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Crosmando: modern Bioware do not do open-world games
They never did. Even BG 1&2 presented their world as a collection of scenes where stuff happens, and the great void of the loading screen map.
Sure, but Baldur's Gate was a great deal more open than anything they've done since then.
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Zurvan7: You can't say that they haven't done anything AT ALL cause this project looks already 1000 times better than DA2. At least tactical view is back and initially the game would only take place in Orlais but the success of Skyrim has 'inspired' Bio to cover more places in Ferelden.
I didnt say they havent done anything at all.

It might look better than DA2, but it still is quite disappointing. Or, to be precise, would be disappointing if I actually had any expectations regarding it. As it is now, tbh I dont put any expectations into AAA releases as all it can lead to is disappointment.

Also, I maintain my stance that everything about it seems utterly bland, generic and uninspired.

All of the releases I'm excited about are either Kickstarter projects (Wasteland 2, Torment Tides of Numenera, Pillars of Eternity and Kingdom Come - though this has funding also outside of KS) or CD Projekt games (especially Cyberpunk - I love that setting).

CD Projekt is the only non-kickstarter studio that I know will never bring me disappointment.

But as I said, if it turns out all right, I might try it, treating it like a pulpy, but somewhat enjoyable experience.

As to the combat - I dont get their choice. Whats up with this action combat?? If I wanted to play a slasher, I'd prefer Devil May Cry / Bayonetta style game, which executes the combat in a lot more sophisticated manner.

Here, the end result seems that the combat falls short of traditional RPGs from a tactical standpoint, and of proper action games (slashers in particular) from an action / player involvement.

Still, I obviously have not played the game, so this aspect might in reality be enjoyable, but I cant help it, but be sceptic, seeing that all this producer / BS journalists (eg IGN) created hype always turns out to be complete BS.

I'd compare most of these major games to hollywood hits - yeah, it might be enjoyable but I doubt I'll remember it in a few years. Its simply something to pick up, enjoy, and forget about it, as they have no particularly redeeming qualities.
Post edited March 08, 2014 by DrYaboll
Im willing to give this new DA a try even after the last one, but ill be damned if im gonna pay full price, dont care if i have to wait but im not getting stung in the wallet again.
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Crosmando: Sure, but Baldur's Gate was a great deal more open than anything they've done since then.
Neither of the Baldur's Gates actually ARE open, though. The the thing is that they FEEL open, which is generally more important. Although you're still stuck choosing between areas on the worldmap, it's not a tiny collection of MAJOR QUEST HUBS but a moderate number of small hubs. When the overarching questline is "retrieve a McGuffin from each of these four planets" that they're so fond of, there's not even the illusion of openness. The illusions of choice and of openness were what made the earlier games great, but when that's broken the thread starts to unravel.

Honestly I'd much rather have a well-made linear game like Jade Empire than another poorly-made McGuffin-gathering game.
Footage looks sexy but honestly not some amazing leap over stuff like Witcher 2. I bet my computer runs it a lot worse though! Hooray!

As for gameplay 2's biggest problems were all related to how rushed it was, in my opinion. Since they took their time with this one I have relatively elevated hopes for it. Modern day video games are extremely hit or miss for me lately though, so we shall see.
biggest problem of dragon age 2 wasn't related to being rushed, the combat sucked bad and the story itself was bad, there were no customization, no nothing

The low textures, repetitive and bad environments, well that can be attributed to being rushed but nothing more, the game was bad there is no excuse. They tried to appeal to a bigger audience and they made that crap of game now they are tying to appeal the skyrim fan base, they kept doing the same mistakes over and over, hope this time at last their copy turns out good enough.