Posted January 30, 2012
Because when I hear "Realtime", I think of a game that easily overtakes a player that doesn't move quickly enough. Perhaps I just played too much Overlord (Europeans will know it as Supremacy) way back when. That game was brutal. It was Bruty brutal. You had to terraform new planets before you could do anything with them, and that includes mining (no zero-atmosphere, robotic mining for you!). There were no real diplomacy options to speak of, as the game had to be won via the elimination of three other Overlords. Eventually one of the CPU players would wipe out another and gain its resources, giving it a significant boost, and the upper hand over me. I didn't win often, if ever. I think I ever saw the "win" screen.
Anyway, I want a turn-based 4X game. Something that develops progress with counts of the "End Turn" button instead of minutes of the clock (i.e. "This Research Project will take five turns" v. "This Research Project will take one half-hour, real world time"). More like a board game and less like "Ohshitimbeingattackwaaaayoverherehowdidthathappen?!".
I'm fairly certain this topic has been covered before, but GOG's search engine sucks, and Wikipedia doesn't do a very good job of separating the "Strategy" sub-genres. The different categories are there, but they all kinda say the same thing.
Anyway, I want a turn-based 4X game. Something that develops progress with counts of the "End Turn" button instead of minutes of the clock (i.e. "This Research Project will take five turns" v. "This Research Project will take one half-hour, real world time"). More like a board game and less like "Ohshitimbeingattackwaaaayoverherehowdidthathappen?!".
I'm fairly certain this topic has been covered before, but GOG's search engine sucks, and Wikipedia doesn't do a very good job of separating the "Strategy" sub-genres. The different categories are there, but they all kinda say the same thing.