Posted August 20, 2010
I posted this on PC Gamer today but I realized it works better here, so...
I was reading an old PC Gamer today and looked over their Dark Forces 2: Jedi Knight article from a year ago. In it one of the editors mentions that "getting lost in an FPS is so 90s" or whatever. It reminded me that there was a time when pretty much every FPS games was not just about shooting but also about finding out how to get where you needed to go. Sometimes this meant finding keys, sometimes it meant finding the right path in a mild maze and sometimes it meant figuring out a puzzle.
FPS games now-a-days are pretty much all about shooting, they have no other gameplay element. Sure Bioshock has plasmids to upgrade and Borderlands has loot, but all of them are designed to never confuse you about where to go and to keep you shooting as much as possible.
Am I the only one who misses figuring out where to go? Wasn't that part of the game, not a hassle? It's not like the developers of Jedi Knight couldn't have had the game be a bunch of linear corridors for 8 hours, that kind of design is easier not harder. They chose to have labyrinth levels, multiple routes and keys because that was part of the gameplay.
Even though Bioshock is linear as hell it has a big bright arrow on by default! Arg!
I'm playing Kane & Lynch 2 right now and all I do is shoot dudes, that is the entire gameplay element, there is nothing else. If there were puzzles, mazes, discovery or keys to find it would be something to mix-up the monotony. And that's not about it being a monotonous game, all shooters are like this now, all you do is shoot.
Thoughts?
I was reading an old PC Gamer today and looked over their Dark Forces 2: Jedi Knight article from a year ago. In it one of the editors mentions that "getting lost in an FPS is so 90s" or whatever. It reminded me that there was a time when pretty much every FPS games was not just about shooting but also about finding out how to get where you needed to go. Sometimes this meant finding keys, sometimes it meant finding the right path in a mild maze and sometimes it meant figuring out a puzzle.
FPS games now-a-days are pretty much all about shooting, they have no other gameplay element. Sure Bioshock has plasmids to upgrade and Borderlands has loot, but all of them are designed to never confuse you about where to go and to keep you shooting as much as possible.
Am I the only one who misses figuring out where to go? Wasn't that part of the game, not a hassle? It's not like the developers of Jedi Knight couldn't have had the game be a bunch of linear corridors for 8 hours, that kind of design is easier not harder. They chose to have labyrinth levels, multiple routes and keys because that was part of the gameplay.
Even though Bioshock is linear as hell it has a big bright arrow on by default! Arg!
I'm playing Kane & Lynch 2 right now and all I do is shoot dudes, that is the entire gameplay element, there is nothing else. If there were puzzles, mazes, discovery or keys to find it would be something to mix-up the monotony. And that's not about it being a monotonous game, all shooters are like this now, all you do is shoot.
Thoughts?