The carver follows Captain Aylar to the Captain's Cabin to talk, helped gently by Admiral Clíodhna. Sensei stands at the door. They are within for about an hour.
When the carver comes out he looks relieved, satisfied and a bit awed. He seeks out Bellandra again. "I hear you are seeking those I carved and freeing them," he says. "Here is a list. Free them when you can, Bellandra." The carver hands her a list of all the ship figureheads he has carved. Before Beckett came it lists: Bellandra, a selkie, Pearl, Finn, and the Swan-Lady (fluyt). After Beckett the list is longer: Zephyr, a unicorn, a merman, an elf maid, a male angel, a centaur, a lady with roses, a human male trumpeter, a winged faerie, an elf warrior, Lion, Knight, Grecian Lady, a sea dragon and the nymph and satyr figures you found in the workshop. Just recently, he says, Beckett also ordered him to start on one for a phoenix.
Sensei escorts the old carver to the empty warrant officer cabin next to his. The satyr is healed enough that he doesn't have to be in the infirmary, so he takes one of the empty hammocks on the gun deck with Durik and Kyp. The four female prisoners remain in the infirmary for one more night, still recovering for now. Tomorrow, between Gilius and Aeshma, they should be able to be cleared of the last aftereffects of the bracelets. Gilius and Aeshma plan to carefully study the bracelets under wards in the following days to see if they can better determine how they work and how to counter them. For now the bracelets, spider's belt and key remain locked in the warded chest with the vampire items and secreted away in a pocket plane vault below.
When Gilius shows the runic carving axe to Clíodhna she informs him it be one of the carver's tools that was missing from the case. As such it be part of the Fey magic the carver surrendered back to the Bean Sidhe in payment. (roll dice) However as Aylar's mother is Bean Sidhe, Captain Aylar has agreed to take on the task for the carver and so the axe's fey magic will agree to serve him in this. Captain Aylar exchanges his belt axe for the Fey Carving Axe, +1 Behead/Chop/Cleave/Deep Wound; +Chill Touch when wielded by Aylar (Offhand only; perfectly balanced, can be thrown, always sharp). She doesn't know what the key is to, but it doesn't seem magical.
The storm passes over them during the night. Mid-morning brings Captain Jac's ship to the grotto, with Devin aboard. The prisoners are blindfolded and quickly moved from the fluyt to Captain Jac's brig, where they are held for questioning. The dark haired captain brings his cabin boy and a scallywag sailor along (Devin). The cabin boy stands off to the side and Clíodhna tells Captain Aylar mentally whenever her truth sensing picks up a lie. When the ships leave, Captain Jac will be able to take those prisoners elsewhere and they won't be able to tell anyone about the Ship or know who took them, who questioned them or where they were.
(roll dice*4) Gilius and Aeshma spend the morning in the infirmary for the last round of purifying the remaining patients. *Success* They are able to finish expelling and purifying the unnaturalness the bracelets imposed upon them and after that just a bit of quick healing and some good food do the rest. Afterwards, Refyx joins Gilius and Aeshma in Aeshma's warded shop to very carefully look over one of the bracelets. Refyx informs them the bracelet is definitely cursed gold melted over a deadly black iron. He has heard of black iron, but never dealt with it. He tells them Devin would possibly know more about that, however he cautions them to not be around the cursed gold or touch it for long as it is known to enslave the will to whatever it has been enspelled or crafted to do.
That afternoon Admiral Clíodhna calls a meeting in the mess hall. She informs the Crew of what they've learned that morning. The fluyt be used to deliver three vampires in their coffins to the harbor as arranged by Commodore Beckett. The other vampires must have arrived earlier via other ways. The fluyt be also to transfer the three shipkin figures and a chest of cursed gold to the incoming armed galleon the next day. The crossbowman that Dakka swallowed and released revealed the bracelets be not fully activated until snapped shut. Once that happens the victim's life force be slowly drained to keep the bracelets powered and any magic within the victim be inhibited or blocked by the bracelets unless specifically commanded by the one holding the golden key. Thus the being wearing the bracelets be havin' their will eroded and subsumed to the servitude of the key bearer.
Clíodhna looks at Gilius and Aeshma. "These be very dangerous items. As such only one set be allowed out of the warded chest for ye to study. Take great care how ye study and handle them. Always be havin' the key with one of ye. Refyx has consented to be assistin' ye with any alchemical insight and solutions he be havin'.
"Captain Jac be taking the enemy prisoners and dropping them elsewhere so they not be knowin' who we be. She also be bringin' an offer for the shipkin and those we rescued. There be a magically protected and sheltered port with mixed fey and mortals that be happy to welcome the carver, shipkin and rescued prisoners if they so wish. If agreed then Captain Jac be escortin' the fluyt there."
(roll dice*6) The rescued prisoners all agree to go. The carver agrees as long as once his granddaughter is found she will be be brought to him there. (roll dice*6) Pearl and Finn decide to help escort the fluyt. The Grecian Lady also bids them farewell and will go. Zephyr, Knight and Lion will go as protection along with two of the Owls, but tell Bellandra to call on them later should the Crew have need of them to rescue more of their kin. One Owl will stay with the Ship. Captain Jac, the rescued and the shipkin leave to get the fluyt set up and ready to travel.
Clíodhna turns back to the rest of the Crew. "We be confiscating the cursed gold, and it be safely stowed unused until we be findin' a way to destroy it. Kyp also looted some Cursed Coins which be used to turn those beings to enslaved undead. Luckily he be havin' gloves on and didn't keep them for long." She shakes her head slightly at Kyp then turns to look at Grog'tial with a small sigh. "Among the items the rest of ye looted were two cursed items. This seems to be becoming a habit. I understand Devin showed some of ye the first steps to be avoidin' it." She nods to Devin who inclines his head in acknowledgment of what they discussed and her request of him. "He be helping any of ye who be requestin' it of him. Be ye warned, however. We soon be headin' into the Weirding Sea. Magic operates differently there. Spells get perverted or work strangely, if they work at all. Magic that be unattached to a source or item often gets twisted or consumed there. That's why yer special weapons be attached to the Ship to help power them. There be many magical items to be found in the Weirding Sea, but many be cursed, so be careful what ye pick up and be cautioned against wearing or using an item before Captain Aylar, Devin, Gilius, Aeshma, Refyx or meself can check it for ye."
She smiles at all of them. "That being said, we also be havin' a bounty of good news. While we be leaving much of the coin, food and clothing to help settle the rescued and shipkin, we did find fabrics, herbs, ingredients and supplies to restock both Aeshma and Refyx, as well as three barrels of good whiskey, two crates of red wine and six crates of fine rum. We also took for the galley two barrels of flour, two casks of honey and a cask of sugar, a barrel of salt, a cask of pepper, two large sacks of coffee beans, a barrel of apples, a half barrel of oranges, a side of bacon, a side of fresh beef, a barrel of salted beef, three sacks of fresh garlic and four tins of garlic powder." She winks at Argy. "There be no excuses for vampires to be hanging around the galley." *Not that the Wards would allow them anyway,* she sends to Aylar with pleased amusement.
"Devin also brought me a certain type of spider silk, as well as some leathers I requested." Clíodhna's smile turns into a grin at Devin as her eyes glow. "Not without a purpose, mind ye, as he well be knowin'. With the leathers I can be tailoring gloves for those of ye who don't already have them. But with the spider silk and fabrics I can be tailoring ye either new armor, or reinforcing yer present coats or jackets. These will be a blended spidersilk armor, as we don't have enough for pure for everyone. Ye can each select either new coats/jackets or reinforcing yer current ones for Captain BenKii, Count Karnstein, Bellandra, Grog'tial and Kyp. A new or reinforced robe or long coat for Gilius. Argy, I be reinforcing yer Chef's Jacket fer ye. As our primary hard hitting 'tank team,' I be doing new jackets fer Captain Baldbeard and Durik of a leather and silk blend similar to Devin's. I already be knowing what Devin and Captain Aylar be wanting. Argy, Captain Baldbeard and Durik ye be set. All others need to tell me if ye'll be giving over yer own coats fer a night or day, or if ye be wanting new tailored to ye and what color ye choose."
(Choose your armor: Tell Clíodhna whether you choose New or Reinforcing Current coats/jackets/waistcoats? If new, what color would you prefer? Argy, Captain Baldbeard and Durik only need color choice. Remember black gets hot aboard Ship in the sun and doesn't really hide you in shadows as well as dark browns/blues/grays [thanks for the reminder Dev]. New or Reinforced Current will both give +2 AC, -2 piercing/slashing dmg, -1 force dmg from magic attacks (of physical/elemental type), is Lightweight and gives +1 Dexterity/Stealth bonus. Note: This will take some time for her to do, so be patient. Reinforcing is faster than new. Argy's will be done first as Clíodhna already made the Chef's Jacket and can do the reinforcing quickly.)
Armor List:
Done - Argy = Current. Reinforced Chef Jacket, Teal.
Done - Durik = New, Leather/Spidersilk Jacket, Dark blue. New dark blue goatskin gloves.
Done - Captain BenKii = New. Spidersilk Long Coat. Navy blue w/red shoulders.
Done - Count Karnstein = New. Spidersilk Waistcoat and Shoulder-cape, over cashmere-like hooded cloak. Deep emerald / dark charcoal.
Done - Grog'tial = Current. Reinforced Coat, Anthracite. New anthracite goatskin gloves.
Done - Captain Baldbeard = New. Leather/Spidersilk Jacket, Deep Garnet (jewel tone). New dark charcoal goatskin gloves.
Done - Kyp = New. Spidersilk Jacket, Teal w/Deep Teal. Dye current pigskin gloves deep teal.
Done - Gilius = Current. Reinforced Robe, Green.
Done - Bellandra = New. Spidersilk Jacket. Forest Green/Sea Blue w/woodtone accent. Woodtone goatskin gloves.
Devin = New. Spidersilk Jacket. Deep Hunter Green.
Captain Aylar = New. Spidersilk Long Coat. Pale Gray w/Deep Crimson Collar and Cuffs.
[The carver meets with Captain Aylar and gives Bellandra a list of shipkin. Aylar gets a new axe. Devin returns with Captain Jac. Enemy prisoners are questioned. Gilius and Aeshma heal the rescued people and study the bracelets with Refyx. Clíodhna calls a meeting to reveal some of what's been learned and the new armor she can do for the Crew.]
Post edited November 16, 2024 by bjgamer