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Recommend me a GOG, and you might win a GOG!

Random winner gets a 5.99 GOG of their choice!

How to enter:

1. To be entered into the random drawing, your recommendation must be serious, so no one-sentence recommendations.

2. It must be either a TURN-BASED strategy or an RPG game.

3. Finally, it must not be a game I own.

List of GOG I own, excluding the free ones or some of the ones clearly out of the genres (do not recommend one of these);

1. Age of Wonders 1
2. Age of Wonders 2
3. Age of Wonders 3
4. Arcanum
5. Baldur's Gate I
6. Baldur's Gate II
7. Castles I & II
8. Disciples Gold
9. Divine Divinity
10. Enclave
11. Fallout I
12. Fallout II
13. Freedom Force Vs. Third Reich
14. Icewind Dale II
15. Invictus
16. Lords of the Realm
17. Neverwinter Nights
18. Port Royale 2
19. Septerra Core
20. Total Annihilation: Kingdoms
21. Total Annihilation: Commander Pack
22. Witcher I
23. Witcher II
Well, for an RPG, I'd suggest Lionheart (I've been quite enjoying it), as long as you remember that it's really only half finished.

For TBS, I would highly suggest Master of Magic, or the Master of Orion 1+2 bundle. I've heard good things about Alpha Centauri, but I've never played it.
if you played and liked baldur's gate and icewind dale you must have played planescape torment too.

Planescape: Torment Review

It's clearly the best traditional computer role-playing game of the year and is bound to be an all-time favorite for many of its inevitable fans.
Torment is a traditional role-playing game with an uncommonly detailed story and first-rate graphics and sound. It's set in the complex and interesting Advanced Dungeons & Dragons universe of Planescape, which is a patchwork of wildly different dimensions surrounding a sprawling city that connects them together. In Torment, you play as a nameless character who cannot die and cannot remember his past, and in uncovering his origin, you'll experience one of the year's most fascinating games.

Torment uses the same graphics engine as Baldur's Gate and will consequently seem immediately familiar to fans of the best-selling 1998 role-playing game. However, Torment's top-down isometric perspective is much closer to the ground than in Baldur's Gate, which means all the characters in Torment appear quite large onscreen. Each character is highly detailed, carefully animated, and cleverly designed above all else. Torment abandons the high-fantasy styling of most RPGs and instead uses the Planescape license's unique interpretation of familiar fantasy archetypes, which lends the game a wholly original appearance that defies expectations for fantasy and science fiction artwork. Even Torment's protagonist, who is heavily scarred, entirely tattooed, and dressed in bones and animal hides, seems nothing like the usual role-playing game hero.

Torment's scenery is more intricately detailed than the scenery in Baldur's Gate because of the close perspective, and much like its characters, the scenery looks good and looks different from what you're used to. The game has no pointless spans of wilderness; each area is carefully designed, and most areas are densely populated. The jutting blade-like architecture of the game's urban settings and the rough-hewn, almost alien tangle of its catacombs give Torment a well-defined, highly distinctive appearance, while the game's atmospheric soundtrack, good sound effects, and sparse but high-quality voice acting all help maintain Torment's style. The game has a consistently cold look that can even be unsettling and uncomfortable at times, but Torment's bleak environments seem to work intentionally to motivate the protagonist's desire to escape from the oppressive, claustrophobic confines of the city of Sigil. In spite of its harsh scenery, at times Torment is colorful and impressive looking, mainly because of its often-spectacular special effects. Powerful magic spells cause the screen to go dim and erupt in ghostly energy, which shakes and rattles the screen. Even the game's most minor incantations feature impressive effects and animations, although some of the more elaborate effects tend to make the game slow down.

The Baldur's Gate engine has other limitations, some of which are exclusively aesthetic, and some of which have a slightly adverse effect on Torment's gameplay. However, as in Baldur's Gate, Torment players will likely be quick to dismiss or disregard any such problems, like the limited screen resolution, bad character pathfinding, and the unattractive real-time-strategy-style fog of war shroud that covers each new area you visit. To allow for Torment's bigger characters, most of the game's interface is invisible until you right-click to bring up a circular pop-up window that lets you use items, cast spells, use special abilities, and so forth. Unfortunately, while the hidden interface does free up most of the screen, it is neither compact nor intuitive - you'll spend a lot of time fumbling for its little unmarked buttons or otherwise dragging it aside so you can see what's happening once you bring it up. At least the game automatically pauses whenever the interface is active, so you can figure it out at your leisure. Even though most of Torment's interface isn't onscreen most of the time, you'll find that the game's close-up perspective nevertheless has particular problems. There are virtually no ranged weapons in the game, if only because there's so little relative distance from one end of the screen to the other. Similarly, several of the game's powerful spells have a bad tendency to be just as dangerous to the caster, because by the time the enemy is targeted and the spell is uttered, that enemy has already closed the distance with the caster, who invariably suffers from his own magical attack. Torment also suffers from the game's unrefined menu screens and the unavoidably slow scrolling speed of its extensive dialogue, which, much like the interface, you will train yourself to ignore.

You will ignore Torment's technical problems because it's such a good game. Specifically, it's a long and involving game with an original plot, well-written, descriptive dialogue, and likable characters. It's fortunate that Torment's dialogue reads well, because there's a lot of it to read; although the game's graphics are evocative and often beautiful, the game's most vivid events are actually written out rather than portrayed onscreen. You might wish the game had a more frequent tendency to show-not-tell; however, its combination of great graphics and writing is generally very effective. As such, even though you'll be reading text half the time, you'll rarely feel as if the dialogue interferes with the game's surprisingly quick pacing.

That's mainly because the dialogue is actually one of the best parts of Torment, since it's one of the few role-playing games to ever make good on the promise of letting you play your character however you prefer. Torment's dialogue often lets you choose to make promises, bluff, or play dumb; the game lets you perceive small details if your character is intelligent, understand philosophical implications if he's wise, and intimidate or charm if he's strong or charismatic. Your character's moral alignment and his affiliation with Sigil's different factions are openly flexible and have a noticeable impact on the course of the game. Similarly, your character can readily switch between fighter, thief, and magic-user classes and can rapidly advance to a high level of proficiency in any and all of these, which is justified within the game as not so much an acquiring of new skills as a remembrance of latent centuries-old talents. In addition, your character's perverse incapacity to permanently die also helps maintain Torment's pacing by discouraging you from frequently reloading your saved games, although the game never seems easy or trivial in spite of the hero's immortality.

Yet it's easy to apologize for Torment's many programming flaws, which cause the game to become excruciatingly slow at times and some of its dozens of quests to become unsolvable on occasion. It's true that bugs in computer role-playing games seem almost as conventional as spells and hit points. Fortunately, Torment's aren't so drastic that they actually ruin any single part of the game. Nevertheless, you'll probably experience several glitches either in performance or in quest scripting that make portions of the game unnecessarily frustrating, especially in light of Torment's generally excellent quality.

In fact, it's evidence of Torment's impressive achievement that its problems, which would be detrimental to most any other game, seem so negligible. It's clearly the best traditional computer role-playing game of the year and is bound to be an all-time favorite for many of its inevitable fans. That's because it's a great-looking game that's lengthy but never boring, and it begs to be played through more than once, just as its unique hero and his story promise not to be forgotten.

critic score : 9.1
user score : 9.3
I'll offer up Jagged Alliance 2. It does not fit neatly into either category that you have listed by I am primarily a fan of RPGs and strategy games and I discovered JA2 on GOG and absolutely love it. The combat is turned-based and there are some definitely RPG elements to the game. Basically you are a mercenary whose job is to liberate a small nation from a cruel ruler by hiring more mercenaries and liberating the nation zone-by-zone. I really cannot recommend it enough and I would mention that my owned games list looks remarkably similar to your own.
i strongly suggest buying sacred gold. It's a good rpg game, very well made, the story changes a bit for each character you choose.The game has the best characters that a rpg should have, each character have their own skills, advantages and disadvantages, lol for example the dwarf can't ride horses :D but he can use guns. the guns have been integrated perfectly into the rpg which is rare, they are not overpowered but well balanced.
the game needs to be tweaked a bit to play multiplayer online, co op is fun too

ps:- the game has plenty of loot, which is good in an rpg
You have Icewind dale 2, but not 1?
Personally, I have to start a series at the beginning.
I just can't bear the thought of starting part way through.
It's like walking into a cinema half way through the film.

You've got Baldurs gate, so you know how the game works.
You've got Icewind Dale 2, so you know about the setting.
Put these together and you will know whether or not it is a game that you want.

Personally, I love it.
The biggest draw of Baldurs gate is the interaction between the characters.
The biggest drawback is that you might pick a companion for their abilities, or for their banter, but the 2 rarely collide.

Icewind Dale is the flipside of this coin.
YOu create all the members of your group, so you can get exactly the characters you need to make the perfect group.
Unfortunately, they do not banter at all.

If you love the Icewind Dale setting, but want an experience more like that of Baldurs gate, there is a mod that brings in a ready made group that will banter with you.

Seriously, whatever it is about the infinity engine games that brought you to baldurs gate 1 & 2 and Icewind dale 2, you will find it in Icewind dale 1.
Get it!
NOW!!!
If you liked Age of Wonders Shadow Magic, then you ought to like Master of Magic.

Master of Magic is a turn-based strategy game that allows you to recruit heroes, make artifacts for said heroes, conquer enemy races and then use them against the enemy, travel between two worlds, all the while trying to chant the Spell of Mastery.

I think MoM is one of the few games that allows you to win in a way that doesn't involve you killing off all of your enemies.
I don't see here any Might & Magic game, for shame.
Because of that I'll go with recommending M&M 6-Pack.

For starters, you get six games in one package which nets you lots of gameplay hours.
All are party-based (you can create your own chars) RPGs with open world and ability to roam as you please. Add to that a good bunch of statistics, lots of items and variety of monsters. 1-5 are turn-based and in MM6 you can switch between real/turn mode at any time.
Each is self-contained game and tells its own story, connected by one common element (which I'm not going to spoil here). They also contain a rare mix of fantasy and sci-fi genre. And while MM1 or MM2 might be considered a bit hardcore, 3rd one is a good starting point to the series. Even graphics managed to age nicely.

An offhand bonus, M&M6 has epic soudtrack :)
Ah, this is easy.

Gothic

I see you are a serious man. Quite a book the local militia got on you. And then there was that tavern fight... Look, we're not trying to delay the inevitable. All those thefts might have been the work of someone else. A one eyed thief you say? Right, whatever. And that drunk looser only got a busted rib? A small thing, I agree. I have reached a verdict. Life sentence. You will be sent to the Khorinis mines by the order of the King, and you will remain there until you die. I reckon that won't take too long. You see, these mines are special. We need the ore from those mines more than anything. The special ore has magical powers like no other. Armor and weaponry forged from that steel are far superior to those made from normal steel, and some say that they retain the magical properties of the ore. But, you see, there is never enough ore, because there is never enough workers to extract it. That's why we need every criminal and lowlife in the realm to finally become a productive member of society. But why so strict? Sending people there for minor penalties and infractions? Oh, please, we're not cruel, we surely would sentence them so that the punishment would fit the crime. I mean, I could sentence you to no more than half a year. But what would be the point in that? Some time ago, the wizards have proposed to make a magical barrier around the prison complex, so that escapes would be almost impossible. Go in when imprisoned, go out when released. But, you see, magic is a delicate thing. One small mistake, nothing really, and boom, magical barrier twice the intended size, where you go in, but never come out.

Eh, well, that's prison for you. In you go.

Oh, by the way, could you deliver this message to the mages inside? Yep, trapped there too. And it's been some serious anarchy inside, factions forming and killing each other like crazy. But nothing you can't handle, right? Stay safe. Until you deliver that letter. Then you can become someones bitch for all I care. <push>
Post edited July 21, 2011 by Titanium
My recommendation is Conquest of the New World.
It's a game set in the Americas of the 16th century, with players representing the great colonizing nations of Europe (England, the Netherlands, Spain, France and Portugal) or the united Native Tribes. Playing on randomly-generated maps, you must build colonies to exploit natural resources (by building farms to produce food, sawmills to produce wood, etc.) which, in turn, you must use to establish new colonies and create (and manage!) a sizable army (with which you can even try to declare your independence from your mother country if you play as a European nation). The battles are also neatly done - the two opposing armies gather on two ends of a grid, and the general who can reach the enemy's side first (or eliminates his enemy, of course) wins.
The game, in my opinion (and experiences...), is almost dangerously addictive - you'll probably always want to stay for "just one more turn" to see how your colonies progress or how your campaign against some enemy goes. As for replay value, it's very high due both to the already mentioned random map generator and the ability to customize your 'profile" before each game (which means for achievements in what areas you get extra points and what strengths you have), which can have serious effects on the way you should play the game.
If that's not enough, the game is a real treasure trove of historical knowledge; the creators must either have been history buffs or have made a tremendous amount of research; if you turn the "Colonial Gazette" on, between turns (while the AIs move) you can read a really HUGE amount of background information regarding the history of the era (both "serious" facts such as advancements of the Turkish campaigns in Europe and factoids such as the fact that the Native Americans only used the wheel as a toy).
Alright, straight off the mark I would like to recommend Might and Magic VI: The Mandate of Heaven. First off, it is an RPG game, but there is also a battle feature that lets you decide whether to fight in real time or in turn-based mode, simply by pressing Enter. So you get the best of both worlds here.

I won't write a long professional review of the game, but from my experience playing the game I can tell you a few things. The graphics are a lot more realistic than other Might and Magic games. There are plenty of main quests and sub quests to keep you going for a long while. The level cap greatly exceeds 100 (the highest I've got to so far is 116), so there's a lot of potential to keep you busy. The story itself is interesting enough, but if you do find it a bit of a drag, you may just choose freely roam about and do your own thing for a while. There's really no rules you have to follow in this game. You get four characters in your party. They each have a world of skills and techniques to learn. You can equip them with an array of weapons, and have them master a vast expanse of magics and spells. The music is great and will stay in your head for a long time, and the scenery is pretty well-done. One of the things this game does, that I totally love for games to do, is it lets you continue playing once you've completed it. So, yeah! :)

There's a lot more I could say, but it's better to find out by yourself. I personally had a lot of fun with this game. If you're looking for something with cutting-edge technology and fast-paced gameplay with an obscene amount of frames per second, this may not be for you, but no matter what, I can guarantee that you would find yourself dedicating hours to this little gem.
Might and Magic 1-6.

When I was a young lad the extent of RPGs we had was Final Fantasy, Dragon Warrior, and Might and Magic (and later 2 on the Genesis).

I never finished any of the Might and Magic games, but I always had fun.

1-5 follow a formula, you, usually, form a party then set out on your adventure. Movement is the old fake 3D on east-west-north-south movements. Enemies aren't visible on the map so you randomly run into them or in pre-determined spots. Combat is turn based.

In MM 6 the series went 3D (minus character models which are just 2D) with freedom of movement. Since you're no longer locked into a combat part of the game is now avoiding fireballs and such. You can also kite (tag enemies with ranged attacks and keep moving) which frees up your choice in classes.

One of the unique parts of the series was solving riddles from sphinxes which made it's way into the Heroes series. Ultimately, because there's so much to do it's usually very easy to completely overlook the plot and go off on your own. And I'll be honest, I only have the vaguest recollections of any of the plots.

So if you're a fan of sidequests this game has plenty, but if you want a truly coherent plot that keeps you moving through the game... I can't give you any answers there. I'd lean towards no, but it has been years, heh.
You don't appear to have Icewind Dale 1 in your list. Seriously, you need to rectify this. It's one of my fondest IE game memories. I find it has more... feeling(?) to it than IWD2 (and I loved IWD2 as well). Not story heavy like the BG series, but a very satisfying experience in AD&D ruleset goodness. Get it. If you liked the BG games and IWD2, you won't regret it.
HoMaM series (my favorites are 3 and 4). Its perfect with the type of playing "just one more turn and then I will go to sleep". Its whole great of fun with friends. A lot of people are saying its simply game everyone must play.

The story is very interesting and well written and there are a lot of great factors. There is opportunity to raid crematoriums (which undead do not like :) ). Search the lands for artifacts that may tip the scale of battle in your favor (like increasing morale of your troops and a lot and lot more. Simply buy some HoMaM game :D
I'd agree with needing Icewind Dale 1 since you've already got the second game, but my recommendation would be for King's Bounty. It fits well into the turn-based strategy genre and it's got some ties with RPGs (a hero that levels up, quests with rewards, equipment, etc).

It's a colorful game where you lead stacks of units against enemy groups and such. Pretty lighthearted tone (at least as far as I've gotten in the story), nice character design and fairly simple, tier-based skill system.

I've enjoyed it quite a bit, but I need to really put some more time into it some day.