Funny how many here are bemoaning publicly traded companies...
It's not as if the privates or even indies aren't in it for profit.
I mean we regularly have threads where we lament the fact that many indies and small studios are more than happy to leave GOG customers hanging and stop posting updates to their games here.. because it's too much effort to make the builds? Not worth their time? F-you poor little customer.
I bet most small-medium studios would jump at the chance to "exit" (get their business acquired by some private investor or a large company, whether publicly traded or not) for a hefty sum of money. That's probably how RL ended in the hands of Epic. The less fortunate companies may just have to accept such a deal or go bankrupt. It's a tough field.
What about the companies that come take some old classic, get it pulled off the store, slap some new graphics and mods on it and call it a remake/remaster, sell it for more $$$ than the untainted original that can no longer be bought? It's not as if it isn't a favorite trick among a bunch of smaller studios... (hey Beamdog got acquired in 2022. I wonder how much money they made off of that deal. Not a public company so we can only guess.)
I also see interesting claims such as > here in the USA, corporations (publishers included) are viewed as fiduciaries who are mandated to chase the highest dividends possible for their shareholders
No no, I don't that poster has ever looked at stocks. US stocks pay notoriously low dividends. (The average equity dividend yield in US is 2.23% but 3.75% in EU and higher still in my country, according to 2016 stats. Tech companies tend to pay even less. Atari's dividend yield is zero. Ubisoft's dividend yield is zero. EA's and WSE:CDR's is zero dot something). Investors love growth over dividends; there are tax advantages to growth which enable greater wealth accumulation.
Another false idea is that companies are all about maximizing short-term quarterly revenue. Most investors are in it for the long game, because 1.10^20 is so much more than 1.20. Businesses that sacrifice their long term profitability for short term gains are a risky investment. Why would you invest in something that's going to piss off their customers, lose them, and turn unprofitable? It's even worse in a company that pays little to no dividends, like most game companies: your investment could turn to hot air overnight over shitty management decisions. If they actually had paid decend dividends, you'd actually gotten something out of it before the company is ruined. All the more reason to actually think about long term growth.
And then if you follow the money.. yeah, who are those customers, where does the money come from? Ah right. A million flies can't be wrong so big corpo shit must be good :) You can blame the gamers for buying it. Why would you buy it?
So yeah it's a combination of many things. It boils down to money, but gamers themselves deserve blame too -- that's where the money ultimately comes from. Public companies are not special; all business is in it for the money. Some are more ruthless than others, corpo or not. Somehow it just seems like big publicly traded companies make the most loved games. Small companies are quite keen to experiment with monetization strategies, though that's more prevalent in the mobile sector. Anything from subscriptions to ads to dlc spam and purchaseable cosmetics go, even pay to win crap is a thing, unfortunately.. anything for money!
I guess you could focus your gaming hours on labour-of-love solo indie games.. but there's a reason why there are so few of them, and even fewer that ever mature to the point where it resembles a finished game you can recommend to a friend. Money. Making games is extremely labour intensive and takes a ton of time (and skill!). Not easy to pull off when you have to worry about paying bills. I guess it gets easier if you've first invested enough in publicly traded companies that you can live off of the profits, just make sure it's not a company that kills its cash cow for short term profit because making a game is gonna take longer :P
Changing the way an existing game works in a bait and switch move is uncool, and that's one thing you can't blame gamers themselves for.
But gamers could be the force that lead to regulatory change. It's kind of unrelated to the OP's issue with Rocket League, but here's a petition in EU to "stop destroying videogames." Last time I brought it up, I mostly heard whining about how it's not just exactly the thing each individual wants. Not radical enough or whatever. It's easier to whine than to make a difference?
Less than half of the required signatures have been collected and time is running out. Gamers don't care enough.
https://eci.ec.europa.eu/045/public/#/screen/home I'm saying there could be regulation to prevent changing the rules of a released game too much? There could be regulation that entitles customers to refund if the product is changed in an unreasonable way? How much do you care? Food for thought.
If you want to know what you're getting and you want to keep it too: look at single player games, wait until the game is finished, buy it drm-free and save the installer. Nobody's going to change the rules on that.
Better yet, why not make your own game? Hey, make it free too. That way money can't corrupt it. Good luck...