bug] Fixed villager count not updating correctly on clients after recruitment.
[Bug] Various campaign fixes and improvements.

UI / UX
[Bug] Fixed problems with the Jarl’s Tournament screen.
[Bug] Fixed minimap refresh problems during pause.
[Bug] Fixed occasional blocking of the player selection rectangle.

Audio / Visual
[Bug] Fixed default music volume setting.
[Bug] Fixed tower alignment issues when rotated.
[Bug] Fixed model and parameters for the “Massive Watchtower” upgrade.
[Bug] Reduced camera jitter when colliding with terrain.

Controls / Interaction
[Bug] Fixed placement issues with Windmill fields on double-click.
[Bug] Fixed visibility issues when placing multiple buildings (client-side).
[Bug] Fixed player movement speed issues when changing game speed.
[Bug] Fixed control and order issues with naval units.