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I would heartily recommend "King's Bounty: The Legend".

I love turn-based strategy, and this game became one of my favorite games of all time. First off, it and its sequel, Armored Princess, are very long games. It will give you days if not weeks or months of interesting playing. You will go through tons of different races, from the usual elves, goblins, humans, dwarfs, to mechanical, demons, the undead, etc. Each different race has its own *continent* to explore, find treasure, find quests, and fights ememies on.

The story is your usual "save the world", but the amount of details of this new world, the lore behind it, just blows you away. There are tons and tons of characters to interact with, for quests and such, and you actually feel for them. And another thing with the story, sometimes you'll be surprised by the humor thrown in. They don't throw it in just anywhere, and when they do say something, it's usually ironic and funny.

The graphics are bright, even in the land of the undead, and crisp. The music is varied and I actually find myself humming it while not playing. The fights are on a grid, and you can move your characters around, use their special abilities, use your spell book, etc. Plenty of different weapons out there and armor, etc. You can find a companion which can give you extra slots for weapons and stuff, which you will want, since each weapon gives you a different bonus. (+20% attack during nightime, etc).

In "The Legend", you have four different mythical beings to help you, with different abilities you can upgrade that can blow away your enemies during battle. Including an ice queen with mechanical abilites, a lizard-like being, a skeleton god, etc.

Do you like...pirates? This game; check.
Dragons? Check.
Vampires? Check.
Demon Seducers? Check.
Etc.
Post edited July 21, 2011 by Fantasysci5
Congrats on your job!

Without hesitation I recommend Master of Magic. There is so much there to be impressed by. The graphics and sound are simple because the game was released in the early-to-mid nineties. Gameplay, however, is deep and compelling. You will start with a capital city, which is just a hamlet, and you have to build it and add more cities, either by sending out settlers or conquering existing cities (some are neutral and some are enemy controlled). This will sound like fairly standard 4x but with many types of magic to choose from and the ability to combine them as you wish, like salt and pepper and more, and use different races and summoned creatures of various types, you can cook up an addictive dish with gobs of replay ability. Highly recommended if you like TBS in the fantasy genre. I recently got it from GOG and played it again, and it hooked me as effectively as it did years ago. Enjoy!
Post edited July 21, 2011 by Gerin
My first option to choose would be probably something I already have on GOG, one from Heroes of Might and Magic series (btw: I would recommend part II or III). BUT that choice would be probably too obvious for anybody who knows me and these games are so popular that sooner or later you will get them probably anyway. ;)

So I would like to point your eyes at.... <tadaaa!> Incubation - that is a really hidden gem here. There is no Incubation on the list of games. It is included in Battle Isle Platinum pack. What is Incubation? It was probably one of the first turn based strategy games to use 3D. As for gameplay / story, it is easy to learn and kind similar to popular first UFO / X-COM games - your pack of soldiers fights evil aliens. During game they gain experience and skills and taking that into consideration is also why this game is also kind of RPG. You can get them to use many selected weapons and other advanced equipment - and that has a big part in strategy how to win next mission. Game also offers some easy or deep puzzles including switches, platforms and so on. I do not like sci-fi settings, but this kind of games seriously ties me to my chair.

Unfortunately I'm still waiting for Incubation sale on GOG, so haven't played it lately and can't say anything about its technical aspect today. As I said before, original game was using 3D based mostly on popular 3dfx Voodoo card. But I think GOG would not be releasing game without some testing :) Also there is multiplayer mode (hot-seat or online).

Oh, by the way - when you buy Incubation you will get three other turn based strategies, Battle Isle part 1,2,3! Additional three free games from your favorite genre - that can't be bad also! ;)

Gameplay / one of reviews on YT :)
Post edited July 21, 2011 by Lexor
I would go with Beyond Divinity. Very much like the first but much larger. Its got the standard loot you would expect from an RPG and an interesting skill system, but it also offers moral choices. Several quests have options, some of them not so clear. When someone asks you to save their pet spider, the game will let you kill it and may even have the spider attack you. Many people just assume that is what was scripted, but you actually have the option to save it and let it live if you are attentive.

Since you own Divine Divinity, that should really help you in your decision. If you liked that one, this one is a very decent sequel. Much of the same, but several improvements and a few changes for the better IMHO. This one is on my "replay" list as I have forgotten a bit about it, but I do remember having a lot of fun playing it through.

Hope you enjoy whatever you pick. Sounds like a few good ones are off you list ;)
If you want a turn based strategy title you should play Alpha Centauri. It has a lot in common with the classic Civilization series. (It’s made by Sid Meier and even considered a sequel to Civ 2.)
In the game you crash land on a barren planet and everybody is split into factions. You start off with one scout and work from there. You can build bases and research your way to victory or just pulverize your opponents.
Every game you play will be very different from the last. In one you may be playing on small map that is compromised almost completely of water. In the next you’ll need to research into aerial units to attack enemies in a large barren map.
There are many aspects to this game that make it unique from other game of its genre. You customize units to be able to confront your enemies. Are your planes running out of gas? Research into and soon your planes can fly for many more turns. There are also mind worms and other natural occurrences that you will have to deal with to win.
Maybe one day GOG will add the expansion and you’ll get even more playtime out of this game with almost infinite replayability!
Space Rangers 2.

Space Rangers 2 (SR2) is a game you should definetly give a go. Looking at your list, it looks as though you like the same sort of games as me, and if that is the case, you would probaly like SR2. It has RPG elements and turn based space combat. In addition it has text based adventures that are fun, RTS robot combat that is fast enough to not grow stale, and even some arcade style 'astroid' like combat. It has a huge universe to explore, lots of items to upgrade your ship with, and lots of ships to buy. You can 'level' your pilot with XP you earn, making him a better fighter, trader, and leader. The game is really fun, and anyone who hasn't heard of this gem, should look it up, it is worth a first, second, and even third look. It is a worthy GOG gem.
I don't see any on your list there but if a classic first person RPG is your thing than I would recommend Ultima Underworld I + II. I have not beat it myself yet but I am greatly enjoying it at the moment. I love the atmosphere in this game, which I find more engrossing than I do with the older Elder Scrolls games(though those are good also). It is also quite challenging which is a bonus for me when it comes to RPGs.
Betrayal at Krondor. It's a Party-based RPG, with a decent story. It also features a turn-based, strategic combat system, which means you can enjoy both a turn-based strategy combat mode and an RPG/
For an rpg...

definitely Planescape Torment.
It is one of the most definite ROLE playing games out there. Combat is not the best, equipment is also not the greatest (one of the weirdest tough. you can use your severed arm as a club weapon. how awesome is that) yet you everything else just surpasses those small flaws.

Few things I loved:
In most games, and in practically every rpg you save the world (or sometimes you can become the big bad). You are the last chance, you are the chosen one... you get the picture.
Not here. World does not give crap about you and your quest. Whether you succeed the world will continue. You are on personal quest. You fight for yourself not for some greater good. You don't try to change the nature of the world...
It was very refreshing approach to the rpg. It was something new in sea of "there is a big demon who wants you dead as well as the world. go kill him and save humanity/elves/whatever." I could relate to the main character much more than in other games.

Another great things are planes. Definitely play with widescreen mod. it will look just astounding.
here is article about that on rps:
http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/
All handdrawn with lovely details and weirdness so rarely seen in games.

Third thing i love is said weirdness. Severed arm as club i just one small thing. Rats who operate as a hivemind, founding random stuff in your intestine by allowing a old senile hag to stuck a hand inside, a crazy mage who became a portal to plane of fire... and more but i would be spoiling.

Fourth thing
Lots and lots of text. I put that as a warning as many if not most people hate games full of text. I enjoyed it. I read every single thing I could. Conversations, descriptions, books... it perfectly completed already beautiful game by giving me information about world and characters.

PST is one of those unique games which even 12 years later had not been matched. If you chose something different to play then please give PST a chance next time as it is really one of the rpgs ever made
i would have to go with might and magic 6 pack it has a great party system and character creation system that runs on the dice roll system meaning your roll determains what classes you can choose. the magic system is awesome the characters have a spell book that you can pick and load spells from very D&D style. it has a great system and roaming setup so if you just want to wander you can, but you can also do lots of side quests and main quests both of which are stored in a detailed jornal so you dont forget where you left off.

thats mainly the game that i can explain without giving to much away i hope this was helpful and thank you for the chance ^.^
I see no one recommends Gorky 17 yet, so that will be my recommendation.

Here in this post you can read my short review on the game. It is turn-based, can be considered an RPG. Oh, and do not feel strange that I gave it a score of 55 out of 100. In my book that is not considered bad, not until the score is less than 45. Yeah I have a weird scoring system :-)
Post edited July 21, 2011 by tarangwydion
I seconded the (cautious) recommendation on Gorky 17. It's a turn-based strategy AND an light RPG (limited stats progression), with a touch of Resident Evil-esque survival horror. Enemy encounters are limited and resources (ammo, medkit) are scarce, so you have to tread carefully and 'optimize' each encounter to get the most EXP from each enemy; There are optional encounters that lead to additional resources, but you have to carefully weigh the risk and the reward (and sometimes you can't do this without looking at a walkthrough).
I'm going to provide you with two options, the first you might not like at all. It's a RPG/RTS hybrid, it's got more plot than most RTS, and enough control over what you do and how you do it that, to me it falls more in to the RPG category than many modern RPGS: Warlords Battlecry III, and if you should like to see my full take on it:
http://zolgar.blogspot.com/2011/07/warlords-battlecry-iii.html

Alternatively, I also see that while you have a few Action RPGs, you're missing one of my personal favorites: Sacred Gold.

Sacred Gold looks at the formula of a 'normal' ARPG, and then the formula of a more sandbox-ish RPG like say Morrowind, and asks "why are these things separate?" The world is a massive open world, with very few places you can't go "when you're supposed to." and countless side quests for both good and evil.

It also provides you with not 3, not 4, not even 6 classes.. but 8, and while some of these are the 'classic' ARPG classes, they all have their own unique flairs to them. Each one also has it's own take on the story (while it still leads to the same conclusion).
master of orion 1 2 or master of magic for turn based strategy

rpg Ultima Underworld
Post edited July 22, 2011 by Xibalba
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