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Hello,

I‘d like to ask for some help. I‘m working on indie browser tactical RPG with turn based combat and I need people‘s oppinions and some feedback.

My plan is to make a really deep hero development system and battle system near perfections. But I cant do that alone, so I need your help on testing, balancing things out.

Features enabled for alpha #3 testing:
* Town & Merchants
* Scholar
* Leveling up
* Arena
* Dueling
* Upgrading

Features currently disabled:
* Travelling
* Quests
* Dungeons
* Fighting Monsters
* Upgrading experience
* Multi-classing




Also, because test needs online players to test, I suggest you to come online at evening. 19.00 or so : )


http://www.dakija.com

Here is some pictures:
Image 1
Image 2
Image 3
Image 4

Thank you : )
Post edited July 09, 2013 by fshock
Hi again,

Alpha #3 test is heading to the end. It will end at 2013-07-13 00:00:00.
Maximum level is enabled from now on – get it via Scholar on the left.

Hope to see you at the evening for some nice fights : )

p.s. Also, leave your thoughts on how to improve on Forum or via Feedback button on the right in game.

Thank you!
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fshock: Here is some pictures:
Image 1
Image 2
Image 3
Image 4
Not really my kind of game, but here's a small suggestion based on the screenshots.

Consider moving the item slots out on either side of the character portrait, and put grey symbols in them to show which slots are for what. It looks like you actually have some very beautiful artwork, and it's a shame to hide it behind ugly dark square boxes.
Looks interesting, but I've got no time for testing, sorry! Bumping this for others though!!
Thank you :) noted and I think will implement soon :)
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fshock: Thank you :) noted and I think will implement soon :)
Great :-)

Many games of this type look pretty fugly. You should use the fact that your artwork is actually worth looking at to your best advantage, by showing it off as much as possible.