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DodoGeo: No, still got a few functioning cells left in my brain.
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klaymen: The fact that you can use your brain changes nothing about ~85% of gamer population who can't. Otherwise the games wouldn't be dumbed down further and further.
People aren't THAT dumb, they just don't have the patience. It's like chimps with ADD who need instant gratification.

That's why they invented THE AWESOME BUTTON.
Dragon Age 2?
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bladeofBG: 'RPG's that were money-grab's right from the jump.'
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ktchong: I have been playing CRPGs since the early 1980s. I say contemporary CPRGs are, generally, far superior than ancient CRPGs in so many ways: storytelling, execution, choices, user interface, etc. The only reason why people would say older CRPGs are better is because of nostalgia, and old people always think the games (or music, or movies, or TV shows) from their time are better than the new stuff.
I'd have to disagree with you on the nostalgia viewpoint. I played games such Akalabeth, Temple of Apshai and the first Wizardry back in the early 80's and think that, *for their time*, they were great games. Many hours of enjoyment lay therein, and you can't ask much more from any game than that ;)

And Wizard's Crown was one of the best games I've played, in any era.

Would I play them now ? No - the graphics, mapping and other record keeping required would spoil the experience for me.

Also I'd note there are people on these forums who play the early Might & Magics, so there's still life in some of the old games.
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l0rdtr3k: Dragon Age 2?
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bladeofBG: 'RPG's that were money-grab's right from the jump.'
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l0rdtr3k:
LOL! From the majority of accounts from those who played DA1, yes!
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StingingVelvet: For example Morrowind had a helpful journal and in-game travel systems out the wazoo, but it didn't spell everything out and you couldn't just fast travel anywhere at anytime. It struck the right balance for me, personally.
I remember that one of the patches for Morrowind did a lot to improve the journal. Right out of the box, it was an absolute pain to use. It used to function like the one from Baldur's Gate 1. I really can do without having to write stuff down in order to be able to keep track of it.

Regarding the fast travel, I'm still on the fence about it. Normally, that's the kind of thing I welcome, but Elder Scrolls games are all about the exploration and the world does seem smaller and less dangerous for it. Morrowind had the mark/recall spell that prevented one from having to do trips to remote locations twice, there and back again, and Skyrim has horses and I can just see these elements together reducing pointless traveling and boredom, while maintaining the sense of exploration that Morrowind provided.


Generally I have to say that Mass Effect 2 and Skyrim did restore my faith in RPGs and gaming as a whole and made me remember why I fell in love with it in the first place. But they are exceptions, I haven't been anywhere as much enamoured with other modern RPGs like The Witcher or Dragon Age.
Post edited November 26, 2011 by Jaime
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Snickersnack: Too new, even SSI gold box. The 8bit platforms where the CRPG genre spawned were mostly dead by the time it came out. But even then, I doubt anyone played them for the plot (gold box).
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Wishbone: The 8bit platforms were by no means dead when the Gold Box games started to come out. Most of the ones I've played, I played on an 8-bit platform, namely the C64.
How was Pool of Darkness? ;)

In the USA, 8bit platforms were pretty ill by 1988. It was just the C64 and the Apple 2 (mostly the education market). You'll see new CRPGs designed on 16/ 32 bit platforms and then maybe ported to the C64. This is very different from the market just a few years earlier.

Edit: But I could be wrong. My point that comment was taken from is that Goldbox is a 2nd or 3rd generation CRPG series and not what I had in my mind when I said old (which was admittedly vague).
Post edited November 26, 2011 by Snickersnack
I loved journal from Arcanum, it has everything - Rumors, Quests, Keys, Blessings...
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Jaime: I remember that one of the patches for Morrowind did a lot to improve the journal. Right out of the box, it was an absolute pain to use. It used to function like the one from Baldur's Gate 1. I really can do without having to write stuff down in order to be able to keep track of it.
It was actually the Tribunal expansion that made a real quest journal... without it the journal sucked, yes. I don't want to write anything or make a map either, I think that is too "old school." That's why I think Morrowind, Deus Ex, Fallout... they set the tone for me, and strike the right balance.

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Jaime: Regarding the fast travel, I'm still on the fence about it. Normally, that's the kind of thing I welcome, but Elder Scrolls games are all about the exploration and the world does seem smaller and less dangerous for it. Morrowind had the mark/recall spell that prevented one from having to do trips to remote locations twice, there and back again, and Skyrim has horses and I can just see these elements together reducing pointless traveling and boredom, while maintaining the sense of exploration that Morrowind provided.
I try to emulate Morrowind's methods when playing Skyrim and Oblivion. You can go back to a big city at any time (using intervention spells), you can go from one city to another at any time (using public transportation) and you can go back to where you just were at any time (using mark and recall). So in Oblivion if I would usually fast travel to the nearest city to my quest objective and walk from there, then fast travel back to the city when I was done.
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Snickersnack: In the USA, 8bit platforms were pretty ill by 1988. It was just the C64 and the Apple 2 (mostly the education market). You'll see new CRPGs designed on 16/ 32 bit platforms and then maybe ported to the C64. This is very different from the market just a few years earlier.
It's always been my impression that the US was more console territory. It always seemed to me that everyone over there had Nintendos at that time, and real computers were almost non-existent. In Europe (or in Denmark anyway) it was the other way around. Everyone had one computer or another, and consoles were almost nowhere to be found. Nintendo wasn't on the Danish market at all, but the Sega consoles of the time were, although there weren't many of them.

The C64 (and the other 8-bit computers) were gradually phased out in favor of the various Amiga models (and some PCs) during the years from around 1990 to around 1992. Consoles didn't really start to take off here until the PS1 came out.
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SimonG: One feature I definetly don't want to miss anymore is an automap. Yes, drawing maps yourself was fun (and I still have some awesom The Bards Tale maps somewhere) but honestly, I'm getting to old to do without.
Again SSI gold box drew some maps for you - they WERE featureless graph paper jobs though - were they the first?
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Wishbone: That's the most creative misspelling of Baldur's Gate I've seen to date ;-)
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aluinie: Lol was good lack of sleep and not enough caffine.
Baulders Gate 2 ?
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SimonG: One feature I definetly don't want to miss anymore is an automap. Yes, drawing maps yourself was fun (and I still have some awesom The Bards Tale maps somewhere) but honestly, I'm getting to old to do without.
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Fever_Discordia: Again SSI gold box drew some maps for you - they WERE featureless graph paper jobs though - were they the first?
Could be, the earliest examples I playes were (I think, this is ages ago) MM 3 and/or Wizardry VII. But the Gold Box games were roughly around the same time,bit earlier maybe, so I have no clue who can claim "first".

Boy, no idea, and now my Brain hurts ;-P.