I have been playing CRPGs since the early 1980s. I say contemporary CPRGs are, generally, far superior than ancient CRPGs in so many ways: storytelling, execution, choices, user interface, etc. The only reason why people would say older CRPGs are better is because of nostalgia, and old people always think the games (or music, or movies, or TV shows) from their time are better than the new stuff.
Characters = stories.
Mass Effect characters have dynamic facial expressions and body languages during the actual gameplay. That really, really improves the overall experience of the storytelling -- by a lot. Before Mass Effect, I had always thought the stiff, expressionless NPCs in CRPGs were huge distractions. It's hard to suspend disbelief and get into the story when I watched a bunch of poor, lousy "performers" on-screen. I had hoped that someday I would see lifelike characters with dynamic on-screen performances in a CRPG. Mass Effect finally fulfilled my wish.
I consider Mass Effect and its dynamic characters as a watershed moment in the evolution of CRPG. I am surprised that, even though Mass Effect has already been out for a few years now, no other CRPG developers have followed suit. (Surprisingly, the upcoming Star Wars: The Old Republic will have old-style NPCs with no expression. That is why I am skipping it. That and I absolutely refuse to play MMO.)
Video game is supposed to be a visual medium. Newer CRPGs are becoming more and more "visual". Newer CRPGs show instead of tell the stories. Older CRPGs, due to limitation of old technology, often told instead showed us the stories. Case in point: Planescape: Torment, which has a good story. Unfortunately, Planescape too often tells instead of shows us the story. The game would use long-winded descriptions to narrate parts of the actions, fights, etc. instead of just showing us on-screen. That is a major weakness of older CRPGs. Nowadays, games can just play out the entire action or transition scenes on-screen instead of giving us a long-winded written narration, which is really not the good way to tell a story in a visual medium.
Post edited November 26, 2011 by ktchong