Posted August 20, 2010
Agree.
Just another example while on the subject of finding ways: Oblivion dungeons are not to be compared with Daggerfall dungeons (and this is one of my main complain of the Elder Scroll series).
Oblivion dungeons are easy. Daggerfall dungeons, on the other hand, well ... I got lost in them so many times. They can be very huge, crisscrossing and overlapping nightmares and when you get lost you can spent -days- just to find a way out. They were randomly generated (except for main quests) and they were the source of the nasty bugs for sure, but somehow I enjoyed traversing in them, not really knowing where to go and just go on forward. When a dungeon is rumored to be "the hiding place of the Undead King" then it can become very interesting (something the current games lack?) I can't remember even a single Oblivion dungeon worth mentioning in the whole game.
Just another example while on the subject of finding ways: Oblivion dungeons are not to be compared with Daggerfall dungeons (and this is one of my main complain of the Elder Scroll series).
Oblivion dungeons are easy. Daggerfall dungeons, on the other hand, well ... I got lost in them so many times. They can be very huge, crisscrossing and overlapping nightmares and when you get lost you can spent -days- just to find a way out. They were randomly generated (except for main quests) and they were the source of the nasty bugs for sure, but somehow I enjoyed traversing in them, not really knowing where to go and just go on forward. When a dungeon is rumored to be "the hiding place of the Undead King" then it can become very interesting (something the current games lack?) I can't remember even a single Oblivion dungeon worth mentioning in the whole game.