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Navagon: RPS just absolutely slammed it. A lot of people seem to be disagreeing with them though.
I see why they would come to that conclusion, but I also don't think Obsidian should be blamed entirely. Like Giant Bomb said on their recent podcast, saddling a developer known for making rather buggy games with the worst current-gen engine on the planet seems a bit cruel. There have always been serious technical issues with games like Oblivion and Fallout 3. I hope that Bethesda helped a little when it came to optimizing the engine for the game.
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StingingVelvet: And contrary to what Gersen says I am pretty sure I had to put my serial code in to activate the release day check thingy.
I will have to recheck, I have to admit I was very annoyed that it asked me to connect online anyway so maybe I am mistaken.

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Navagon: ...The most you ever end up thinking about Hardcore mode is when some landmine or mutant with a club breaks your leg out in the middle of nowhere, and there’s nothing for it but to fast travel back to a town and go limping the rest of the way to a doctor....
EDIT: GoG quoting system still hate me it seems :(

If I understand correctly, if one of your legs is broken in hardcore mode you can still use the instant travel feature ? it kind of kill a lot of the hardcore part, or is the fast travel disabled when you are inside a "dungeon" (I don't remember how it worked in FO3).
Post edited October 21, 2010 by Gersen
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TheCheese33: I see why they would come to that conclusion, but I also don't think Obsidian should be blamed entirely. Like Giant Bomb said on their recent podcast, saddling a developer known for making rather buggy games with the worst current-gen engine on the planet seems a bit cruel. There have always been serious technical issues with games like Oblivion and Fallout 3. I hope that Bethesda helped a little when it came to optimizing the engine for the game.
Bugs are barely mentioned in the article, actually (although they do mention the crappiness of the engine a fair bit). Their main concern seems to be how uninventive the environments are and how exploration has gone from being a joy in Fallout 3 to a chore in New Vegas. Essentially how it feels unfurnished and without that same attention to detail.
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Gersen: If I understand correctly, if one of your legs is broken in hardcore mode you can still use the instant travel feature ? it kind of kill a lot of the hardcore part, or is the fast travel disabled when you are inside a "dungeon" (I don't remember how it worked in FO3).
I don't think it was possible in Fallout 3. So it would be odd if the hardcore mode allowed for that.
Post edited October 21, 2010 by Navagon
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DelusionsBeta: Here's my beef with people saying GfWL is less harmless DRM than Steamworks, now that it's mandatory online checking. We don't know the limit. I know there was much hoo-hah about Bioshock 2 having a GfWL-applied 15 install limit, and I've also heard that it applies to other GfWL games that don't lock onto an account.

I understand that GfWL divides games into two classes.
1) Game is registered to one gamertag only, unlimited installs.
2) Game is not limited to one gamertag, but has limited installs.

While I don't have any evidence for this other than What I've Heard, I understand the developers that use it are in a similar position. At least with Steam, you know what you're getting in for if you see Steamworks on the back of the box. No such luxury in GfWL.
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StingingVelvet: Until Dead Rising 2 though you didn't need to activate to play, making activation limits pointless and not a real concern. If there is a limit on the "release day check" for Dead Rising 2 though, then that sucks and is worse than Steam by far.

And contrary to what Gersen says I am pretty sure I had to put my serial code in to activate the release day check thingy.
The thing is, now that it's mandatory to activate online, had Fallout New Vegas stayed with GfWL it would be as bad, if not worse, as Steamworks in terms of DRM. (Of course, in terms of selling DLC, GfWL is far inferior to Steamworks, but that's not the point).
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Navagon: Bugs are barely mentioned in the article, actually (although they do mention the crappiness of the engine a fair bit). Their main concern seems to be how uninventive the environments are and how exploration has gone from being a joy in Fallout 3 to a chore in New Vegas. Essentially how it feels unfurnished and without that same attention to detail.
Bugs and rough edges tend to happen when you have a short (1 year) development schedule and are divided between 3 games at once. Didn't Bethesda take 2 years on Fallout 3 by itself?
Post edited October 21, 2010 by H2IWclassic
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H2IWclassic: Bugs and rough edges tend to happen when you have a short (1 year) development schedule and are divided between 3 games at once. Didn't Bethesda take 2 years on Fallout 3 by itself?
About that, yeah. When it comes to full scale production it's about 2 years. But the project was going on since before Oblivion was released.

Was NV produced in only a year? I know it's only a year since it was announced, but usually projects aren't announced until they're nearly in alpha. I haven't seen anything that actually states when work on that game, but given that it was announced about a year ago I'd imagine that it's been in development a while longer than that.
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Navagon: Bugs are barely mentioned in the article, actually (although they do mention the crappiness of the engine a fair bit).
Actually, they had an entirely separate article where the guy went through all the various bugs he was encountering.
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TheCheese33: Actually, they had an entirely separate article where the guy went through all the various bugs he was encountering.
True, but I was referring to just that... review? Well, whatever you want to call it. Yes, they have commented on the bugs. But considering some of the bugs in that game, they definitely deserve to be mentioned. Like Dr Rotationhead.
It's been in development since FO 3 was released, to the best of my knowledge.
Most people understand you could completely bypass DRM on Fallout 3 by simply avoiding the autorun executable, don't they? The devs clearly didn't want it on there so made it stupid and voila, effectively no DRM for even an average user that cared.

Having either kind of DRM on New Vegas (GfWL or Steamworks) kind of stinks from that perspective. It's why I didn't buy it, even on XBox. I'll pick it up used or trade for it on XBox instead.
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orcishgamer: I'll pick it up used or trade for it on XBox instead.
Yes that ensures we get more Fallout games.
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orcishgamer: I'll pick it up used or trade for it on XBox instead.
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Delixe: Yes that ensures we get more Fallout games.
Sometimes you gotta use the only voice you have. I don't honestly care if we see another Fallout game (and I was a huge Fallout fan and have been a Wasteland fan since childhood) if I have to accept it on crappy terms. There are more games worth playing out than I will ever get to in my lifetime already, there's no reason I have to compromise my convictions just because it's Fallout.
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orcishgamer: Sometimes you gotta use the only voice you have. I don't honestly care if we see another Fallout game (and I was a huge Fallout fan and have been a Wasteland fan since childhood) if I have to accept it on crappy terms. There are more games worth playing out than I will ever get to in my lifetime already, there's no reason I have to compromise my convictions just because it's Fallout.
I would rather buy the game even if I have to jump through hoops knowing when Bethesda look at the sales figures they will consider making Fallout 4. Not buying New Vegas doesn't send them a message you are unhappy about Steam it tells them you don't want the game. It's better to buy the game and send them an e-mail or post on their forums you are unhappy about Steam and bought the game anyway. If the FOSE team cannot get it working on New Vegas and there is no NV version of FOOK or FWE then you can believe they will get the message from modders.
That review wasn't exactly a representation of the game I'm playing. The writing in my game feels natural if not spectacular, the dialogue is delivered by mosty competent actors rather than hypnotised zombies, the wasteland seems varied and interesting with something nasty lurking around most every hill and the hardcore mode is making balancing supplies and ammo a challenge

I think he also has to go back and replay fallout 1 & 2 without the rose tinted glasses, they frankly weren't that good
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Navagon: RPS just absolutely slammed it. A lot of people seem to be disagreeing with them though.
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TheCheese33: I see why they would come to that conclusion, but I also don't think Obsidian should be blamed entirely. Like Giant Bomb said on their recent podcast, saddling a developer known for making rather buggy games with the worst current-gen engine on the planet seems a bit cruel. There have always been serious technical issues with games like Oblivion and Fallout 3. I hope that Bethesda helped a little when it came to optimizing the engine for the game.
Oh damn, people are already making excuses for Obsidian! And this game is pretty good. I guess old habits never die.