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Just trying the races still and coming last, though I haven't been able to login for a couple days.
Thats odd, are you able to login now?
Post-apocolyptic you say!? Sign me up immediately!
Ok its working again, not sure why It wouldn't let me logon before.
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Ralackk: Ok its working again, not sure why It wouldn't let me logon before.

That's cool. See you ingame this weekend.
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nicolaierdk: Post-apocolyptic you say!? Sign me up immediately!

Aye, post apocalyptic in every sense.
Post edited February 04, 2010 by lowyhong
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Ralackk: Ok its working again, not sure why It wouldn't let me logon before.

Hey Ral just so you know, I've resubbed, so if you wanna hit the wastelands, just IM me.
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lowyhong: Hey Ral just so you know, I've resubbed, so if you wanna hit the wastelands, just IM me.

Ok cool will do.
The latest PR statement for this indie online wargame, released just this month, discusses the AI. For anybody who's been following this game, or interested in AI (it was the AI thread that prompted me to post this), here's a brief excerpt:
Darkwind's NPC gangs now use Genetic Algorithms to improve their knowledge of the numerous racetracks and chassis types in the game. During combats, they use pheromone trails to learn the best routes around the terrain and other obstacles. The goal is to improve both the challenge and the fun for the players.

More here: http://www.dark-wind.com/pressReleases/August_2010_PR_Darkwind.pdf
Whoa, where did this thread go?
Forgot that RPGWatch posted a news roundup on some of the newest additions to the game, some time last month:

http://www.rpgwatch.com/forums/showthread.php?t=12424
RPS has a new interview with Sam, if anyone's interested.